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# Date Author Comment
0b732630 08/17/2021 05:30 PM Leszek Koltunski

Convert the Ivy corner cubit to the new, 'universal' cubit creation method.

This forces deep changes to 'createRoundSolid' and the underlying 'MeshPolygon' class to make them support arbitrary Polygon 'centers of face convexity'.

Reason: the faces of this cubit are concave and such default 'center of face convexity' (which by default used to be (0,0)) turned to lie outside the face - which produces strange visual artifacts.

bff329fb 07/13/2021 02:03 PM Leszek Koltunski

Copy constructors for the Statics.

c0e4d5cf 06/01/2021 03:04 PM Leszek Koltunski

Dynamics: minor.

d403b466 06/01/2021 01:38 PM Leszek Koltunski

Dynamics: consolidation of code.

9aabc9eb 06/01/2021 12:02 PM Leszek Koltunski

Dynamics: introduce two speed modes - smooth and segment_constant.
Prepare the third mode - globally_constant.

a59b5f2c 05/23/2021 04:02 PM Leszek Koltunski

2 Skewb Ultimate cubits.

24b1f190 05/16/2021 11:19 PM Leszek Koltunski

RubikControl: fixes; progress.

4f9ec5d6 05/14/2021 12:51 AM Leszek Koltunski

Make Dynamic's resetToBegin() done on the next frame.
This is necessary if we want to reset many Dynamics at one go and have all of them start synchronized.
Otherwise it can happen that when we reset, we do it when some objects which the Dynamics belong to are already rendered and others are not, and then some of the Dynamics will be delayed by one frame which is visible already.

b4999b55 05/09/2021 10:11 PM Leszek Koltunski

Progress with RubikControl - sub-stages 1 and 2 of the 'whole' stage finished.

3272cfb8 05/07/2021 12:17 AM Leszek Koltunski

Actually reset Node's mLastTime back to 0 each time we attach it somewhere.

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