license
Move the information when was a EffectQueue last time evaluated from the EffectQueues all the way up to the Node which contains them.The point: we need to reset this time back to 0 every time we attach the Node (and thus start evaluating the Queues inside)
Bugfix: always normalize the normal vector after modifying it, otherwise the next effect might not work correctly (Distort!)
Comments.
Remove the 'inflate' vertex attributs from the Mesh and file format, and replace that with a per-component 'inflate centers' (which are as of yet untested)
Fix VertexEffectRotate.'MeshJoin' app now back it its functionality from 'master'
Have VERTEX_QUATERNION, VERTEX_ROTATE and VERTEX_SHEAR modify inflate vectors.Split Vertex attribute array into two (the one modified by preapply effects and the one not)
First attempt at the MeshBase.apply(VertexEffect) API.
bugfix for VertexEffectRotate
new VertexEffectRotate