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AndroidManifest.xml 177 Bytes

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# Date Author Comment
ad33f883 03/01/2017 05:48 PM Leszek Koltunski


03cb451d 03/01/2017 12:06 PM Leszek Koltunski

Speed up shaders (both compilation and execution) by explicitly enabling only the needed effects.

81a0b906 02/28/2017 11:51 PM Leszek Koltunski

Preparation for shader optimization

54fe333a 02/27/2017 11:06 PM Leszek Koltunski

Fixes for z-fighting.

d582c116 02/27/2017 12:15 PM Leszek Koltunski

Bug fix in RenderState.

c834348d 02/23/2017 11:41 PM Leszek Koltunski

Make it possible to render each DistortedNode with adjustable OpeGL state (writeing to Color, Depth,Stencil buffers, DEPTH, STENCIL, BLENDING, etc)

9dba4df1 02/23/2017 10:21 PM Leszek Koltunski

New 'RenderState' class which will be used to change OpenGL state when rendering Nodes.

30548891 02/21/2017 11:03 PM Leszek Koltunski

The only operation which is now enabled 'statically' in render() is blending.

2ed1c692 02/21/2017 10:10 PM Leszek Koltunski

1) stop culling back face
2) reset OpenGL state beore each render (and not in onCreate)
3) Improve Matrix3D so that we can test negative Scales

d3725071 02/20/2017 02:31 PM Leszek Koltunski

Exclude still more methods from public documentation.

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