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library / src / main / java / org / distorted / library / effect / VertexEffectRotate.java @ 835b197e

# Date Author Comment
835b197e 05/07/2021 12:06 AM Leszek Koltunski

Move the information when was a EffectQueue last time evaluated from the EffectQueues all the way up to the Node which contains them.
The point: we need to reset this time back to 0 every time we attach the Node (and thus start evaluating the Queues inside)

457bd08e 12/02/2020 02:27 PM Leszek Koltunski

Bugfix: always normalize the normal vector after modifying it, otherwise the next effect might not work correctly (Distort!)

943b2e18 10/04/2020 11:35 PM Leszek Koltunski

Comments.

a2878a67 08/25/2020 04:39 PM Leszek Koltunski

Remove the 'inflate' vertex attributs from the Mesh and file format, and replace that with a per-component 'inflate centers' (which are as of yet untested)

c61b08e4 05/23/2020 08:37 PM Leszek Koltunski

Fix VertexEffectRotate.
'MeshJoin' app now back it its functionality from 'master'

e54bfada 05/20/2020 02:43 PM Leszek Koltunski

Have VERTEX_QUATERNION, VERTEX_ROTATE and VERTEX_SHEAR modify inflate vectors.
Split Vertex attribute array into two (the one modified by preapply effects and the one not)

f046b159 05/16/2020 07:54 PM Leszek Koltunski

First attempt at the MeshBase.apply(VertexEffect) API.

30d07491 04/27/2020 07:59 PM Leszek Koltunski

bugfix for VertexEffectRotate

9f34a0f6 04/27/2020 03:35 PM Leszek Koltunski

new VertexEffectRotate