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# Date Author Comment
90eb5f53 05/22/2018 01:26 PM Leszek Koltunski

OIT: correction for blending in Pass4

33f59f22 05/21/2018 05:17 PM Leszek Koltunski

OIT: move towards 4 passes ( clear - build - collapse - render )

bbe3283b 05/18/2018 02:13 PM Leszek Koltunski

correct oitRender again: we need to disable stencil reading and writing and restore after

c8d70463 05/18/2018 01:58 PM Leszek Koltunski

correct oitRenddr again; correct coming to paused state (we could crash)

e92f191a 05/18/2018 12:06 PM Leszek Koltunski

Make sure we don't create a feedback loop in oitRender

c41d046c 05/17/2018 08:16 PM Leszek Koltunski

Make sure we don't create a feedback loop in oitRender

9ab3b712 05/17/2018 04:10 PM Leszek Koltunski

Make us read only the DEPTH part of a DEPTH24_STENCIL8 attachment.

88c7b603 05/17/2018 03:33 PM Leszek Koltunski

Reengineer DistortedScreen

b52f9415 05/11/2018 03:17 PM Leszek Koltunski

OIT: correct depth

6770ef46 05/11/2018 03:11 PM Leszek Koltunski

Postprocessing: dont crash when we fail to compile postprocessing programs

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