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Revision 0dd98279

Added by Leszek Koltunski over 7 years ago

Simplify Effect classes.

View differences:

src/main/java/org/distorted/library/effect/FragmentEffect.java
21 21

  
22 22
///////////////////////////////////////////////////////////////////////////////////////////////////
23 23
// FRAGMENT EFFECTS
24
// 8 Uniforms: 4-per effect interpolated values, 4 dimensional Region.
24

  
25 25

  
26 26
public abstract class FragmentEffect extends Effect
27 27
  {
28
  public static final int NUM_UNIFORMS = 8;
28
  public static final int NUM_UNIFORMS = 8; // 4-per effect interpolated values, 4 dimensional Region.
29 29

  
30 30
///////////////////////////////////////////////////////////////////////////////////////////////////
31 31

  
src/main/java/org/distorted/library/effect/MatrixEffect.java
19 19

  
20 20
package org.distorted.library.effect;
21 21

  
22
import org.distorted.library.type.*;
23

  
24 22
///////////////////////////////////////////////////////////////////////////////////////////////////
25 23
// MATRIX EFFECTS.
26
// 7 Uniforms: 4 per-effect interpolated values + 3 dimensional center.
27 24

  
28 25
public abstract class MatrixEffect extends Effect
29 26
  {
30
  public static final int NUM_UNIFORMS = 7;
31

  
32
  Dynamic mDynamic0;
33
  Static  mStatic0 , mStatic1;
34
  Dynamic3D mDynamicCenter;
35
  Static3D mStaticCenter;
27
  public static final int NUM_UNIFORMS = 7; // 4 per-effect interpolated values + 3 dimensional center.
36 28

  
37 29
///////////////////////////////////////////////////////////////////////////////////////////////////
38 30

  
src/main/java/org/distorted/library/effect/MatrixEffectMove.java
27 27

  
28 28
public class MatrixEffectMove extends MatrixEffect
29 29
  {
30
  private Data3D mVector;
31

  
30 32
///////////////////////////////////////////////////////////////////////////////////////////////////
31 33
/**
32 34
 * Moves the Object by a (possibly changing in time) vector.
......
37 39
  public MatrixEffectMove(Data3D vector)
38 40
    {
39 41
    super(EffectName.MOVE);
40

  
41
    if( vector instanceof Static3D)
42
      {
43
      mStatic0 = (Static3D)vector;
44
      }
45
    else if ( vector instanceof Dynamic3D )
46
      {
47
      mDynamic0 = (Dynamic3D)vector;
48
      }
42
    mVector = vector;
49 43
    }
50 44

  
51 45
///////////////////////////////////////////////////////////////////////////////////////////////////
52 46

  
53 47
  public boolean compute(float[] uniforms, int index, long currentDuration, long step )
54 48
    {
55
    if( mDynamic0!=null )
56
      {
57
      return mDynamic0.get(uniforms,index,currentDuration,step);
58
      }
59
    else
60
      {
61
      uniforms[index  ] = ((Static3D)mStatic0).getX();
62
      uniforms[index+1] = ((Static3D)mStatic0).getY();
63
      uniforms[index+2] = ((Static3D)mStatic0).getZ();
64

  
65
      return false;
66
      }
49
    return mVector.get(uniforms,index,currentDuration,step);
67 50
    }
68 51
  }
src/main/java/org/distorted/library/effect/MatrixEffectQuaternion.java
30 30

  
31 31
public class MatrixEffectQuaternion extends MatrixEffect
32 32
  {
33
  private Data4D mQuaternion;
34
  private Data3D mCenter;
35

  
33 36
///////////////////////////////////////////////////////////////////////////////////////////////////
34 37
/**
35 38
 * Rotates the Object by quaternion.
......
40 43
  public MatrixEffectQuaternion(Data4D quaternion, Data3D center )
41 44
    {
42 45
    super(EffectName.QUATERNION);
43

  
44
    if( quaternion instanceof Static4D)
45
      {
46
      mStatic0 = (Static4D)quaternion;
47
      }
48
    else if( quaternion instanceof DynamicQuat)
49
      {
50
      mDynamic0 = (DynamicQuat)quaternion;
51
      }
52

  
53
    if( center instanceof Static3D)
54
      {
55
      mStaticCenter = (Static3D)center;
56
      }
57
    else if( center instanceof Dynamic3D)
58
      {
59
      mDynamicCenter = (Dynamic3D)center;
60
      }
46
    mQuaternion = quaternion;
47
    mCenter = center;
61 48
    }
62 49

  
63 50
///////////////////////////////////////////////////////////////////////////////////////////////////
64 51

  
65 52
  public boolean compute(float[] uniforms, int index, long currentDuration, long step )
66 53
    {
67
    if( mDynamicCenter!=null )
68
      {
69
      mDynamicCenter.get(uniforms,index+4,currentDuration,step);
70
      }
71
    else
72
      {
73
      uniforms[index+4] = mStaticCenter.getX();
74
      uniforms[index+5] = mStaticCenter.getY();
75
      uniforms[index+6] = mStaticCenter.getZ();
76
      }
77

  
78
    if( mDynamic0!=null )
79
      {
80
      return mDynamic0.get(uniforms,index,currentDuration,step);
81
      }
82
    else
83
      {
84
      uniforms[index  ] = ((Static4D)mStatic0).getX();
85
      uniforms[index+1] = ((Static4D)mStatic0).getY();
86
      uniforms[index+2] = ((Static4D)mStatic0).getZ();
87
      uniforms[index+3] = ((Static4D)mStatic0).getW();
88

  
89
      return false;
90
      }
54
    mCenter.get(uniforms,index+4,currentDuration,step);
55
    return mQuaternion.get(uniforms,index,currentDuration,step);
91 56
    }
92 57
  }
src/main/java/org/distorted/library/effect/MatrixEffectRotate.java
33 33

  
34 34
public class MatrixEffectRotate extends MatrixEffect
35 35
  {
36
  private Data1D mAngle;
37
  private Data3D mAxis, mCenter;
38

  
36 39
///////////////////////////////////////////////////////////////////////////////////////////////////
37 40
/**
38 41
 * Rotates the Object by 'angle' degrees around the center.
......
42 45
 * @param axis   Axis of rotation
43 46
 * @param center Coordinates of the Point we are rotating around.
44 47
 */
45
  public MatrixEffectRotate(Data1D angle, Static3D axis, Data3D center)
46
    {
47
    super(EffectName.ROTATE);
48

  
49
    if( angle instanceof Static1D )
50
      {
51
      mStatic0 = (Static1D)angle;
52
      }
53
    else if( angle instanceof Dynamic1D )
54
      {
55
      mDynamic0 = (Dynamic1D)angle;
56
      }
57

  
58
    mStatic1 = axis;
59

  
60
    if( center instanceof Static3D)
61
      {
62
      mStaticCenter = (Static3D)center;
63
      }
64
    else if( center instanceof Dynamic3D )
65
      {
66
      mDynamicCenter = (Dynamic3D)center;
67
      }
68
    }
69

  
70
///////////////////////////////////////////////////////////////////////////////////////////////////
71
/**
72
 * Rotates the Object by 'angle' degrees around the center.
73
 * Here both angle and axis can dynamically change.
74
 *
75
 * @param angleaxis Combined 4-tuple representing the (angle,axisX,axisY,axisZ).
76
 * @param center    Coordinates of the Point we are rotating around.
77
 */
78
  public MatrixEffectRotate(Data4D angleaxis, Data3D center)
48
  public MatrixEffectRotate(Data1D angle, Data3D axis, Data3D center)
79 49
    {
80 50
    super(EffectName.ROTATE);
81

  
82
    if( angleaxis instanceof Static4D)
83
      {
84
      mStatic0 = (Static4D)angleaxis;
85
      }
86
    else if( angleaxis instanceof Dynamic4D)
87
      {
88
      mDynamic0 = (Dynamic4D)angleaxis;
89
      }
90

  
91
    if( center instanceof Static3D)
92
      {
93
      mStaticCenter = (Static3D)center;
94
      }
95
    else if( center instanceof Dynamic3D )
96
      {
97
      mDynamicCenter = (Dynamic3D)center;
98
      }
51
    mAngle = angle;
52
    mAxis = axis;
53
    mCenter = center;
99 54
    }
100 55

  
101 56
///////////////////////////////////////////////////////////////////////////////////////////////////
102 57

  
103 58
  public boolean compute(float[] uniforms, int index, long currentDuration, long step )
104 59
    {
105
    if( mDynamicCenter!=null )
106
      {
107
      mDynamicCenter.get(uniforms,index+4,currentDuration,step);
108
      }
109
    else
110
      {
111
      uniforms[index+4] = mStaticCenter.getX();
112
      uniforms[index+5] = mStaticCenter.getY();
113
      uniforms[index+6] = mStaticCenter.getZ();
114
      }
115

  
116
    if( mStatic1 != null )
117
      {
118
      uniforms[index+1] = ((Static3D)mStatic1).getX();
119
      uniforms[index+2] = ((Static3D)mStatic1).getY();
120
      uniforms[index+3] = ((Static3D)mStatic1).getZ();
121
      }
122

  
123
    if( mDynamic0!=null )
124
      {
125
      return mDynamic0.get(uniforms,index,currentDuration,step);
126
      }
127
    else
128
      {
129
      if( mStatic1 != null )
130
        {
131
        uniforms[index  ] = ((Static1D)mStatic0).getX();
132
        }
133
      else
134
        {
135
        uniforms[index  ] = ((Static4D)mStatic0).getX();
136
        uniforms[index+1] = ((Static4D)mStatic0).getY();
137
        uniforms[index+2] = ((Static4D)mStatic0).getZ();
138
        uniforms[index+3] = ((Static4D)mStatic0).getW();
139
        }
140

  
141
      return false;
142
      }
60
    mCenter.get(uniforms,index+4,currentDuration,step);
61
    mAxis.get(uniforms,index+1,currentDuration,step);
62
    return mAngle.get(uniforms,index,currentDuration,step);
143 63
    }
144 64
  }
src/main/java/org/distorted/library/effect/MatrixEffectScale.java
27 27

  
28 28
public class MatrixEffectScale extends MatrixEffect
29 29
  {
30
  private Data3D mScale;
31

  
30 32
///////////////////////////////////////////////////////////////////////////////////////////////////
31 33
/**
32 34
 * Scales the Object by (possibly changing in time) 3D scale factors.
......
37 39
  public MatrixEffectScale(Data3D scale)
38 40
    {
39 41
    super(EffectName.SCALE);
40

  
41
    if( scale instanceof Static3D)
42
      {
43
      mStatic0 = (Static3D)scale;
44
      }
45
    else if ( scale instanceof Dynamic3D)
46
      {
47
      mDynamic0 = (Dynamic3D)scale;
48
      }
42
    mScale = scale;
49 43
    }
50 44

  
51 45
///////////////////////////////////////////////////////////////////////////////////////////////////
......
57 51
  public MatrixEffectScale(float scale)
58 52
    {
59 53
    super(EffectName.SCALE);
60

  
61
    mStatic0 = new Static3D(scale,scale,scale);
54
    mScale = new Static3D(scale,scale,scale);
62 55
    }
63 56

  
64 57
///////////////////////////////////////////////////////////////////////////////////////////////////
65 58

  
66 59
  public boolean compute(float[] uniforms, int index, long currentDuration, long step )
67 60
    {
68
    if( mDynamic0!=null )
69
      {
70
      return mDynamic0.get(uniforms,index,currentDuration,step);
71
      }
72
    else
73
      {
74
      uniforms[index  ] = ((Static3D)mStatic0).getX();
75
      uniforms[index+1] = ((Static3D)mStatic0).getY();
76
      uniforms[index+2] = ((Static3D)mStatic0).getZ();
77

  
78
      return false;
79
      }
61
    return mScale.get(uniforms,index,currentDuration,step);
80 62
    }
81 63
  }
src/main/java/org/distorted/library/effect/MatrixEffectShear.java
27 27

  
28 28
public class MatrixEffectShear extends MatrixEffect
29 29
  {
30
  private Data3D mShear, mCenter;
31

  
30 32
///////////////////////////////////////////////////////////////////////////////////////////////////
31 33
/**
32 34
 * Shears the Object.
......
40 42
  public MatrixEffectShear(Data3D shear, Data3D center)
41 43
    {
42 44
    super(EffectName.SHEAR);
43

  
44
    if( shear instanceof Static3D)
45
      {
46
      mStatic0 = (Static3D)shear;
47
      }
48
    else if ( shear instanceof Dynamic3D)
49
      {
50
      mDynamic0 = (Dynamic3D)shear;
51
      }
52

  
53
    if( center instanceof Static3D)
54
      {
55
      mStaticCenter = (Static3D)center;
56
      }
57
    else if( center instanceof Dynamic3D )
58
      {
59
      mDynamicCenter = (Dynamic3D)center;
60
      }
45
    mShear = shear;
46
    mCenter = center;
61 47
    }
62 48

  
63 49
///////////////////////////////////////////////////////////////////////////////////////////////////
64 50

  
65 51
  public boolean compute(float[] uniforms, int index, long currentDuration, long step )
66 52
    {
67
    if( mDynamicCenter!=null )
68
      {
69
      mDynamicCenter.get(uniforms,index+4,currentDuration,step);
70
      }
71
    else
72
      {
73
      uniforms[index+4] = mStaticCenter.getX();
74
      uniforms[index+5] = mStaticCenter.getY();
75
      uniforms[index+6] = mStaticCenter.getZ();
76
      }
77

  
78
    if( mDynamic0!=null )
79
      {
80
      return mDynamic0.get(uniforms,index,currentDuration,step);
81
      }
82
    else
83
      {
84
      uniforms[index  ] = ((Static3D)mStatic0).getX();
85
      uniforms[index+1] = ((Static3D)mStatic0).getY();
86
      uniforms[index+2] = ((Static3D)mStatic0).getZ();
87

  
88
      return false;
89
      }
53
    mCenter.get(uniforms,index+4,currentDuration,step);
54
    return mShear.get(uniforms,index,currentDuration,step);
90 55
    }
91 56
  }
src/main/java/org/distorted/library/effect/PostprocessEffect.java
19 19

  
20 20
package org.distorted.library.effect;
21 21

  
22
import org.distorted.library.type.Dynamic;
23
import org.distorted.library.type.Static;
24

  
25 22
///////////////////////////////////////////////////////////////////////////////////////////////////
26 23
// POSTPROCESSING EFFECTS.
27
// 5 Uniforms: 5 per-effect interpolated values.
24

  
28 25

  
29 26
public abstract class PostprocessEffect extends Effect
30 27
  {
31
  public static final int NUM_UNIFORMS = 5;
32

  
33
  Dynamic mDynamic0, mDynamic1;
34
  Static mStatic0, mStatic1;
28
  public static final int NUM_UNIFORMS = 5; // 5 per-effect interpolated values.
35 29

  
36 30
///////////////////////////////////////////////////////////////////////////////////////////////////
37 31

  
src/main/java/org/distorted/library/effect/PostprocessEffectBlur.java
27 27

  
28 28
public class PostprocessEffectBlur extends PostprocessEffect
29 29
  {
30
  private Data1D mBlurRadius;
31

  
30 32
///////////////////////////////////////////////////////////////////////////////////////////////////
31 33
/**
32 34
 * Blur the object.
33 35
 *
34
 * @param radius The 'strength' if the effect, in pixels. 0 = no blur, 10 = when blurring a given pixel,
35
 *               take into account 10 pixels in each direction.
36
 * @param blurRadius The 'strength' if the effect, in pixels. 0 = no blur, 10 = when blurring a given pixel,
37
 *                   take into account 10 pixels in each direction.
36 38
 */
37
  public PostprocessEffectBlur(Data1D radius)
39
  public PostprocessEffectBlur(Data1D blurRadius)
38 40
    {
39 41
    super(EffectName.BLUR);
40

  
41
    if( radius instanceof Dynamic1D)
42
      {
43
      mDynamic0 = (Dynamic1D)radius;
44
      }
45
    else if ( radius instanceof Static1D )
46
      {
47
      mStatic0  = (Static1D)radius;
48
      }
42
    mBlurRadius = blurRadius;
49 43
    }
50 44

  
51 45
///////////////////////////////////////////////////////////////////////////////////////////////////
52 46

  
53 47
  public boolean compute(float[] uniforms, int index, long currentDuration, long step )
54 48
    {
55
    if( mDynamic0!=null )
56
      {
57
      return mDynamic0.get(uniforms,index,currentDuration,step);
58
      }
59
    else
60
      {
61
      uniforms[index] = ((Static1D)mStatic0).getX();
62
      return false;
63
      }
49
    return mBlurRadius.get(uniforms,index,currentDuration,step);
64 50
    }
65 51
  }
src/main/java/org/distorted/library/effect/PostprocessEffectGlow.java
30 30

  
31 31
public class PostprocessEffectGlow extends PostprocessEffect
32 32
  {
33
  private Data1D mGlowRadius;
34
  private Data4D mColor;
35

  
33 36
///////////////////////////////////////////////////////////////////////////////////////////////////
34 37
/**
35 38
 * Make the object glow with a specific color and a halo of specific radius.
36 39
 *
37
 * @param radius The 'strength' if the effect, in pixels. 0 = no halo, 10 = halo of roughly 10 pixels
38
 *               around the whole object.
39
 * @param color  RGBA of the color with which to draw the glow.
40
 * @param glowRadius The 'strength' if the effect, in pixels. 0 = no halo, 10 = halo of roughly 10 pixels
41
 *                   around the whole object.
42
 * @param color      RGBA of the color with which to draw the glow.
40 43
 */
41
  public PostprocessEffectGlow(Data1D radius, Data4D color)
44
  public PostprocessEffectGlow(Data1D glowRadius, Data4D color)
42 45
    {
43 46
    super(EffectName.GLOW);
44

  
45
    if( radius instanceof Dynamic1D)
46
      {
47
      mDynamic0 = (Dynamic1D)radius;
48
      }
49
    else if ( radius instanceof Static1D )
50
      {
51
      mStatic0  = (Static1D)radius;
52
      }
53

  
54
    if( color instanceof Dynamic4D)
55
      {
56
      mDynamic1 = (Dynamic4D)color;
57
      }
58
    else if ( color instanceof Static4D)
59
      {
60
      mStatic1  = (Static4D)color;
61
      }
47
    mGlowRadius = glowRadius;
48
    mColor      = color;
62 49
    }
63 50

  
64 51
///////////////////////////////////////////////////////////////////////////////////////////////////
65 52

  
66 53
  public boolean compute(float[] uniforms, int index, long currentDuration, long step )
67 54
    {
68
    if( mDynamic1!=null )
69
      {
70
      mDynamic1.get(uniforms,index+1,currentDuration,step);
71
      }
72
    else
73
      {
74
      uniforms[index+1] = ((Static4D)mStatic1).getX();
75
      uniforms[index+2] = ((Static4D)mStatic1).getY();
76
      uniforms[index+3] = ((Static4D)mStatic1).getZ();
77
      uniforms[index+4] = ((Static4D)mStatic1).getW();
78
      }
79

  
80
    if( mDynamic0!=null )
81
      {
82
      return mDynamic0.get(uniforms,index,currentDuration,step);
83
      }
84
    else
85
      {
86
      uniforms[index  ] = ((Static1D)mStatic0).getX();
87
      return false;
88
      }
55
    mColor.get(uniforms,index+1,currentDuration,step);
56
    return mGlowRadius.get(uniforms,index,currentDuration,step);
89 57
    }
90 58
  }
src/main/java/org/distorted/library/effect/VertexEffect.java
19 19

  
20 20
package org.distorted.library.effect;
21 21

  
22
import org.distorted.library.type.Dynamic;
23
import org.distorted.library.type.Dynamic3D;
24
import org.distorted.library.type.Dynamic4D;
25
import org.distorted.library.type.Static;
26
import org.distorted.library.type.Static3D;
27
import org.distorted.library.type.Static4D;
28

  
29 22
///////////////////////////////////////////////////////////////////////////////////////////////////
30 23
// VERTEX EFFECTS
31
// 12 Uniforms: 5 per-effect interpolated values, 3-dimensional center, 4-dimensional Region
32 24

  
33 25
public abstract class VertexEffect extends Effect
34 26
  {
35
  public static final int NUM_UNIFORMS = 12;
27
  public static final int NUM_UNIFORMS = 12; // 5 per-effect interpolated values, 3-dimensional center, 4-dimensional Region
36 28

  
37
  Dynamic mDynamic0;
38
  Static mStatic0;
39
  Dynamic3D mDynamicCenter;
40
  Static3D  mStaticCenter;
41
  Dynamic4D mDynamicRegion;
42
  Static4D  mStaticRegion;
43 29

  
44 30
///////////////////////////////////////////////////////////////////////////////////////////////////
45 31

  
src/main/java/org/distorted/library/effect/VertexEffectDeform.java
30 30

  
31 31
public class VertexEffectDeform extends VertexEffect
32 32
  {
33
  private Data3D mVector, mCenter;
34
  private Data4D mRegion;
35

  
33 36
///////////////////////////////////////////////////////////////////////////////////////////////////
34 37
/**
35 38
 * Deform the shape of the whole Object with a (possibly changing in time) vector of force applied to
......
42 45
  public VertexEffectDeform(Data3D vector, Data3D center, Data4D region)
43 46
    {
44 47
    super(EffectName.DEFORM);
45

  
46
    if( vector instanceof Dynamic3D )
47
      {
48
      mDynamic0 = (Dynamic3D)vector;
49
      }
50
    else if ( vector instanceof Static3D )
51
      {
52
      mStatic0 = (Static3D)vector;
53
      }
54

  
55
    if( center instanceof Static3D)
56
      {
57
      mStaticCenter = (Static3D)center;
58
      }
59
    else if( center instanceof Dynamic3D )
60
      {
61
      mDynamicCenter = (Dynamic3D)center;
62
      }
63

  
64
    if( region == null )
65
      {
66
      mStaticRegion = new Static4D(0,0,Float.MAX_VALUE, Float.MAX_VALUE);
67
      }
68
    else
69
      {
70
      if (region instanceof Static4D)
71
        {
72
        mStaticRegion = (Static4D) region;
73
        }
74
      else if (region instanceof Dynamic4D)
75
        {
76
        mDynamicRegion = (Dynamic4D) region;
77
        }
78
      }
48
    mVector = vector;
49
    mCenter = center;
50
    mRegion = (region==null ? new Static4D(0,0,Float.MAX_VALUE, Float.MAX_VALUE) : region);
79 51
    }
80 52

  
81 53
///////////////////////////////////////////////////////////////////////////////////////////////////
......
89 61
  public VertexEffectDeform(Data3D vector, Data3D center)
90 62
    {
91 63
    super(EffectName.DEFORM);
92

  
93
    if( vector instanceof Dynamic3D )
94
      {
95
      mDynamic0 = (Dynamic3D)vector;
96
      }
97
    else if ( vector instanceof Static3D )
98
      {
99
      mStatic0 = (Static3D)vector;
100
      }
101

  
102
    if( center instanceof Static3D)
103
      {
104
      mStaticCenter = (Static3D)center;
105
      }
106
    else if( center instanceof Dynamic3D )
107
      {
108
      mDynamicCenter = (Dynamic3D)center;
109
      }
110

  
111
    mStaticRegion = new Static4D(0,0,Float.MAX_VALUE, Float.MAX_VALUE);
64
    mVector = vector;
65
    mCenter = center;
66
    mRegion = new Static4D(0,0,Float.MAX_VALUE, Float.MAX_VALUE);
112 67
    }
113 68

  
114 69
///////////////////////////////////////////////////////////////////////////////////////////////////
115 70

  
116 71
  public boolean compute(float[] uniforms, int index, long currentDuration, long step )
117 72
    {
118
    boolean ret = false;
119

  
120
    if( mDynamicCenter!=null )
121
      {
122
      mDynamicCenter.get(uniforms,index+5,currentDuration,step);
123
      }
124
    else
125
      {
126
      uniforms[index+5] = mStaticCenter.getX();
127
      uniforms[index+6] = mStaticCenter.getY();
128
      uniforms[index+7] = mStaticCenter.getZ();
129
      }
130

  
131
    if( mDynamicRegion!=null )
132
      {
133
      mDynamicRegion.get(uniforms,index+8,currentDuration,step);
134
      }
135
    else
136
      {
137
      uniforms[index+ 8] = mStaticRegion.getX();
138
      uniforms[index+ 9] = mStaticRegion.getY();
139
      uniforms[index+10] = mStaticRegion.getZ();
140
      uniforms[index+11] = mStaticRegion.getW();
141
      }
142

  
143
    if( mDynamic0!=null )
144
      {
145
      ret = mDynamic0.get(uniforms,index,currentDuration,step);
146
      }
147
    else
148
      {
149
      uniforms[index  ] = ((Static3D)mStatic0).getX();
150
      uniforms[index+1] = ((Static3D)mStatic0).getY();
151
      uniforms[index+2] = ((Static3D)mStatic0).getZ();
152
      }
73
    mCenter.get(uniforms,index+5,currentDuration,step);
74
    mRegion.get(uniforms,index+8,currentDuration,step);
75
    boolean ret = mVector.get(uniforms,index,currentDuration,step);
153 76

  
154 77
    uniforms[index+9] =-uniforms[index+9];
155 78

  
src/main/java/org/distorted/library/effect/VertexEffectDistort.java
30 30

  
31 31
public class VertexEffectDistort extends VertexEffect
32 32
  {
33
  private Data3D mVector, mCenter;
34
  private Data4D mRegion;
35

  
33 36
///////////////////////////////////////////////////////////////////////////////////////////////////
34 37
/**
35 38
 * Distort a (possibly changing in time) part of the Object by a (possibly changing in time) vector of force.
......
42 45
  public VertexEffectDistort(Data3D vector, Data3D center, Data4D region)
43 46
    {
44 47
    super(EffectName.DISTORT);
45

  
46
    if( vector instanceof Dynamic3D )
47
      {
48
      mDynamic0 = (Dynamic3D)vector;
49
      }
50
    else if ( vector instanceof Static3D )
51
      {
52
      mStatic0 = (Static3D)vector;
53
      }
54

  
55
    if( center instanceof Static3D)
56
      {
57
      mStaticCenter = (Static3D)center;
58
      }
59
    else if( center instanceof Dynamic3D )
60
      {
61
      mDynamicCenter = (Dynamic3D)center;
62
      }
63

  
64
    if( region == null )
65
      {
66
      mStaticRegion = new Static4D(0,0,Float.MAX_VALUE, Float.MAX_VALUE);
67
      }
68
    else
69
      {
70
      if (region instanceof Static4D)
71
        {
72
        mStaticRegion = (Static4D) region;
73
        }
74
      else if (region instanceof Dynamic4D)
75
        {
76
        mDynamicRegion = (Dynamic4D) region;
77
        }
78
      }
48
    mVector = vector;
49
    mCenter = center;
50
    mRegion = (region==null ? new Static4D(0,0,Float.MAX_VALUE, Float.MAX_VALUE) : region);
79 51
    }
80 52

  
81 53
///////////////////////////////////////////////////////////////////////////////////////////////////
......
89 61
  public VertexEffectDistort(Data3D vector, Data3D center)
90 62
    {
91 63
    super(EffectName.DISTORT);
92

  
93
    if( vector instanceof Dynamic3D )
94
      {
95
      mDynamic0 = (Dynamic3D)vector;
96
      }
97
    else if ( vector instanceof Static3D )
98
      {
99
      mStatic0 = (Static3D)vector;
100
      }
101

  
102
    if( center instanceof Static3D)
103
      {
104
      mStaticCenter = (Static3D)center;
105
      }
106
    else if( center instanceof Dynamic3D )
107
      {
108
      mDynamicCenter = (Dynamic3D)center;
109
      }
110

  
111
    mStaticRegion = new Static4D(0,0,Float.MAX_VALUE, Float.MAX_VALUE);
64
    mVector = vector;
65
    mCenter = center;
66
    mRegion = new Static4D(0,0,Float.MAX_VALUE, Float.MAX_VALUE);
112 67
    }
113 68

  
114 69
///////////////////////////////////////////////////////////////////////////////////////////////////
115 70

  
116 71
  public boolean compute(float[] uniforms, int index, long currentDuration, long step )
117 72
    {
118
    boolean ret = false;
119

  
120
    if( mDynamicCenter!=null )
121
      {
122
      mDynamicCenter.get(uniforms,index+5,currentDuration,step);
123
      }
124
    else
125
      {
126
      uniforms[index+5] = mStaticCenter.getX();
127
      uniforms[index+6] = mStaticCenter.getY();
128
      uniforms[index+7] = mStaticCenter.getZ();
129
      }
130

  
131
    if( mDynamicRegion!=null )
132
      {
133
      mDynamicRegion.get(uniforms,index+8,currentDuration,step);
134
      }
135
    else
136
      {
137
      uniforms[index+ 8] = mStaticRegion.getX();
138
      uniforms[index+ 9] = mStaticRegion.getY();
139
      uniforms[index+10] = mStaticRegion.getZ();
140
      uniforms[index+11] = mStaticRegion.getW();
141
      }
142

  
143
    if( mDynamic0!=null )
144
      {
145
      ret = mDynamic0.get(uniforms,index,currentDuration,step);
146
      }
147
    else
148
      {
149
      uniforms[index  ] = ((Static3D)mStatic0).getX();
150
      uniforms[index+1] = ((Static3D)mStatic0).getY();
151
      uniforms[index+2] = ((Static3D)mStatic0).getZ();
152
      }
73
    mCenter.get(uniforms,index+5,currentDuration,step);
74
    mRegion.get(uniforms,index+8,currentDuration,step);
75
    boolean ret = mVector.get(uniforms,index,currentDuration,step);
153 76

  
154 77
    uniforms[index+1] =-uniforms[index+1];
155 78
    uniforms[index+9] =-uniforms[index+9];
src/main/java/org/distorted/library/effect/VertexEffectPinch.java
33 33

  
34 34
public class VertexEffectPinch extends VertexEffect
35 35
  {
36
  private Data2D mPinch;
37
  private Data3D mCenter;
38
  private Data4D mRegion;
39

  
36 40
///////////////////////////////////////////////////////////////////////////////////////////////////
37 41
/**
38 42
 * Pull all points around the center of the Effect towards a line passing through the center
......
45 49
  public VertexEffectPinch(Data2D pinch, Data3D center, Data4D region)
46 50
    {
47 51
    super(EffectName.PINCH);
48

  
49
    if( pinch instanceof Dynamic2D)
50
      {
51
      mDynamic0 = (Dynamic2D)pinch;
52
      }
53
    else if ( pinch instanceof Static2D )
54
      {
55
      mStatic0  = (Static2D)pinch;
56
      }
57

  
58
    if( center instanceof Static3D)
59
      {
60
      mStaticCenter = (Static3D)center;
61
      }
62
    else if( center instanceof Dynamic3D)
63
      {
64
      mDynamicCenter = (Dynamic3D)center;
65
      }
66

  
67
    if( region == null )
68
      {
69
      mStaticRegion = new Static4D(0,0,Float.MAX_VALUE, Float.MAX_VALUE);
70
      }
71
    else
72
      {
73
      if (region instanceof Static4D)
74
        {
75
        mStaticRegion = (Static4D) region;
76
        }
77
      else if (region instanceof Dynamic4D)
78
        {
79
        mDynamicRegion = (Dynamic4D) region;
80
        }
81
      }
52
    mPinch  = pinch;
53
    mCenter = center;
54
    mRegion = (region==null ? new Static4D(0,0,Float.MAX_VALUE, Float.MAX_VALUE) : region);
82 55
    }
83 56

  
84 57
///////////////////////////////////////////////////////////////////////////////////////////////////
......
92 65
  public VertexEffectPinch(Data2D pinch, Data3D center)
93 66
    {
94 67
    super(EffectName.PINCH);
95

  
96
    if( pinch instanceof Dynamic2D)
97
      {
98
      mDynamic0 = (Dynamic2D)pinch;
99
      }
100
    else if ( pinch instanceof Static2D )
101
      {
102
      mStatic0  = (Static2D)pinch;
103
      }
104

  
105
    if( center instanceof Static3D)
106
      {
107
      mStaticCenter = (Static3D)center;
108
      }
109
    else if( center instanceof Dynamic3D )
110
      {
111
      mDynamicCenter = (Dynamic3D)center;
112
      }
113

  
114
    mStaticRegion = new Static4D(0,0,Float.MAX_VALUE, Float.MAX_VALUE);
68
    mPinch  = pinch;
69
    mCenter = center;
70
    mRegion = new Static4D(0,0,Float.MAX_VALUE, Float.MAX_VALUE);
115 71
    }
116 72

  
117 73
///////////////////////////////////////////////////////////////////////////////////////////////////
118 74

  
119 75
  public boolean compute(float[] uniforms, int index, long currentDuration, long step )
120 76
    {
121
    boolean ret= false;
122

  
123
    if( mDynamicCenter!=null )
124
      {
125
      mDynamicCenter.get(uniforms,index+5,currentDuration,step);
126
      }
127
    else
128
      {
129
      uniforms[index+5] = mStaticCenter.getX();
130
      uniforms[index+6] = mStaticCenter.getY();
131
      uniforms[index+7] = mStaticCenter.getZ();
132
      }
133

  
134
    if( mDynamicRegion!=null )
135
      {
136
      mDynamicRegion.get(uniforms,index+8,currentDuration,step);
137
      }
138
    else
139
      {
140
      uniforms[index+ 8] = mStaticRegion.getX();
141
      uniforms[index+ 9] = mStaticRegion.getY();
142
      uniforms[index+10] = mStaticRegion.getZ();
143
      uniforms[index+11] = mStaticRegion.getW();
144
      }
145

  
146
    if( mDynamic0!=null )
147
      {
148
      ret = mDynamic0.get(uniforms,index,currentDuration,step);
149
      }
150
    else
151
      {
152
      uniforms[index  ] = ((Static2D)mStatic0).getX();
153
      uniforms[index+1] = ((Static2D)mStatic0).getY();
154
      }
77
    mCenter.get(uniforms,index+5,currentDuration,step);
78
    mRegion.get(uniforms,index+8,currentDuration,step);
79
    boolean ret = mPinch.get(uniforms,index,currentDuration,step);
155 80

  
156 81
    uniforms[index+1] = (float)(Math.PI*uniforms[index+1]/180);
157 82
    uniforms[index+9] =-uniforms[index+9];
src/main/java/org/distorted/library/effect/VertexEffectSink.java
33 33

  
34 34
public class VertexEffectSink extends VertexEffect
35 35
  {
36
  private Data1D mSink;
37
  private Data3D mCenter;
38
  private Data4D mRegion;
39

  
36 40
///////////////////////////////////////////////////////////////////////////////////////////////////
37 41
/**
38 42
 * Pull all points around the center of the Effect towards the center (if degree>=1) or push them
......
45 49
  public VertexEffectSink(Data1D sink, Data3D center, Data4D region)
46 50
    {
47 51
    super(EffectName.SINK);
48

  
49
    if( sink instanceof Dynamic1D)
50
      {
51
      mDynamic0 = (Dynamic1D)sink;
52
      }
53
    else if ( sink instanceof Static1D )
54
      {
55
      mStatic0  = (Static1D)sink;
56
      }
57

  
58
    if( center instanceof Static3D)
59
      {
60
      mStaticCenter = (Static3D)center;
61
      }
62
    else if( center instanceof Dynamic3D)
63
      {
64
      mDynamicCenter = (Dynamic3D)center;
65
      }
66

  
67
    if( region == null )
68
      {
69
      mStaticRegion = new Static4D(0,0,Float.MAX_VALUE, Float.MAX_VALUE);
70
      }
71
    else
72
      {
73
      if (region instanceof Static4D)
74
        {
75
        mStaticRegion = (Static4D) region;
76
        }
77
      else if (region instanceof Dynamic4D)
78
        {
79
        mDynamicRegion = (Dynamic4D) region;
80
        }
81
      }
52
    mSink   = sink;
53
    mCenter = center;
54
    mRegion = (region==null ? new Static4D(0,0,Float.MAX_VALUE, Float.MAX_VALUE) : region);
82 55
    }
83 56

  
84 57
///////////////////////////////////////////////////////////////////////////////////////////////////
......
92 65
  public VertexEffectSink(Data1D sink, Data3D center)
93 66
    {
94 67
    super(EffectName.SINK);
95

  
96
    if( sink instanceof Dynamic1D)
97
      {
98
      mDynamic0 = (Dynamic1D)sink;
99
      }
100
    else if ( sink instanceof Static1D )
101
      {
102
      mStatic0  = (Static1D)sink;
103
      }
104

  
105
    if( center instanceof Static3D)
106
      {
107
      mStaticCenter = (Static3D)center;
108
      }
109
    else if( center instanceof Dynamic3D )
110
      {
111
      mDynamicCenter = (Dynamic3D)center;
112
      }
113

  
114
    mStaticRegion = new Static4D(0,0,Float.MAX_VALUE, Float.MAX_VALUE);
68
    mSink   = sink;
69
    mCenter = center;
70
    mRegion = new Static4D(0,0,Float.MAX_VALUE, Float.MAX_VALUE);
115 71
    }
116 72

  
117 73
///////////////////////////////////////////////////////////////////////////////////////////////////
118 74

  
119 75
  public boolean compute(float[] uniforms, int index, long currentDuration, long step )
120 76
    {
121
    boolean ret = false;
122

  
123
    if( mDynamicCenter!=null )
124
      {
125
      mDynamicCenter.get(uniforms,index+5,currentDuration,step);
126
      }
127
    else
128
      {
129
      uniforms[index+5] = mStaticCenter.getX();
130
      uniforms[index+6] = mStaticCenter.getY();
131
      uniforms[index+7] = mStaticCenter.getZ();
132
      }
133

  
134
    if( mDynamicRegion!=null )
135
      {
136
      mDynamicRegion.get(uniforms,index+8,currentDuration,step);
137
      }
138
    else
139
      {
140
      uniforms[index+ 8] = mStaticRegion.getX();
141
      uniforms[index+ 9] = mStaticRegion.getY();
142
      uniforms[index+10] = mStaticRegion.getZ();
143
      uniforms[index+11] = mStaticRegion.getW();
144
      }
145

  
146
    if( mDynamic0!=null )
147
      {
148
      ret = mDynamic0.get(uniforms,index,currentDuration,step);
149
      }
150
    else
151
      {
152
      uniforms[index  ] = ((Static1D)mStatic0).getX();
153
      }
77
    mCenter.get(uniforms,index+5,currentDuration,step);
78
    mRegion.get(uniforms,index+8,currentDuration,step);
79
    boolean ret = mSink.get(uniforms,index,currentDuration,step);
154 80

  
155 81
    uniforms[index+9] =-uniforms[index+9];
156 82

  
src/main/java/org/distorted/library/effect/VertexEffectSwirl.java
33 33

  
34 34
public class VertexEffectSwirl extends VertexEffect
35 35
  {
36
  private Data1D mSwirl;
37
  private Data3D mCenter;
38
  private Data4D mRegion;
39

  
36 40
///////////////////////////////////////////////////////////////////////////////////////////////////
37 41
/**
38 42
 * Rotate part of the Object around the Center of the Effect by a certain angle.
......
44 48
  public VertexEffectSwirl(Data1D swirl, Data3D center, Data4D region)
45 49
    {
46 50
    super(EffectName.SWIRL);
47

  
48
    if( swirl instanceof Dynamic1D)
49
      {
50
      mDynamic0 = (Dynamic1D)swirl;
51
      }
52
    else if ( swirl instanceof Static1D )
53
      {
54
      mStatic0  = (Static1D)swirl;
55
      }
56

  
57
    if( center instanceof Static3D)
58
      {
59
      mStaticCenter = (Static3D)center;
60
      }
61
    else if( center instanceof Dynamic3D)
62
      {
63
      mDynamicCenter = (Dynamic3D)center;
64
      }
65

  
66
    if( region == null )
67
      {
68
      mStaticRegion = new Static4D(0,0,Float.MAX_VALUE, Float.MAX_VALUE);
69
      }
70
    else
71
      {
72
      if (region instanceof Static4D)
73
        {
74
        mStaticRegion = (Static4D) region;
75
        }
76
      else if (region instanceof Dynamic4D)
77
        {
78
        mDynamicRegion = (Dynamic4D) region;
79
        }
80
      }
51
    mSwirl  = swirl;
52
    mCenter = center;
53
    mRegion = (region==null ? new Static4D(0,0,Float.MAX_VALUE, Float.MAX_VALUE) : region);
81 54
    }
82 55

  
83 56
///////////////////////////////////////////////////////////////////////////////////////////////////
......
90 63
  public VertexEffectSwirl(Data1D swirl, Data3D center)
91 64
    {
92 65
    super(EffectName.SWIRL);
93

  
94
    if( swirl instanceof Dynamic1D)
95
      {
96
      mDynamic0 = (Dynamic1D)swirl;
97
      }
98
    else if ( swirl instanceof Static1D )
99
      {
100
      mStatic0  = (Static1D)swirl;
101
      }
102

  
103
    if( center instanceof Static3D)
104
      {
105
      mStaticCenter = (Static3D)center;
106
      }
107
    else if( center instanceof Dynamic3D )
108
      {
109
      mDynamicCenter = (Dynamic3D)center;
110
      }
111

  
112
    mStaticRegion = new Static4D(0,0,Float.MAX_VALUE, Float.MAX_VALUE);
66
    mSwirl  = swirl;
67
    mCenter = center;
68
    mRegion = new Static4D(0,0,Float.MAX_VALUE, Float.MAX_VALUE);
113 69
    }
114 70

  
115 71
///////////////////////////////////////////////////////////////////////////////////////////////////
116 72

  
117 73
  public boolean compute(float[] uniforms, int index, long currentDuration, long step )
118 74
    {
119
    boolean ret = false;
120

  
121
    if( mDynamicCenter!=null )
122
      {
123
      mDynamicCenter.get(uniforms,index+5,currentDuration,step);
124
      }
125
    else
126
      {
127
      uniforms[index+5] = mStaticCenter.getX();
128
      uniforms[index+6] = mStaticCenter.getY();
129
      uniforms[index+7] = mStaticCenter.getZ();
130
      }
131

  
132
    if( mDynamicRegion!=null )
133
      {
134
      mDynamicRegion.get(uniforms,index+8,currentDuration,step);
135
      }
136
    else
137
      {
138
      uniforms[index+ 8] = mStaticRegion.getX();
139
      uniforms[index+ 9] = mStaticRegion.getY();
140
      uniforms[index+10] = mStaticRegion.getZ();
141
      uniforms[index+11] = mStaticRegion.getW();
142
      }
143

  
144
    if( mDynamic0!=null )
145
      {
146
      ret = mDynamic0.get(uniforms,index,currentDuration,step);
147
      }
148
    else
149
      {
150
      uniforms[index  ] = ((Static1D)mStatic0).getX();
151
      }
75
    mCenter.get(uniforms,index+5,currentDuration,step);
76
    mRegion.get(uniforms,index+8,currentDuration,step);
77
    boolean ret = mSwirl.get(uniforms,index,currentDuration,step);
152 78

  
153 79
    uniforms[index  ] = (float)(Math.PI*uniforms[index]/180);
154 80
    uniforms[index+9] =-uniforms[index+9];
src/main/java/org/distorted/library/effect/VertexEffectWave.java
33 33

  
34 34
public class VertexEffectWave extends VertexEffect
35 35
  {
36
  private Data5D mWave;
37
  private Data3D mCenter;
38
  private Data4D mRegion;
39

  
36 40
///////////////////////////////////////////////////////////////////////////////////////////////////
37 41
/**
38 42
 * Directional, sinusoidal wave effect.
......
60 64
 *               is entirely 'horizontal' and moves point (x,y,0) in direction V by whatever is the
61 65
 *               value if sin at this point.
62 66
 * @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
67
 * @param region Region that masks the Effect.
63 68
 */
64
  public VertexEffectWave(Data5D wave, Data3D center)
69
  public VertexEffectWave(Data5D wave, Data3D center, Data4D region)
65 70
    {
66 71
    super(EffectName.WAVE);
67

  
68
    if( wave instanceof Dynamic5D)
69
      {
70
      mDynamic0 = (Dynamic5D)wave;
71
      }
72
    else if ( wave instanceof Static5D)
73
      {
74
      mStatic0  = (Static5D)wave;
75
      }
76

  
77
    if( center instanceof Static3D)
78
      {
79
      mStaticCenter = (Static3D)center;
80
      }
81
    else if( center instanceof Dynamic3D )
82
      {
83
      mDynamicCenter = (Dynamic3D)center;
84
      }
85

  
86
    mStaticRegion = new Static4D(0,0,Float.MAX_VALUE, Float.MAX_VALUE);
72
    mWave   = wave;
73
    mCenter = center;
74
    mRegion = (region==null ? new Static4D(0,0,Float.MAX_VALUE, Float.MAX_VALUE) : region);
87 75
    }
88 76

  
89 77
///////////////////////////////////////////////////////////////////////////////////////////////////
......
92 80
 *
93 81
 * @param wave   see {@link VertexEffectWave(Data5D,Data3D)}
94 82
 * @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
95
 * @param region Region that masks the Effect.
96 83
 */
97
  public VertexEffectWave(Data5D wave, Data3D center, Data4D region)
84
  public VertexEffectWave(Data5D wave, Data3D center)
98 85
    {
99 86
    super(EffectName.WAVE);
100

  
101
    if( wave instanceof Dynamic5D)
102
      {
103
      mDynamic0 = (Dynamic5D)wave;
104
      }
105
    else if ( wave instanceof Static5D)
106
      {
107
      mStatic0  = (Static5D)wave;
108
      }
109

  
110
    if( center instanceof Static3D)
111
      {
112
      mStaticCenter = (Static3D)center;
113
      }
114
    else if( center instanceof Dynamic3D)
115
      {
116
      mDynamicCenter = (Dynamic3D)center;
117
      }
118

  
119
    if( region == null )
120
      {
121
      mStaticRegion = new Static4D(0,0,Float.MAX_VALUE, Float.MAX_VALUE);
122
      }
123
    else
124
      {
125
      if (region instanceof Static4D)
126
        {
127
        mStaticRegion = (Static4D) region;
128
        }
129
      else if (region instanceof Dynamic4D)
130
        {
131
        mDynamicRegion = (Dynamic4D) region;
132
        }
133
      }
87
    mWave   = wave;
88
    mCenter = center;
89
    mRegion = new Static4D(0,0,Float.MAX_VALUE, Float.MAX_VALUE);
134 90
    }
135 91

  
136 92
///////////////////////////////////////////////////////////////////////////////////////////////////
137 93

  
138 94
  public boolean compute(float[] uniforms, int index, long currentDuration, long step )
139 95
    {
140
    boolean ret = false;
141

  
142
    if( mDynamicCenter!=null )
143
      {
144
      mDynamicCenter.get(uniforms,index+5,currentDuration,step);
145
      }
146
    else
147
      {
148
      uniforms[index+5] = mStaticCenter.getX();
149
      uniforms[index+6] = mStaticCenter.getY();
150
      uniforms[index+7] = mStaticCenter.getZ();
151
      }
152

  
153
    if( mDynamicRegion!=null )
154
      {
155
      mDynamicRegion.get(uniforms,index+8,currentDuration,step);
156
      }
157
    else
158
      {
159
      uniforms[index+ 8] = mStaticRegion.getX();
160
      uniforms[index+ 9] = mStaticRegion.getY();
161
      uniforms[index+10] = mStaticRegion.getZ();
162
      uniforms[index+11] = mStaticRegion.getW();
163
      }
164

  
165
    if( mDynamic0!=null )
166
      {
167
      ret = mDynamic0.get(uniforms,index,currentDuration,step);
168
      }
169
    else
170
      {
171
      uniforms[index  ] = ((Static5D)mStatic0).getX();
172
      uniforms[index+1] = ((Static5D)mStatic0).getY();
173
      uniforms[index+2] = ((Static5D)mStatic0).getZ();
174
      uniforms[index+3] = ((Static5D)mStatic0).getW();
175
      uniforms[index+4] = ((Static5D)mStatic0).getV();
176
      }
96
    mCenter.get(uniforms,index+5,currentDuration,step);
97
    mRegion.get(uniforms,index+8,currentDuration,step);
98
    boolean ret = mWave.get(uniforms,index,currentDuration,step);
177 99

  
178 100
    uniforms[index+2] = (float)(Math.PI*uniforms[index+2]/180);
179 101
    uniforms[index+3] = (float)(Math.PI*uniforms[index+3]/180);

Also available in: Unified diff