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# Date Author Comment
73bcf555 12/16/2021 11:38 PM Leszek Koltunski

Correct the glBufferData's usage argument: in UBO and VBO cases, it should be GL_STATIC_DRAW.

b11171e8 12/16/2021 10:44 PM Leszek Koltunski

Add DistortedProgram.stopUsingProgram()

fca614bf 12/12/2021 12:26 AM Leszek Koltunski

Add a glGetError() call to the main render loop.

b6947445 12/10/2021 11:19 PM Leszek Koltunski

Minor.

c840136b 12/08/2021 01:22 AM Leszek Koltunski

Add info about FPS.

07d9e55f 12/05/2021 10:19 PM Leszek Koltunski

Progress replacing the enum ObjetType with the class RubikObjectList.

f0c98ff5 11/15/2021 10:28 PM Leszek Koltunski

Adjust ShapeChanging so that it can handle concave cubit faces.
Now it is working also in case of the Ivy corner cubits.

4c568a67 11/11/2021 04:22 PM Leszek Koltunski

Float vertices - scratchbook

ee238898 11/02/2021 07:44 PM Leszek Koltunski

Bugfix.

fa640198 10/28/2021 04:48 PM Leszek Koltunski

Add to MeshPolygon a special modee to create a 2-band polygon with dense corners (needed to reduce number of vertices in side faces of the TwisttyPuzzle cubits)

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