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examples / src / main / java / org / distorted / examples / olimpic @ dea555b9

Latest revisions

# Date Author Comment
dae661e9 05/12/2019 09:18 PM Leszek Koltunski

Invert the order of Matrix Effects. Now, just as in the other queues, the first matrix effect is actually the first to act on the object - not the other way around!

71c8884f 05/03/2019 10:46 PM Leszek Koltunski

Correct the Legal notice.

e3900503 05/02/2019 10:41 PM Leszek Koltunski

Rename all the classes that are not exported to application to 'Internal'

a4d59c0b 01/04/2019 11:07 PM Leszek Koltunski

Massive: make the coordinate system agree with that of OpenGL (i.e. invert the Y axis).

107e4b72 11/20/2018 10:49 PM Leszek Koltunski

Fully move the Meshes to their own package.

885b9cca 06/20/2017 11:51 PM Leszek Koltunski

Move all the knowledge about Vertex and Fragment effects to their respective classes.

e4330c89 06/16/2017 02:33 PM Leszek Koltunski

Change of API: move setting the EGL context back to the APP.

0c5fa440 06/13/2017 12:13 PM Leszek Koltunski

Fix 'Olimpic' APP. Now 29 out of 31 APPs work.

6173632c 06/12/2017 12:03 PM Leszek Koltunski

Further progress with Apps: 21 (out of 30) compile now.

01782e85 06/07/2017 05:18 PM Leszek Koltunski

Progress with support for Effect classes.

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