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examples / src / main / res / values @ e3a72781

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colors.xml 395 Bytes
strings.xml 11 KB
styles.xml 1.54 KB

Latest revisions

# Date Author Comment
5d8a1d51 04/09/2019 02:42 PM Leszek Koltunski

Rubk App: changes in the UI

0094886e 04/09/2019 02:04 PM Leszek Koltunski

Rubk App: changes in the UI

8a40abf4 04/07/2019 10:46 PM Leszek Koltunski

Rubk App: improve 4 buttons in the top.

bca41c80 04/07/2019 09:37 PM Leszek Koltunski

Improve the application list.

5b4a2d76 03/14/2019 03:25 PM Leszek Koltunski

1) new 'Rubik' app (skeleton)
2) MeshCubes: add support for custom texture mappings on each side (Rubik needs that!)

a4d59c0b 01/04/2019 11:07 PM Leszek Koltunski

Massive: make the coordinate system agree with that of OpenGL (i.e. invert the Y axis).

64558e4e 12/20/2018 12:19 AM Leszek Koltunski

Rename the old 'Cubes' app to 'Inflate' - this now combines the testing functionality of former 'Cubes' and 'Inflate' apps.
The old 'Inflate' in turn renamed to 'Earth' - here we are going to show an Earth rotating in space.

5ceea148 12/14/2018 04:50 PM Leszek Koltunski

- new icon for the GLOW app
- rename the BitmapTree app to ObjectTree

c40df162 12/14/2018 04:30 PM Leszek Koltunski

Improve the Triblur app to be able to switch objects into 1 of 3 states: no postprocessing, blur, glow.

77a500b3 11/30/2018 02:28 PM Leszek Koltunski

Progress with Inflate (building block of postprocessing effects: the proper way of marking a halo around a Mesh)
'Inflate' app testing the machanism. MeshFlat appears to be working, now we only need to fill up the per-vertex Inflate vector in the MeshCubes.

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