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library / src / main / java / org / distorted / library / uniformblock / UniformBlockCenter.java @ 73bcf555

# Date Author Comment
73bcf555 12/16/2021 11:38 PM Leszek Koltunski

Correct the glBufferData's usage argument: in UBO and VBO cases, it should be GL_STATIC_DRAW.

06ed13b5 10/08/2021 05:53 PM Leszek Koltunski

New API: set components centers of all components all in one go.

7958d843 04/23/2021 10:13 PM Leszek Koltunski

MeshBase's 'MAX_NUM_COMPONENTS' is not a constant - rename!

de77a6c5 01/09/2021 11:49 PM Leszek Koltunski

Introduce another Uniform Block Object. Now we can have much more vertex and fragment effects - up their default number to 100.