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library / src / main / res / raw / test_vertex_shader.glsl @ ad33f883

# Date Author Comment
ad33f883 03/01/2017 05:48 PM Leszek Koltunski

Minor

2e7ad49f 01/21/2017 12:25 AM Leszek Koltunski

Define float precision in Vertex Shaders to the same like in Fragment Shaders.

c90b9e01 01/18/2017 04:01 PM Leszek Koltunski

Progress with getting Mesh'es bounding rectangle. Still doesn't quite work yet (visible : 'Cubes' app with a 0111 Mesh)