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library / src / main / res / raw / main_fragment_shader.glsl @ 27cd6b98

# Date Author Comment
27cd6b98 03/28/2018 08:29 PM Leszek Koltunski

SSBO: more and more works...

2ab60f72 03/28/2018 01:58 PM Leszek Koltunski

SSBO: something is working already, although we still get the 4 bytes back from the shader in reverse order ( so '17'=0x00000011 written by the shader becomes '285212672 = 0x11000000' )

12f45260 03/27/2018 07:56 PM Leszek Koltunski

First try at the SSBO (doesn't work - reads in the application don't pick up changes in the shader; crashes.

7cd24173 06/20/2017 11:51 PM Leszek Koltunski

Move all the knowledge about Vertex and Fragment effects to their respective classes.

15aa7d94 06/08/2017 01:53 PM Leszek Koltunski

Progress with support for Effect classes.

1cbf4103 03/29/2017 12:55 PM Leszek Koltunski

Simplify shaders.

94f6d472 03/29/2017 11:05 AM Leszek Koltunski

Make it more flexible; now it can run almost all apps on OpenGL 2.0 contexts; OpenGL 3.0 ( with GLSL 3.00) required for POSTPROCESSING.

f2367b75 03/28/2017 12:26 PM Leszek Koltunski

Upgrade from GLSL 1.00 to GLSL 3.00 ES
Introduce separate BLUR1 and BLUR2 shaders, the second one marging (writing to gl_FragDepth still does not work)

ad33f883 03/01/2017 05:48 PM Leszek Koltunski

Minor

03cb451d 03/01/2017 12:06 PM Leszek Koltunski

Speed up shaders (both compilation and execution) by explicitly enabling only the needed effects.

81a0b906 02/28/2017 11:51 PM Leszek Koltunski

Preparation for shader optimization

c90b9e01 01/18/2017 04:01 PM Leszek Koltunski

Progress with getting Mesh'es bounding rectangle. Still doesn't quite work yet (visible : 'Cubes' app with a 0111 Mesh)

a7067deb 09/15/2016 09:04 PM Leszek Koltunski

small improvements in DISTORT

42e08626 08/09/2016 02:22 PM Leszek Koltunski

Remove the MACROBLOCK Effect altogether.

ff8ad0a7 07/20/2016 11:11 PM Leszek Koltunski

Fix for Bug #16: When rotated at an angle, surfaces get increasingly transparent.

This also fixes the saturation, chroma, alpha + contrast effects, while completely breaking macroblocks :)

ffbf279e 06/30/2016 01:06 PM Leszek Koltunski

revert latest changes to the fragment shader.
small things in DistortedObjects.

2e75bd79 06/29/2016 11:53 PM Leszek Koltunski

some improvements for the way we test DistortedObjects.

4018b3b7 06/29/2016 08:57 PM Leszek Koltunski

fix fragment effects :)

2dacdeb2 06/29/2016 04:15 PM Leszek Koltunski

remove the 'Color' vertex attribute.

8cefe6a3 06/28/2016 03:58 PM Leszek Koltunski

switch precision to low in fragment shader

341c803d 06/27/2016 12:00 PM Leszek Koltunski

Progress with Vertex3D

2fce34f4 06/16/2016 01:50 PM Leszek Koltunski

Major push towards simplifying DistortedObject's public API.
All Fragment effects are using the new API - the 'DataND' marker interfaces.

d333eb6b 06/14/2016 04:24 PM Leszek Koltunski

Add license

6a06a912 05/25/2016 07:45 PM Leszek Koltunski

Initial commit