libraryexamples
First try at the SSBO (doesn't work - reads in the application don't pick up changes in the shader; crashes.
Up library requirements to OpenGL ES 3.1 (needed for the upcoming GL_SHADER_STORAGE_BUFFER)
New Object Counter class - to count OutputSurfaces lazy way, but keep the counters small (reuse)
Remove debugging.
Initialize MessageSender even if compiling some of the programs fails.
Internal API change around postprocessing.
Minor.
1) Fix for the last fix in Framebuffer2) in RenderState, reset everything to a known state (rather than mark as unknown)
Fix in Framebuffer
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