1 more fix for MeshBase.apply(VertexEffect). This still does not (fully) work though.
3 fixes for MeshBase.apply(VertexEffect).This still does not work though.
Lower requirements - now only OpenGL ES 3.0 is required; if running on such platform, OIT part of the API ( which is the only one which actually requires 3.1) is switched off.
Bugfixes in MeshBase:
1) improper buffer was being invalidated after apply and setTextureMap (TFO rather than VBO!)2) setTextureMap would only work if all components were being set
Fix MeshBase.join()Only upload Mesh Buffers to GPU when we actually use them.
Correct the Legal notice.
Rename all the classes that are not exported to application to 'Internal'