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library / src / main / res / raw / blit_depth_fragment_shader.glsl @ 35a0f4ed

# Date Author Comment
35a0f4ed 04/24/2021 12:37 AM Leszek Koltunski

Calibration of the previous workaround.

5ec42229 04/24/2021 12:12 AM Leszek Koltunski

Workaround for the fact that one some devices (for example the LG K30's V@415 driver on the Adreno 308) the Glow halo wasn't visible.

535a45bc 05/21/2020 11:32 AM Leszek Koltunski

Fix licenses :)

7602a827 05/02/2019 10:41 PM Leszek Koltunski

Rename all the classes that are not exported to application to 'Internal'

040cd18c 06/19/2018 11:04 PM Leszek Koltunski

Port all the 'non-controversial' changes from order-independent-transparency branch.

7170e4eb 05/24/2017 11:16 PM Leszek Koltunski

Move on to Stencil on both stages of the BLUR + separate 'blit with depth'.

This works wonders on Nexus 5X ( r=50 quality=HIGHIEST 1,4,8 cubes: 59.3,43.6,41.0 FPS! ) but it somehow fails to clear the DEPTH and STENCIL buffers on Nexus 4....