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# Date Author Comment
e72c53e5 05/17/2018 03:33 PM Leszek Koltunski

Reengineer DistortedScreen

3315386a 05/11/2018 03:17 PM Leszek Koltunski

OIT: correct depth

164a5c5f 05/11/2018 03:11 PM Leszek Koltunski

Postprocessing: dont crash when we fail to compile postprocessing programs

d7413405 05/10/2018 12:30 PM Leszek Koltunski

OIT: lots of progress on all fronts. Still a few bugs to solve though!

55e1b307 05/03/2018 03:10 PM Leszek Koltunski

Properly recreate the Atomic and LinkedList buffers onPause.
We have to discard all alpha==0.0 pixels during OIT Pass1.

da57b7da 05/01/2018 09:07 PM Leszek Koltunski

Fix the 'OIT' artefacts.

76800a4d 04/26/2018 12:03 PM Leszek Koltunski

- remove counting of transparent pixels from main fragment shader
- remove debugs and tidy up
- some fixes for the Mali GPU

a635eef9 04/25/2018 02:17 PM Leszek Koltunski

Order Independent Transparency: some progress

be169c10 04/17/2018 09:07 PM Leszek Koltunski

Minor.

1a3f8cc2 04/12/2018 09:46 PM Leszek Koltunski

Some improvements for 'Moving Glow'

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