Revision dba16c99
Added by Leszek Koltunski almost 9 years ago
| src/main/java/org/distorted/examples/flag/FlagRenderer.java | ||
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| 80 | 80 |
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| 81 | 81 |
//mWaveDyn.setNoise( new Static5D(0.1f, 0.1f, 0.1f, 0.1f, 0.1f) ); |
| 82 | 82 |
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mQuat1 = new Static4D(0,0,0,1); // unity
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mQuat2 = new Static4D(0,0,0,1); // quaternions
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mQuat1 = new Static4D( 0, 0, 0, 1); // unity quaternion
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mQuat2 = new Static4D(-0.25189602f,0.3546389f,0.009657208f,0.90038127f); // something semi-random that looks good
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| 85 | 85 |
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| 86 | 86 |
mQuatInt1 = new DynamicQuat(0,0.5f); |
| 87 | 87 |
mQuatInt2 = new DynamicQuat(0,0.5f); |
| ... | ... | |
| 158 | 158 |
} |
| 159 | 159 |
catch(Exception ex) |
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{
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android.util.Log.e("Cubes", ex.getMessage() );
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android.util.Log.e("Flag", ex.getMessage() );
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| 162 | 162 |
} |
| 163 | 163 |
} |
| 164 | 164 |
} |
Also available in: Unified diff
Next fixes for issues with 'jumping' path when noise is on. (and a whole lot of commented out debugging)