First try at the SSBO (doesn't work - reads in the application don't pick up changes in the shader; crashes.
Up library requirements to OpenGL ES 3.1 (needed for the upcoming GL_SHADER_STORAGE_BUFFER)
Change of API: move setting the EGL context back to the APP.
Reorganize the way we add and remove all Effects (do it through DistortedMaster and is POSTPROCES - adjust Bucket and SORT Nodes).
Buggy: removing effects does not work.
Progress with support for Effect classes. Last error in the library before it compiles!
Progress with support for Effect classes.