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library / src / main / java / org / distorted / library / main / DistortedLibrary.java @ 0bd9f644

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Distorted.                                                               //
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//                                                                                               //
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// Distorted is free software: you can redistribute it and/or modify                             //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Distorted is distributed in the hope that it will be useful,                                  //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.library.main;
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import android.app.ActivityManager;
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import android.content.Context;
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import android.content.pm.ConfigurationInfo;
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import android.content.res.Resources;
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import android.opengl.GLES30;
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import android.opengl.GLES31;
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import android.util.Log;
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import org.distorted.library.R;
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import org.distorted.library.effect.Effect;
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import org.distorted.library.effectqueue.EffectQueue;
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import org.distorted.library.effectqueue.EffectQueuePostprocess;
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import org.distorted.library.effect.EffectType;
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import org.distorted.library.effect.FragmentEffect;
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import org.distorted.library.effect.PostprocessEffect;
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import org.distorted.library.effect.VertexEffect;
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import org.distorted.library.effectqueue.EffectQueueVertex;
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import org.distorted.library.mesh.DeferredJobs;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.message.EffectMessageSender;
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import org.distorted.library.program.DistortedProgram;
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import org.distorted.library.program.VertexCompilationException;
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import org.distorted.library.type.Dynamic;
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import java.io.InputStream;
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import java.nio.ByteBuffer;
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import java.nio.ByteOrder;
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import java.nio.FloatBuffer;
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import java.nio.IntBuffer;
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import java.util.regex.Matcher;
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import java.util.regex.Pattern;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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 * A singleton class used to control various global dialog_settings.
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 */
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public class DistortedLibrary
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  {
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  private static int mGLSL;
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  private static String mGLSL_VERSION;
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  private static boolean mOITCompilationAttempted;
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  /**
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   * When creating an instance of a DistortedTexture from another instance, clone the Bitmap that's
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   * backing up our DistortedTexture.
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   * <p>
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   * This way we can have two DistortedTextures, both backed up by the same Bitmap, to which we can
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   * apply different effects. Used in the copy constructor.
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   */
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  public static final int CLONE_SURFACE = 0x1;
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  /**
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   * When creating an instance of a DistortedEffects from another instance, clone the Matrix Effects.
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   * <p>
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   * This way we can have two different DistortedEffects sharing the MATRIX queue.
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   */
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  public static final int CLONE_MATRIX = 0x2;
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  /**
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   * When creating an instance of a DistortedEffects from another instance, clone the Vertex Effects.
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   * <p>
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   * This way we can have two different DistortedEffects sharing the VERTEX queue.
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   */
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  public static final int CLONE_VERTEX  = 0x4;
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  /**
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   * When creating an instance of a DistortedEffects from another instance, clone the Fragment Effects.
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   * <p>
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   * This way we can have two different DistortedEffects sharing the FRAGMENT queue.
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   */
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  public static final int CLONE_FRAGMENT= 0x8;
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   /**
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   * When creating an instance of a DistortedEffects from another instance, clone the PostProcess Effects.
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   * <p>
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   * This way we can have two different DistortedEffects sharing the POSTPROCESS queue.
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   */
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  public static final int CLONE_POSTPROCESS= 0x10;
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  /**
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   * When creating an instance of a DistortedNode from another instance, clone the children Nodes.
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   * <p>
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   * This is mainly useful for creating many similar sub-trees and rendering then at different places
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   * on the screen with (optionally) different Effects.
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   */
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  public static final int CLONE_CHILDREN= 0x20;
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  /**
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   * When creating a DistortedScreen (which needs to have mFBOQueueSize FBOs attached), pass this
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   * constant for 'numOfFBOs' and the number of backing FBOs will be taken from 'mFBOQueueSize'
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   * (the value of which is most likely unknown at the time of creation of the Screen)
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   */
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  public static final int WAIT_FOR_FBO_QUEUE_SIZE = -1;
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  /**
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   * Work around bugs in ARM Mali driver by, instead to a single FBO, rendering to a circular queue
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   * of mFBOQueueSize FBOs. (otherwise we sometimes get a 'full pipeline flush' and the end result
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   * might be missing part of the Objects)
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   *
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   * This bug only exists on Mali driver r12. (or more precisely it's there in r12 but fixed in r22)
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   *
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   * https://community.arm.com/graphics/f/discussions/10285/opengl-es-3-1-on-mali-t880-flashes
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   */
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  private static int mFBOQueueSize;
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  private static boolean mInitialized=false;
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  //////////////////////////////////////////////////////////////////////////////////////////////
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  /// MAIN PROGRAM ///
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  private static DistortedProgram mMainProgram;
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  private static int mMainTextureH;
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  private static int mTransformFeedbackH;
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  /// NORMAL PROGRAM /////
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  private static DistortedProgram mNormalProgram;
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  private static int mNormalProjectionH;
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  /// MAIN OIT PROGRAM ///
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  private static DistortedProgram mMainOITProgram;
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  private static int mMainOITTextureH;
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  private static int mMainOITSizeH;
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  private static int mMainOITNumRecordsH;
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  /// BLIT PROGRAM ///
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  private static DistortedProgram mBlitProgram;
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  private static int mBlitTextureH;
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  private static int mBlitDepthH;
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  private static final FloatBuffer mQuadPositions;
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  /// FULL PROGRAM ///
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  private static DistortedProgram mFullProgram;
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  static
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    {
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    float[] positionData= { -0.5f, -0.5f,  -0.5f, 0.5f,  0.5f,-0.5f,  0.5f, 0.5f };
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    mQuadPositions = ByteBuffer.allocateDirect(32).order(ByteOrder.nativeOrder()).asFloatBuffer();
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    mQuadPositions.put(positionData).position(0);
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    }
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  /// BLIT DEPTH PROGRAM ///
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  private static DistortedProgram mBlitDepthProgram;
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  private static int mBlitDepthTextureH;
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  private static int mBlitDepthDepthTextureH;
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  private static int mBlitDepthDepthH;
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  private static int mBlitDepthTexCorrH;
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  /// Program Handles ///
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  private static int mMainProgramH, mFullProgramH, mMainOITProgramH;
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  /// OIT SSBO BUFFER ///
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  private static int[] mLinkedListSSBO = new int[1];
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  private static int[] mAtomicCounter;
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  private static int   mCurrBuffer;
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  static
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    {
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    mLinkedListSSBO[0]= -1;
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    mCurrBuffer       =  0;
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    }
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  ///////////////////////////////////////////////////////////////
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  // meaning: allocate 1.0 screenful of places for transparent
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  // fragments in the SSBO backing up the OIT render method.
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  private static float mBufferSize=1.0f;
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  /// OIT CLEAR PROGRAM ///
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  private static DistortedProgram mOITClearProgram;
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  private static int mOITClearDepthH;
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  private static int mOITClearTexCorrH;
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  private static int mOITClearSizeH;
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  /// OIT BUILD PROGRAM ///
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  private static DistortedProgram mOITBuildProgram;
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  private static int mOITBuildTextureH;
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  private static int mOITBuildDepthTextureH;
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  private static int mOITBuildDepthH;
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  private static int mOITBuildTexCorrH;
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  private static int mOITBuildSizeH;
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  private static int mOITBuildNumRecordsH;
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  /// OIT COLLAPSE PROGRAM ///
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  private static DistortedProgram mOITCollapseProgram;
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  private static int mOITCollapseDepthTextureH;
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  private static int mOITCollapseDepthH;
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  private static int mOITCollapseTexCorrH;
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  private static int mOITCollapseSizeH;
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  /// OIT RENDER PROGRAM ///
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  private static DistortedProgram mOITRenderProgram;
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  private static int mOITRenderDepthH;
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  private static int mOITRenderTexCorrH;
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  private static int mOITRenderSizeH;
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  /// END PROGRAMS //////
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  /**
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   * Every application using the library must implement this interface so that the library can send
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   * it exceptions that arise. The exceptions may come at any time, for example the library will
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   * compile its OIT problem only on the first attempt to use the OIT
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   * Those will mainly be hardware-related: shaders do not compile on particular hardware, the required
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   * OpenGL ES 3.0 is not supported, etc.
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   */
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  public interface ExceptionListener
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    {
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    void distortedException(Exception ex);
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    }
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  private static ExceptionListener mListener;
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  private static Resources mResources;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// private: hide this from Javadoc
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  private DistortedLibrary()
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    {
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private static void createMainProgram()
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    {
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    // MAIN PROGRAM ////////////////////////////////////
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    final InputStream mainVertStream = mResources.openRawResource(R.raw.main_vertex_shader);
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    final InputStream mainFragStream = mResources.openRawResource(R.raw.main_fragment_shader);
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    int numF = FragmentEffect.getNumEnabled();
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    int numV = VertexEffect.getNumEnabled();
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    String mainVertHeader= mGLSL_VERSION + ("#define NUM_VERTEX "   + ( numV>0 ? getMax(EffectType.VERTEX  ) : 0 ) + "\n");
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    String mainFragHeader= mGLSL_VERSION + ("#define NUM_FRAGMENT " + ( numF>0 ? getMax(EffectType.FRAGMENT) : 0 ) + "\n");
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    mainVertHeader += "#define MAX_COMPON " + MeshBase.getMaxEffComponents() + "\n";
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    String enabledEffectV= VertexEffect.getGLSL();
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    String enabledEffectF= FragmentEffect.getGLSL();
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    String[] feedback = { "v_Position", "v_endPosition" };
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    try
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      {
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      mMainProgram = new DistortedProgram(mainVertStream, mainFragStream, mainVertHeader, mainFragHeader,
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                                          enabledEffectV, enabledEffectF, mGLSL, feedback);
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      }
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    catch(Exception e)
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      {
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      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile MAIN program: "+e.getMessage());
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      throw new RuntimeException(e.getMessage());
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      }
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    mMainProgramH = mMainProgram.getProgramHandle();
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    EffectQueue.getUniforms(mMainProgramH,0);
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    mMainTextureH= GLES30.glGetUniformLocation( mMainProgramH, "u_Texture");
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    mTransformFeedbackH= GLES30.glGetUniformLocation( mMainProgramH, "u_TransformFeedback");
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    // BLIT PROGRAM ////////////////////////////////////
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    final InputStream blitVertStream = mResources.openRawResource(R.raw.blit_vertex_shader);
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    final InputStream blitFragStream = mResources.openRawResource(R.raw.blit_fragment_shader);
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    try
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      {
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      mBlitProgram = new DistortedProgram(blitVertStream,blitFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
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      }
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    catch(Exception e)
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      {
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      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile BLIT program: "+e.getMessage());
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      throw new RuntimeException(e.getMessage());
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      }
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    int blitProgramH = mBlitProgram.getProgramHandle();
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    mBlitTextureH  = GLES30.glGetUniformLocation( blitProgramH, "u_Texture");
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    mBlitDepthH    = GLES30.glGetUniformLocation( blitProgramH, "u_Depth");
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    // BLIT DEPTH PROGRAM ////////////////////////////////////
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    final InputStream blitDepthVertStream = mResources.openRawResource(R.raw.blit_depth_vertex_shader);
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    final InputStream blitDepthFragStream = mResources.openRawResource(R.raw.blit_depth_fragment_shader);
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    try
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      {
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      mBlitDepthProgram = new DistortedProgram(blitDepthVertStream,blitDepthFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
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      }
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    catch(Exception e)
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      {
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      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile BLIT DEPTH program: "+e.getMessage());
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      throw new RuntimeException(e.getMessage());
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      }
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    int blitDepthProgramH   = mBlitDepthProgram.getProgramHandle();
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    mBlitDepthTextureH      = GLES30.glGetUniformLocation( blitDepthProgramH, "u_Texture");
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    mBlitDepthDepthTextureH = GLES30.glGetUniformLocation( blitDepthProgramH, "u_DepthTexture");
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    mBlitDepthDepthH        = GLES30.glGetUniformLocation( blitDepthProgramH, "u_Depth");
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    mBlitDepthTexCorrH      = GLES30.glGetUniformLocation( blitDepthProgramH, "u_TexCorr");
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    int[] params = new int[1];
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    int index = GLES30.glGetUniformBlockIndex(mMainProgramH, "meshAssociation");
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    GLES30.glGetActiveUniformBlockiv( mMainProgramH, index, GLES30.GL_UNIFORM_BLOCK_DATA_SIZE, params, 0);
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    MeshBase.setAssociationSize(params[0]);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private static void createNormalProgram(Resources resources)
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    {
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    // NORMAL PROGRAM //////////////////////////////////////
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    final InputStream normalVertexStream   = resources.openRawResource(R.raw.normal_vertex_shader);
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    final InputStream normalFragmentStream = resources.openRawResource(R.raw.normal_fragment_shader);
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    try
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      {
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      mNormalProgram = new DistortedProgram(normalVertexStream,normalFragmentStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
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      }
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    catch(Exception e)
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      {
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      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile NORMAL program: "+e.getMessage());
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      throw new RuntimeException(e.getMessage());
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      }
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    int normalProgramH = mNormalProgram.getProgramHandle();
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    mNormalProjectionH = GLES30.glGetUniformLocation( normalProgramH, "u_Projection");
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private static void createFullProgram(Resources resources)
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    {
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    final InputStream fullVertStream = resources.openRawResource(R.raw.main_vertex_shader);
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    final InputStream fullFragStream = resources.openRawResource(R.raw.main_fragment_shader);
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    int numV = VertexEffect.getAllEnabled();
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    String fullVertHeader= mGLSL_VERSION + ("#define NUM_VERTEX "   + ( numV>0 ? getMax(EffectType.VERTEX ) : 0 ) + "\n");
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    String fullFragHeader= mGLSL_VERSION + ("#define NUM_FRAGMENT " +                                         0   + "\n");
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    fullVertHeader += "#define MAX_COMPON " + MeshBase.getMaxEffComponents() + "\n";
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    String enabledEffectV= VertexEffect.getAllGLSL();
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    String enabledEffectF= "{}";
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    fullVertHeader += "#define PREAPPLY\n";
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    String[] feedback = { "v_Position", "v_endPosition", "v_Inflate" };
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    try
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      {
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      mFullProgram = new DistortedProgram(fullVertStream, fullFragStream, fullVertHeader, fullFragHeader,
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                                          enabledEffectV, enabledEffectF, mGLSL, feedback);
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      }
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    catch(Exception e)
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      {
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      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile FULL program: "+e.getMessage());
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      throw new RuntimeException(e.getMessage());
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      }
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    mFullProgramH = mFullProgram.getProgramHandle();
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    EffectQueue.getUniforms(mFullProgramH,3);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private static void createOITProgram(Resources resources)
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    {
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    // MAIN OIT PROGRAM ////////////////////////////////
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    final InputStream mainVertStream = resources.openRawResource(R.raw.main_vertex_shader);
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    final InputStream mainFragStream = resources.openRawResource(R.raw.main_fragment_shader);
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    int numF = FragmentEffect.getNumEnabled();
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    int numV = VertexEffect.getNumEnabled();
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    String mainVertHeader= mGLSL_VERSION + ("#define NUM_VERTEX "   + ( numV>0 ? getMax(EffectType.VERTEX  ) : 0 ) + "\n") + ("#define OIT\n");
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    String mainFragHeader= mGLSL_VERSION + ("#define NUM_FRAGMENT " + ( numF>0 ? getMax(EffectType.FRAGMENT) : 0 ) + "\n") + ("#define OIT\n");
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    mainVertHeader += "#define MAX_COMPON " + MeshBase.getMaxEffComponents() + "\n";
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    String enabledEffectV= VertexEffect.getGLSL();
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    String enabledEffectF= FragmentEffect.getGLSL();
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    try
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      {
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      mMainOITProgram = new DistortedProgram(mainVertStream, mainFragStream, mainVertHeader, mainFragHeader,
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                                             enabledEffectV, enabledEffectF, mGLSL, null);
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      }
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    catch(Exception e)
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      {
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      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile MAIN OIT program: "+e.getMessage());
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      throw new RuntimeException(e.getMessage());
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      }
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    mMainOITProgramH = mMainOITProgram.getProgramHandle();
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    EffectQueue.getUniforms(mMainOITProgramH,1);
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    mMainOITTextureH    = GLES30.glGetUniformLocation( mMainOITProgramH, "u_Texture");
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    mMainOITSizeH       = GLES30.glGetUniformLocation( mMainOITProgramH, "u_Size");
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    mMainOITNumRecordsH = GLES30.glGetUniformLocation( mMainOITProgramH, "u_numRecords");
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    // OIT CLEAR PROGRAM ////////////////////////////////////
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    final InputStream oitClearVertStream = resources.openRawResource(R.raw.oit_vertex_shader);
410
    final InputStream oitClearFragStream = resources.openRawResource(R.raw.oit_clear_fragment_shader);
411
412
    try
413
      {
414 b7074bc6 Leszek Koltunski
      mOITClearProgram = new DistortedProgram(oitClearVertStream,oitClearFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
415 bfe45b4a Leszek Koltunski
      }
416
    catch(Exception e)
417
      {
418
      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile OIT CLEAR program: "+e.getMessage());
419
      throw new RuntimeException(e.getMessage());
420
      }
421
422
    int oitClearProgramH   = mOITClearProgram.getProgramHandle();
423 b7074bc6 Leszek Koltunski
    mOITClearDepthH        = GLES30.glGetUniformLocation( oitClearProgramH, "u_Depth");
424
    mOITClearTexCorrH      = GLES30.glGetUniformLocation( oitClearProgramH, "u_TexCorr");
425
    mOITClearSizeH         = GLES30.glGetUniformLocation( oitClearProgramH, "u_Size");
426 bfe45b4a Leszek Koltunski
427
    // OIT BUILD PROGRAM ////////////////////////////////////
428
    final InputStream oitBuildVertStream = resources.openRawResource(R.raw.oit_vertex_shader);
429
    final InputStream oitBuildFragStream = resources.openRawResource(R.raw.oit_build_fragment_shader);
430
431
    try
432
      {
433 b7074bc6 Leszek Koltunski
      mOITBuildProgram = new DistortedProgram(oitBuildVertStream,oitBuildFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
434 bfe45b4a Leszek Koltunski
      }
435
    catch(Exception e)
436
      {
437
      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile OIT BUILD program: "+e.getMessage());
438
      throw new RuntimeException(e.getMessage());
439
      }
440
441
    int oitBuildProgramH   = mOITBuildProgram.getProgramHandle();
442 b7074bc6 Leszek Koltunski
    mOITBuildTextureH      = GLES30.glGetUniformLocation( oitBuildProgramH, "u_Texture");
443
    mOITBuildDepthTextureH = GLES30.glGetUniformLocation( oitBuildProgramH, "u_DepthTexture");
444
    mOITBuildDepthH        = GLES30.glGetUniformLocation( oitBuildProgramH, "u_Depth");
445
    mOITBuildTexCorrH      = GLES30.glGetUniformLocation( oitBuildProgramH, "u_TexCorr");
446
    mOITBuildSizeH         = GLES30.glGetUniformLocation( oitBuildProgramH, "u_Size");
447
    mOITBuildNumRecordsH   = GLES30.glGetUniformLocation( oitBuildProgramH, "u_numRecords");
448 bfe45b4a Leszek Koltunski
449
    // OIT COLLAPSE PROGRAM ///////////////////////////
450
    final InputStream oitCollapseVertStream = resources.openRawResource(R.raw.oit_vertex_shader);
451
    final InputStream oitCollapseFragStream = resources.openRawResource(R.raw.oit_collapse_fragment_shader);
452
453
    try
454
      {
455 b7074bc6 Leszek Koltunski
      mOITCollapseProgram = new DistortedProgram(oitCollapseVertStream,oitCollapseFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
456 bfe45b4a Leszek Koltunski
      }
457
    catch(Exception e)
458
      {
459
      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile OIT COLLAPSE program: "+e.getMessage());
460
      throw new RuntimeException(e.getMessage());
461
      }
462
463
    int oitCollapseProgramH   = mOITCollapseProgram.getProgramHandle();
464 b7074bc6 Leszek Koltunski
    mOITCollapseDepthTextureH = GLES30.glGetUniformLocation( oitCollapseProgramH, "u_DepthTexture");
465
    mOITCollapseDepthH        = GLES30.glGetUniformLocation( oitCollapseProgramH, "u_Depth");
466
    mOITCollapseTexCorrH      = GLES30.glGetUniformLocation( oitCollapseProgramH, "u_TexCorr");
467
    mOITCollapseSizeH         = GLES30.glGetUniformLocation( oitCollapseProgramH, "u_Size");
468 bfe45b4a Leszek Koltunski
469
    // OIT RENDER PROGRAM ///////////////////////////
470
    final InputStream oitRenderVertStream = resources.openRawResource(R.raw.oit_vertex_shader);
471
    final InputStream oitRenderFragStream = resources.openRawResource(R.raw.oit_render_fragment_shader);
472
473
    try
474
      {
475 b7074bc6 Leszek Koltunski
      mOITRenderProgram = new DistortedProgram(oitRenderVertStream,oitRenderFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
476 bfe45b4a Leszek Koltunski
      }
477
    catch(Exception e)
478
      {
479
      Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile OIT RENDER program: "+e.getMessage());
480
      throw new RuntimeException(e.getMessage());
481
      }
482
483
    int oitRenderProgramH   = mOITRenderProgram.getProgramHandle();
484 b7074bc6 Leszek Koltunski
    mOITRenderDepthH        = GLES30.glGetUniformLocation( oitRenderProgramH, "u_Depth");
485
    mOITRenderTexCorrH      = GLES30.glGetUniformLocation( oitRenderProgramH, "u_TexCorr");
486
    mOITRenderSizeH         = GLES30.glGetUniformLocation( oitRenderProgramH, "u_Size");
487 bfe45b4a Leszek Koltunski
    }
488
489
///////////////////////////////////////////////////////////////////////////////////////////////////
490
491 62c869ad Leszek Koltunski
  private static void displayNormals(float[] projection, MeshBase mesh)
492 bfe45b4a Leszek Koltunski
    {
493 d99fcc9c Leszek Koltunski
    if( mNormalProgram==null )
494
      {
495
      try
496
        {
497
        createNormalProgram(mResources);
498
        }
499
      catch(Exception ex)
500
        {
501
        mListener.distortedException(ex);
502
        return;
503
        }
504
      }
505
506 bfe45b4a Leszek Koltunski
    int num = mesh.getNumVertices();
507
    int tfo = mesh.getTFO();
508
509 62c869ad Leszek Koltunski
    GLES30.glUniform1i(DistortedLibrary.mTransformFeedbackH, 1);
510 b7074bc6 Leszek Koltunski
    GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, tfo );
511
    GLES30.glBeginTransformFeedback( GLES30.GL_POINTS);
512 7602a827 Leszek Koltunski
    InternalRenderState.switchOffDrawing();
513 b7074bc6 Leszek Koltunski
    GLES30.glDrawArrays( GLES30.GL_POINTS, 0, num );
514 7602a827 Leszek Koltunski
    InternalRenderState.restoreDrawing();
515 b7074bc6 Leszek Koltunski
    GLES30.glEndTransformFeedback();
516
    GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0);
517 bfe45b4a Leszek Koltunski
518 f046b159 Leszek Koltunski
    mNormalProgram.useProgram();
519 62c869ad Leszek Koltunski
    GLES30.glUniformMatrix4fv(mNormalProjectionH, 1, false, projection, 0);
520 f046b159 Leszek Koltunski
    mesh.bindTransformAttribs(mNormalProgram);
521 b7074bc6 Leszek Koltunski
    GLES30.glLineWidth(8.0f);
522
    GLES30.glDrawArrays(GLES30.GL_LINES, 0, 2*num);
523 bfe45b4a Leszek Koltunski
    }
524
525 f046b159 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
526 0bd9f644 Leszek Koltunski
/**
527
 * Execute all VertexEffects and adjust all vertices
528
 *
529
 * @y.exclude
530
 */
531 07206c71 Leszek Koltunski
  public static void adjustVertices(MeshBase mesh, EffectQueueVertex queue)
532 f046b159 Leszek Koltunski
    {
533 d99fcc9c Leszek Koltunski
    if( mFullProgram==null )
534 f046b159 Leszek Koltunski
      {
535 d99fcc9c Leszek Koltunski
      try
536
        {
537
        createFullProgram(mResources);
538
        }
539
      catch(Exception ex)
540
        {
541
        mListener.distortedException(ex);
542
        return;
543
        }
544 f046b159 Leszek Koltunski
      }
545 d99fcc9c Leszek Koltunski
546
    int num = mesh.getNumVertices();
547
    int tfo = mesh.getTFO();
548
549
    mFullProgram.useProgram();
550
    mesh.bindVertexAttribs(mFullProgram);
551
    queue.compute(1);
552
    queue.send(0.0f,3);
553 0bd9f644 Leszek Koltunski
    mesh.send(mFullProgramH);
554 d99fcc9c Leszek Koltunski
555
    GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, tfo );
556
    GLES30.glBeginTransformFeedback( GLES30.GL_POINTS);
557
    InternalRenderState.switchOffDrawing();
558
    GLES30.glDrawArrays( GLES30.GL_POINTS, 0, num );
559
    InternalRenderState.restoreDrawing();
560
    GLES30.glEndTransformFeedback();
561
    mesh.copyTransformToVertex();
562
    GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0);
563 f046b159 Leszek Koltunski
    }
564
565 bfe45b4a Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
566
567 c90aca24 Leszek Koltunski
  static void drawPrivOIT(DistortedEffects effects, MeshBase mesh, InternalOutputSurface surface, long currTime)
568 bfe45b4a Leszek Koltunski
    {
569 06ddd60d Leszek Koltunski
    if( mMainOITProgram!=null )
570
      {
571
      EffectQueue[] queues = effects.getQueues();
572 c90aca24 Leszek Koltunski
573 06ddd60d Leszek Koltunski
      EffectQueue.compute(queues, currTime);
574
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
575 bfe45b4a Leszek Koltunski
576 06ddd60d Leszek Koltunski
      mMainOITProgram.useProgram();
577
      GLES30.glUniform1i(mMainOITTextureH, 0);
578
      GLES30.glUniform2ui(mMainOITSizeH, surface.mWidth, surface.mHeight);
579
      GLES30.glUniform1ui(mMainOITNumRecordsH, (int)(mBufferSize*surface.mWidth*surface.mHeight) );
580
      mesh.bindVertexAttribs(mMainOITProgram);
581 0bd9f644 Leszek Koltunski
      mesh.send(mMainOITProgramH);
582 bfe45b4a Leszek Koltunski
583 06ddd60d Leszek Koltunski
      float inflate     = mesh.getInflate();
584
      float distance    = surface.mDistance;
585
      float mipmap      = surface.mMipmap;
586
      float[] projection= surface.mProjectionMatrix;
587 bfe45b4a Leszek Koltunski
588 62c869ad Leszek Koltunski
      EffectQueue.send(queues, distance, mipmap, projection, inflate, 1 );
589 06ddd60d Leszek Koltunski
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, mesh.getNumVertices() );
590 bfe45b4a Leszek Koltunski
591 06ddd60d Leszek Koltunski
      if( mesh.getShowNormals() )
592
        {
593
        mMainProgram.useProgram();
594 0bd9f644 Leszek Koltunski
        mesh.send(mMainProgramH);
595 62c869ad Leszek Koltunski
        EffectQueue.send(queues, distance, mipmap, projection, inflate, 0 );
596
        displayNormals(projection,mesh);
597 06ddd60d Leszek Koltunski
        }
598 bfe45b4a Leszek Koltunski
      }
599
    }
600
601
///////////////////////////////////////////////////////////////////////////////////////////////////
602
603 c90aca24 Leszek Koltunski
  static void drawPriv(DistortedEffects effects, MeshBase mesh, InternalOutputSurface surface, long currTime)
604 bfe45b4a Leszek Koltunski
    {
605 f046b159 Leszek Koltunski
    if( mMainProgram!=null )
606 f482efa3 Leszek Koltunski
      {
607
      EffectQueue[] queues = effects.getQueues();
608 bfe45b4a Leszek Koltunski
609 f482efa3 Leszek Koltunski
      EffectQueue.compute(queues, currTime);
610
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
611 46b572b5 Leszek Koltunski
612 f482efa3 Leszek Koltunski
      mMainProgram.useProgram();
613
      GLES30.glUniform1i(DistortedLibrary.mMainTextureH, 0);
614
      mesh.bindVertexAttribs(DistortedLibrary.mMainProgram);
615 0bd9f644 Leszek Koltunski
      mesh.send(mMainProgramH);
616 809dcae3 Leszek Koltunski
617 f482efa3 Leszek Koltunski
      float inflate     = mesh.getInflate();
618
      float distance    = surface.mDistance;
619
      float mipmap      = surface.mMipmap;
620
      float[] projection= surface.mProjectionMatrix;
621 809dcae3 Leszek Koltunski
622 62c869ad Leszek Koltunski
      EffectQueue.send(queues, distance, mipmap, projection, inflate, 0 );
623 f482efa3 Leszek Koltunski
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, mesh.getNumVertices() );
624 bfe45b4a Leszek Koltunski
625 62c869ad Leszek Koltunski
      if( mesh.getShowNormals() ) displayNormals(projection,mesh);
626 f482efa3 Leszek Koltunski
      }
627 bfe45b4a Leszek Koltunski
    }
628
629
///////////////////////////////////////////////////////////////////////////////////////////////////
630
631 7602a827 Leszek Koltunski
  static void blitPriv(InternalOutputSurface surface)
632 bfe45b4a Leszek Koltunski
    {
633 f482efa3 Leszek Koltunski
    if( mBlitProgram!=null )
634
      {
635
      mBlitProgram.useProgram();
636 bfe45b4a Leszek Koltunski
637 f482efa3 Leszek Koltunski
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
638
      GLES30.glUniform1i(mBlitTextureH, 0);
639
      GLES30.glUniform1f( mBlitDepthH , 1.0f-surface.mNear);
640
      GLES30.glVertexAttribPointer(mBlitProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
641
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
642
      }
643 bfe45b4a Leszek Koltunski
    }
644
645
///////////////////////////////////////////////////////////////////////////////////////////////////
646
647 7602a827 Leszek Koltunski
  static void blitDepthPriv(InternalOutputSurface surface, float corrW, float corrH)
648 bfe45b4a Leszek Koltunski
    {
649 f482efa3 Leszek Koltunski
    if( mBlitDepthProgram!=null )
650
      {
651
      mBlitDepthProgram.useProgram();
652
653
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
654
      GLES30.glUniform1i(mBlitDepthTextureH, 0);
655
      GLES30.glUniform1i(mBlitDepthDepthTextureH, 1);
656
      GLES30.glUniform2f(mBlitDepthTexCorrH, corrW, corrH );
657
      GLES30.glUniform1f( mBlitDepthDepthH , 1.0f-surface.mNear);
658
      GLES30.glVertexAttribPointer(mBlitDepthProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
659
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
660
      }
661 bfe45b4a Leszek Koltunski
    }
662
663
///////////////////////////////////////////////////////////////////////////////////////////////////
664 b7074bc6 Leszek Koltunski
// yes it is safe to be mixing 3.0 and 3.1 like that, senior members of the OpenGL discussions forum assert
665 bfe45b4a Leszek Koltunski
666
  private static int printPreviousBuffer()
667
    {
668
    int counter = 0;
669
670 b7074bc6 Leszek Koltunski
    ByteBuffer atomicBuf = (ByteBuffer)GLES30.glMapBufferRange( GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, 4,
671
                                                                GLES30.GL_MAP_READ_BIT);
672 bfe45b4a Leszek Koltunski
    if( atomicBuf!=null )
673
      {
674
      IntBuffer atomicIntBuf = atomicBuf.order(ByteOrder.nativeOrder()).asIntBuffer();
675
      counter = atomicIntBuf.get(0);
676
      }
677
    else
678
      {
679 b7074bc6 Leszek Koltunski
      Log.e("effects", "print: failed to map atomic buffer");
680 bfe45b4a Leszek Koltunski
      }
681
682 b7074bc6 Leszek Koltunski
    GLES30.glUnmapBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER);
683 bfe45b4a Leszek Koltunski
684
    return counter;
685
    }
686
687
///////////////////////////////////////////////////////////////////////////////////////////////////
688
689
  private static void zeroBuffer()
690
    {
691 b7074bc6 Leszek Koltunski
    ByteBuffer atomicBuf = (ByteBuffer)GLES30.glMapBufferRange( GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, 4,
692 fd836a41 Leszek Koltunski
                                                                GLES30.GL_MAP_WRITE_BIT|GLES30.GL_MAP_INVALIDATE_BUFFER_BIT);
693 bfe45b4a Leszek Koltunski
    if( atomicBuf!=null )
694
      {
695
      IntBuffer atomicIntBuf = atomicBuf.order(ByteOrder.nativeOrder()).asIntBuffer();
696
      atomicIntBuf.put(0,0);
697
      }
698
    else
699
      {
700 b7074bc6 Leszek Koltunski
      Log.e("effects", "zero: failed to map atomic buffer");
701 bfe45b4a Leszek Koltunski
      }
702
703 b7074bc6 Leszek Koltunski
    GLES30.glUnmapBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER);
704 bfe45b4a Leszek Koltunski
    }
705
706
///////////////////////////////////////////////////////////////////////////////////////////////////
707
// reset atomic counter to 0
708
709
  static int zeroOutAtomic()
710
    {
711
    int counter = 0;
712
713 5f35f1cb Leszek Koltunski
    if( mAtomicCounter==null )
714 bfe45b4a Leszek Koltunski
      {
715 5f35f1cb Leszek Koltunski
      mAtomicCounter = new int[mFBOQueueSize];
716
717
      GLES30.glGenBuffers(mFBOQueueSize,mAtomicCounter,0);
718 bfe45b4a Leszek Koltunski
719 5f35f1cb Leszek Koltunski
      for(int i=0; i<mFBOQueueSize; i++)
720 bfe45b4a Leszek Koltunski
        {
721 b7074bc6 Leszek Koltunski
        GLES30.glBindBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER, mAtomicCounter[i]);
722
        GLES30.glBufferData(GLES31.GL_ATOMIC_COUNTER_BUFFER, 4, null, GLES30.GL_DYNAMIC_DRAW);
723 bfe45b4a Leszek Koltunski
        zeroBuffer();
724
        }
725
      }
726
727
    // reading the value of the buffer on every frame would slow down rendering by
728 d99fcc9c Leszek Koltunski
    // about 3%; doing it only once every 5 frames affects speed by less than 1%.
729 bfe45b4a Leszek Koltunski
    if( mCurrBuffer==0 )
730
      {
731 b7074bc6 Leszek Koltunski
      GLES30.glBindBufferBase(GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, mAtomicCounter[mCurrBuffer]);
732 bfe45b4a Leszek Koltunski
      counter = printPreviousBuffer();
733
      }
734
735 5f35f1cb Leszek Koltunski
    if( ++mCurrBuffer>=mFBOQueueSize ) mCurrBuffer = 0;
736 bfe45b4a Leszek Koltunski
737 b7074bc6 Leszek Koltunski
    GLES30.glBindBufferBase(GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, mAtomicCounter[mCurrBuffer]);
738 bfe45b4a Leszek Koltunski
    zeroBuffer();
739
740
    return counter;
741
    }
742
743
///////////////////////////////////////////////////////////////////////////////////////////////////
744 809dcae3 Leszek Koltunski
// Pass1 of the OIT algorithm. Clear per-pixel head-pointers.
745 bfe45b4a Leszek Koltunski
746 7602a827 Leszek Koltunski
  static void oitClear(InternalOutputSurface surface, int counter)
747 bfe45b4a Leszek Koltunski
    {
748 d99fcc9c Leszek Koltunski
    if( mOITClearProgram==null )
749 bfe45b4a Leszek Koltunski
      {
750 d99fcc9c Leszek Koltunski
      if( mGLSL>=310 && !mOITCompilationAttempted )
751 f482efa3 Leszek Koltunski
        {
752 d99fcc9c Leszek Koltunski
        mOITCompilationAttempted = true;
753 bfe45b4a Leszek Koltunski
754 d99fcc9c Leszek Koltunski
        try
755
          {
756
          createOITProgram(mResources);
757
          }
758
        catch(Exception ex)
759
          {
760
          mListener.distortedException(ex);
761
          return;
762
          }
763 f482efa3 Leszek Koltunski
        }
764 d99fcc9c Leszek Koltunski
      else
765 f482efa3 Leszek Koltunski
        {
766 d99fcc9c Leszek Koltunski
        return;
767 f482efa3 Leszek Koltunski
        }
768 d99fcc9c Leszek Koltunski
      }
769 bfe45b4a Leszek Koltunski
770 d99fcc9c Leszek Koltunski
    if( mLinkedListSSBO[0]<0 )
771
      {
772
      GLES30.glGenBuffers(1,mLinkedListSSBO,0);
773 bfe45b4a Leszek Koltunski
774 d99fcc9c Leszek Koltunski
      int size = (int)(surface.mWidth*surface.mHeight*(3*mBufferSize+1)*4);
775
      GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, mLinkedListSSBO[0]);
776
      GLES30.glBufferData(GLES31.GL_SHADER_STORAGE_BUFFER, size, null, GLES30.GL_DYNAMIC_READ|GLES30.GL_DYNAMIC_DRAW);
777
      GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, 0);
778
779
      GLES30.glBindBufferBase(GLES31.GL_SHADER_STORAGE_BUFFER, 1, mLinkedListSSBO[0]);
780
      }
781
782
    // See if we have overflown the SSBO in one of the previous frames.
783
    // If yes, assume we need to make the SSBO larger.
784
    float overflow = counter/(mBufferSize*surface.mWidth*surface.mHeight);
785
786
    if( overflow>1.0f )
787
      {
788
      mBufferSize *= (int)(overflow+1.0f);
789
      int size = (int)(surface.mWidth*surface.mHeight*(3*mBufferSize+1)*4);
790
      GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, mLinkedListSSBO[0]);
791
      GLES30.glBufferData(GLES31.GL_SHADER_STORAGE_BUFFER, size, null, GLES30.GL_DYNAMIC_READ|GLES30.GL_DYNAMIC_DRAW);
792
      GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, 0);
793 f482efa3 Leszek Koltunski
      }
794 d99fcc9c Leszek Koltunski
795
    mOITClearProgram.useProgram();
796
797
    GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
798
    GLES30.glUniform2f(mOITClearTexCorrH, 1.0f, 1.0f );   // corrections do not really matter here - only present because of common vertex shader.
799
    GLES30.glUniform1f( mOITClearDepthH , 1.0f);          // likewise depth
800
    GLES30.glUniform2ui(mOITClearSizeH, surface.mWidth, surface.mHeight);
801
    GLES30.glVertexAttribPointer(mOITClearProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
802
    GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
803 bfe45b4a Leszek Koltunski
    }
804
805
///////////////////////////////////////////////////////////////////////////////////////////////////
806
// Pass2 of the OIT algorithm - build per-pixel linked lists.
807
808 7602a827 Leszek Koltunski
  static void oitBuild(InternalOutputSurface surface, float corrW, float corrH)
809 bfe45b4a Leszek Koltunski
    {
810 f482efa3 Leszek Koltunski
    if( mOITBuildProgram!=null )
811
      {
812
      mOITBuildProgram.useProgram();
813
814
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
815
      GLES30.glUniform1i(mOITBuildTextureH, 0);
816
      GLES30.glUniform1i(mOITBuildDepthTextureH, 1);
817
      GLES30.glUniform2f(mOITBuildTexCorrH, corrW, corrH );
818
      GLES30.glUniform2ui(mOITBuildSizeH, surface.mWidth, surface.mHeight);
819
      GLES30.glUniform1ui(mOITBuildNumRecordsH, (int)(mBufferSize*surface.mWidth*surface.mHeight) );
820
      GLES30.glUniform1f(mOITBuildDepthH , 1.0f-surface.mNear);
821
      GLES30.glVertexAttribPointer(mOITBuildProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
822
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
823
      }
824 bfe45b4a Leszek Koltunski
    }
825
826
///////////////////////////////////////////////////////////////////////////////////////////////////
827
// Pass3 of the OIT algorithm. Cut occluded parts of the linked list.
828
829 7602a827 Leszek Koltunski
  static void oitCollapse(InternalOutputSurface surface, float corrW, float corrH)
830 bfe45b4a Leszek Koltunski
    {
831 f482efa3 Leszek Koltunski
    if( mOITCollapseProgram!=null )
832
      {
833
      mOITCollapseProgram.useProgram();
834
835
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
836
      GLES30.glUniform1i(mOITCollapseDepthTextureH, 1);
837
      GLES30.glUniform2f(mOITCollapseTexCorrH, corrW, corrH );
838
      GLES30.glUniform2ui(mOITCollapseSizeH, surface.mWidth, surface.mHeight);
839
      GLES30.glUniform1f( mOITCollapseDepthH , 1.0f-surface.mNear);
840
      GLES30.glVertexAttribPointer(mOITCollapseProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
841
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
842
      }
843 bfe45b4a Leszek Koltunski
    }
844
845
///////////////////////////////////////////////////////////////////////////////////////////////////
846
// Pass4 of the OIT algorithm. Render all the transparent pixels from the per-pixel linked lists.
847
848 7602a827 Leszek Koltunski
  static void oitRender(InternalOutputSurface surface, float corrW, float corrH)
849 bfe45b4a Leszek Koltunski
    {
850 f482efa3 Leszek Koltunski
    if( mOITRenderProgram!=null )
851
      {
852
      mOITRenderProgram.useProgram();
853
854
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
855
      GLES30.glUniform2f(mOITRenderTexCorrH, corrW, corrH );
856
      GLES30.glUniform2ui(mOITRenderSizeH, surface.mWidth, surface.mHeight);
857
      GLES30.glUniform1f( mOITRenderDepthH , 1.0f-surface.mNear);
858
      GLES30.glVertexAttribPointer(mOITRenderProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
859
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
860
      }
861 bfe45b4a Leszek Koltunski
    }
862
863
///////////////////////////////////////////////////////////////////////////////////////////////////
864
865
  static void setSSBOSize(float size)
866
    {
867
    mBufferSize = size;
868
    }
869
870 5f35f1cb Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
871
872
  static int getQueueSize()
873
    {
874
    return mFBOQueueSize;
875
    }
876
877 edea9cf3 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
878
// ARM Mali driver r12 has problems when we keep swapping many FBOs (fixed in r22)
879 b7074bc6 Leszek Koltunski
// PowerVR GE8100 / GE8300 compiler fails to compile OIT programs.
880 edea9cf3 Leszek Koltunski
881 5f35f1cb Leszek Koltunski
  private static void detectBuggyDriversAndSetQueueSize(int queueSize)
882 edea9cf3 Leszek Koltunski
    {
883 b7074bc6 Leszek Koltunski
    String vendor  = GLES30.glGetString(GLES30.GL_VENDOR);
884
    String version = GLES30.glGetString(GLES30.GL_VERSION);
885
    String renderer= GLES30.glGetString(GLES30.GL_RENDERER);
886 edea9cf3 Leszek Koltunski
887 5f35f1cb Leszek Koltunski
    mFBOQueueSize = 1;
888 edea9cf3 Leszek Koltunski
889
    if( vendor.contains("ARM") )
890
      {
891 5f35f1cb Leszek Koltunski
      try
892 edea9cf3 Leszek Koltunski
        {
893 5f35f1cb Leszek Koltunski
        String regex = ".*r(\\d+)p\\d.*";
894
        Pattern pattern = Pattern.compile(regex);
895
        Matcher matcher = pattern.matcher(version);
896
897
        if( matcher.find() )
898
          {
899
          String driverVersion = matcher.group(1);
900
901
          if( driverVersion!=null )
902
            {
903
            int drvVersion = Integer.parseInt(driverVersion);
904
905
            if( drvVersion<22 )
906
              {
907
              Log.e("DISTORTED", "You are running this on a ARM Mali driver r"+driverVersion+".\n" +
908
                    "This is a buggy driver, please update to r22. Inserting workaround which uses a lot of memory.");
909
910
              mFBOQueueSize = queueSize;
911
              }
912
            }
913
          }
914
        }
915
      catch(Exception ex)
916
        {
917
        android.util.Log.e("library", "exception trying to pattern match version: "+ex.toString());
918 edea9cf3 Leszek Koltunski
        }
919
      }
920
    else if( vendor.contains("Imagination") )
921
      {
922
      if( renderer.contains("GE8") )
923
        {
924 b7074bc6 Leszek Koltunski
        Log.e("DISTORTED", "You are running this on a PowerVR GE8XXX.\nDue to a buggy compiler OIT rendering will not work");
925 a79650a2 Leszek Koltunski
        Log.e("DISTORTED", "GLSL Version "+GLES30.glGetString(GLES31.GL_SHADING_LANGUAGE_VERSION));
926 edea9cf3 Leszek Koltunski
        }
927
      }
928
    }
929
930 b7074bc6 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
931
/**
932
 * Return OpenGL ES version supported by the hardware we are running on.
933 60fdf71d Leszek Koltunski
 * There are only three possibilities: 300 (OpenGL ES 3.0) or 310 (at least OpenGL ES 3.1)
934
 * or 200 (OpenGL ES 2.0)
935 b7074bc6 Leszek Koltunski
 */
936 60fdf71d Leszek Koltunski
  public static int getGLSL()
937 b7074bc6 Leszek Koltunski
    {
938
    return mGLSL;
939
    }
940
941 421c2728 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
942 310e14fb leszek
/**
943
 * Have we called onCreate yet, ie have we initialized the library?
944 1dfc9074 leszek
 * @return <code>true</code> if the library is initialized and ready for action.
945 310e14fb leszek
 */
946
  public static boolean isInitialized()
947 421c2728 Leszek Koltunski
    {
948 55c14a19 Leszek Koltunski
    return mInitialized;
949 421c2728 Leszek Koltunski
    }
950
951 6a06a912 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
952
/**
953 c43abe6c Leszek Koltunski
 * When OpenGL context gets created, call this method so that the library can initialise its internal data structures.
954 432442f9 Leszek Koltunski
 * I.e. best called from GLSurfaceView.onCreate().
955 6a06a912 Leszek Koltunski
 * <p>
956 432442f9 Leszek Koltunski
 * Needs to be called from a thread holding the OpenGL context.
957 5f35f1cb Leszek Koltunski
 *
958 015642fb Leszek Koltunski
 * @param context Context of the App using the library - used to open up Resources and read Shader code.
959 d99fcc9c Leszek Koltunski
 * @param listener The library will send all (asynchronous!) exceptions there.
960 6a06a912 Leszek Koltunski
 */
961 d99fcc9c Leszek Koltunski
  public static void onCreate(final Context context, final ExceptionListener listener)
962 5f35f1cb Leszek Koltunski
    {
963 d99fcc9c Leszek Koltunski
    onCreate(context,listener,4);
964 5f35f1cb Leszek Koltunski
    }
965
966
///////////////////////////////////////////////////////////////////////////////////////////////////
967
/**
968
 * When OpenGL context gets created, call this method so that the library can initialise its internal data structures.
969
 * I.e. best called from GLSurfaceView.onCreate().
970
 * <p>
971
 * Needs to be called from a thread holding the OpenGL context.
972
 *   
973
 * @param context Context of the App using the library - used to open up Resources and read Shader code.
974 d99fcc9c Leszek Koltunski
 * @param listener The library will send all (asynchronous!) exceptions there.
975 5f35f1cb Leszek Koltunski
 * @param queueSize the size of the FBO queue, a workaround for the bug on Mali drivers.
976
 */
977 d99fcc9c Leszek Koltunski
  public static void onCreate(final Context context, final ExceptionListener listener, int queueSize)
978 d6e94c84 Leszek Koltunski
    {
979 30beb34f Leszek Koltunski
    final ActivityManager activityManager     = (ActivityManager) context.getSystemService(Context.ACTIVITY_SERVICE);
980
    final ConfigurationInfo configurationInfo = activityManager.getDeviceConfigurationInfo();
981 b7074bc6 Leszek Koltunski
982
    int glESversion = configurationInfo.reqGlEsVersion;
983
    int major = glESversion >> 16;
984
    int minor = glESversion & 0xff;
985
986 d99fcc9c Leszek Koltunski
    mListener = listener;
987
988 b7074bc6 Leszek Koltunski
    if( major< 3 )
989
      {
990
      mGLSL = 100*major + 10*minor;
991 d99fcc9c Leszek Koltunski
      VertexCompilationException ex = new VertexCompilationException("at least OpenGL ES 3.0 required, this device supports only "+major+"."+minor);
992
      mListener.distortedException(ex);
993 b7074bc6 Leszek Koltunski
      }
994
    else
995
      {
996
      mGLSL = (major==3 && minor==0) ? 300 : 310;
997
      }
998
999
    android.util.Log.e("DISTORTED", "Using OpenGL ES "+major+"."+minor);
1000
    mGLSL_VERSION = "#version "+mGLSL+" es\n";
1001 edea9cf3 Leszek Koltunski
1002
    mInitialized = true;
1003 d99fcc9c Leszek Koltunski
    mOITCompilationAttempted = false;
1004 edea9cf3 Leszek Koltunski
1005 5f35f1cb Leszek Koltunski
    detectBuggyDriversAndSetQueueSize(queueSize);
1006 edea9cf3 Leszek Koltunski
1007 0e924ba5 Leszek Koltunski
    EffectMessageSender.startSending();
1008
1009 d99fcc9c Leszek Koltunski
    mResources = context.getResources();
1010 edea9cf3 Leszek Koltunski
1011
    try
1012
      {
1013 d99fcc9c Leszek Koltunski
      createMainProgram();
1014 edea9cf3 Leszek Koltunski
      }
1015
    catch(Exception ex)
1016
      {
1017 d99fcc9c Leszek Koltunski
      mListener.distortedException(ex);
1018 edea9cf3 Leszek Koltunski
      }
1019
1020 f046b159 Leszek Koltunski
    try
1021
      {
1022 d99fcc9c Leszek Koltunski
      EffectQueuePostprocess.createPrograms(mResources, mGLSL);
1023 f046b159 Leszek Koltunski
      }
1024
    catch(Exception ex)
1025
      {
1026 d99fcc9c Leszek Koltunski
      mListener.distortedException(ex);
1027 a13dde77 Leszek Koltunski
      }
1028
1029 edea9cf3 Leszek Koltunski
    try
1030
      {
1031 b7074bc6 Leszek Koltunski
      PostprocessEffect.createPrograms(mGLSL);
1032 edea9cf3 Leszek Koltunski
      }
1033
    catch(Exception ex)
1034
      {
1035 d99fcc9c Leszek Koltunski
      mListener.distortedException(ex);
1036 edea9cf3 Leszek Koltunski
      }
1037 6a06a912 Leszek Koltunski
    }
1038
1039 05ecc6fe Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1040
/**
1041 78e89fb5 Leszek Koltunski
 * Call this so that the Library can release the OpenGL related data that needs to be recreated.
1042 05ecc6fe Leszek Koltunski
 * Must be called from Activity.onPause().
1043
 */
1044
  public static void onPause()
1045
    {
1046 7602a827 Leszek Koltunski
    InternalObject.onPause();
1047 0273ef2a Leszek Koltunski
    Dynamic.onPause();
1048 bfe45b4a Leszek Koltunski
    mLinkedListSSBO[0]= -1;
1049 5f35f1cb Leszek Koltunski
    mAtomicCounter = null;
1050 fd836a41 Leszek Koltunski
1051
    mFullProgram        = null;
1052
    mNormalProgram      = null;
1053
    mOITRenderProgram   = null;
1054
    mOITCollapseProgram = null;
1055
    mOITBuildProgram    = null;
1056
    mOITClearProgram    = null;
1057 05ecc6fe Leszek Koltunski
    }
1058
1059 6a06a912 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1060
/**
1061
 * Call this so that the Library can release its internal data structures.
1062
 * Must be called from Activity.onDestroy(). 
1063
 */
1064
  public static void onDestroy()
1065
    {
1066 7602a827 Leszek Koltunski
    InternalObject.onDestroy();
1067
    InternalNodeData.onDestroy();
1068
    InternalMaster.onDestroy();
1069
    InternalOutputSurface.onDestroy();
1070 46b572b5 Leszek Koltunski
    DistortedEffects.onDestroy();
1071 42571056 Leszek Koltunski
    EffectQueue.onDestroy();
1072 26a4e5f6 leszek
    Effect.onDestroy();
1073 07206c71 Leszek Koltunski
    DeferredJobs.onDestroy();
1074 6a06a912 Leszek Koltunski
    EffectMessageSender.stopSending();
1075 f8686932 Leszek Koltunski
1076 55c14a19 Leszek Koltunski
    mInitialized = false;
1077 d99fcc9c Leszek Koltunski
    mOITCompilationAttempted = false;
1078
1079
    mNormalProgram     = null;
1080
    mMainOITProgram    = null;
1081
    mMainProgram       = null;
1082
    mFullProgram       = null;
1083
    mOITClearProgram   = null;
1084
    mOITBuildProgram   = null;
1085
    mOITCollapseProgram= null;
1086
    mOITRenderProgram  = null;
1087
    mBlitDepthProgram  = null;
1088
    mBlitProgram       = null;
1089 6a06a912 Leszek Koltunski
    }
1090 bfe45b4a Leszek Koltunski
1091
///////////////////////////////////////////////////////////////////////////////////////////////////
1092
/**
1093
 * Returns the maximum number of effects of a given type that can be simultaneously applied to a
1094
 * single (InputSurface,MeshBase) combo.
1095
 *
1096
 * @param type {@link EffectType}
1097
 * @return The maximum number of effects of a given type.
1098
 */
1099
  @SuppressWarnings("unused")
1100
  public static int getMax(EffectType type)
1101
    {
1102
    return EffectQueue.getMax(type.ordinal());
1103
    }
1104
1105
///////////////////////////////////////////////////////////////////////////////////////////////////
1106
/**
1107
 * Sets the maximum number of effects that can be stored in a single EffectQueue at one time.
1108
 * This can fail if:
1109
 * <ul>
1110
 * <li>the value of 'max' is outside permitted range (0 &le; max &le; Byte.MAX_VALUE)
1111
 * <li>We try to increase the value of 'max' when it is too late to do so already. It needs to be called
1112 7602a827 Leszek Koltunski
 *     before the Vertex Shader gets compiled, i.e. before the call to {@link DistortedLibrary#onCreate}. After this
1113 bfe45b4a Leszek Koltunski
 *     time only decreasing the value of 'max' is permitted.
1114
 * <li>Furthermore, this needs to be called before any instances of the DistortedEffects class get created.
1115
 * </ul>
1116
 *
1117
 * @param type {@link EffectType}
1118
 * @param max new maximum number of simultaneous effects. Has to be a non-negative number not greater
1119
 *            than Byte.MAX_VALUE
1120
 * @return <code>true</code> if operation was successful, <code>false</code> otherwise.
1121
 */
1122
  @SuppressWarnings("unused")
1123
  public static boolean setMax(EffectType type, int max)
1124
    {
1125
    return EffectQueue.setMax(type.ordinal(),max);
1126
    }
1127 f8f6d457 leszek
  }