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library / src / main / res / raw / oit_render_fragment_shader.glsl @ 90eb5f53

# Date Author Comment
90eb5f53 05/22/2018 01:26 PM Leszek Koltunski

OIT: correction for blending in Pass4

33f59f22 05/21/2018 05:17 PM Leszek Koltunski

OIT: move towards 4 passes ( clear - build - collapse - render )

b52f9415 05/11/2018 03:17 PM Leszek Koltunski

OIT: correct depth

56c6ca24 05/10/2018 12:30 PM Leszek Koltunski

OIT: lots of progress on all fronts. Still a few bugs to solve though!