libraryexamples
Reengineer DistortedScreen
OIT: correct depth
Postprocessing: dont crash when we fail to compile postprocessing programs
OIT: lots of progress on all fronts. Still a few bugs to solve though!
Properly recreate the Atomic and LinkedList buffers onPause.We have to discard all alpha==0.0 pixels during OIT Pass1.
Fix the 'OIT' artefacts.
- remove counting of transparent pixels from main fragment shader- remove debugs and tidy up- some fixes for the Mali GPU
Order Independent Transparency: some progress
Minor.
Some improvements for 'Moving Glow'
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