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library / src / main / java / org / distorted / library / mesh / MeshBase.java @ 10836924

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Distorted.                                                               //
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//                                                                                               //
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// Distorted is free software: you can redistribute it and/or modify                             //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Distorted is distributed in the hope that it will be useful,                                  //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.library.mesh;
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import android.opengl.GLES30;
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import android.opengl.Matrix;
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import android.util.Log;
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import org.distorted.library.effect.MatrixEffect;
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import org.distorted.library.effect.VertexEffect;
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import org.distorted.library.effectqueue.EffectQueue;
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import org.distorted.library.main.InternalBuffer;
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import org.distorted.library.program.DistortedProgram;
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import org.distorted.library.type.Static4D;
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import java.io.InputStream;
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import java.io.OutputStream;
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import java.nio.ByteBuffer;
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import java.nio.ByteOrder;
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import java.nio.FloatBuffer;
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import java.util.ArrayList;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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 * Abstract class which represents a Mesh, ie an array of vertices (rendered as a TRIANGLE_STRIP).
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 * <p>
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 * If you want to render to a particular shape, extend from here, construct a float array
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 * containing per-vertex attributes, and call back setAttribs().
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 */
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public abstract class MeshBase
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   {
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   private static final int MAX_EFFECT_COMPONENTS= 100;
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   private static final int DEFAULT_ASSOCIATION = 0xffffffff;
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   // sizes of attributes of an individual vertex.
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   private static final int POS_DATA_SIZE= 3; // vertex coordinates: x,y,z
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   private static final int NOR_DATA_SIZE= 3; // normal vector: x,y,z
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   private static final int INF_DATA_SIZE= 3; // 'inflate' vector: x,y,z
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   private static final int TEX_DATA_SIZE= 2; // texture coordinates: s,t
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   private static final int COM_DATA_SIZE= 1; // component number, a single float
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   static final int POS_ATTRIB   = 0;
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   static final int NOR_ATTRIB   = POS_DATA_SIZE;
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   static final int INF_ATTRIB   = POS_DATA_SIZE + NOR_DATA_SIZE;
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   static final int TEX_ATTRIB   = 0;
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   static final int COM_ATTRIB   = TEX_DATA_SIZE;
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   static final int VERT1_ATTRIBS= POS_DATA_SIZE + NOR_DATA_SIZE + INF_DATA_SIZE;  // number of attributes of a vertex (the part changed by preapply)
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   static final int VERT2_ATTRIBS= TEX_DATA_SIZE + COM_DATA_SIZE;                  // number of attributes of a vertex (the 'preapply invariant' part)
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   static final int TRAN_ATTRIBS = POS_DATA_SIZE + NOR_DATA_SIZE + INF_DATA_SIZE;  // number of attributes of a transform feedback vertex
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   private static final int BYTES_PER_FLOAT = 4;
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   private static final int OFFSET_POS = POS_ATTRIB*BYTES_PER_FLOAT;
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   private static final int OFFSET_NOR = NOR_ATTRIB*BYTES_PER_FLOAT;
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   private static final int OFFSET_INF = INF_ATTRIB*BYTES_PER_FLOAT;
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   private static final int OFFSET_TEX = TEX_ATTRIB*BYTES_PER_FLOAT;
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   private static final int OFFSET_COM = COM_ATTRIB*BYTES_PER_FLOAT;
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   private static final int TRAN_SIZE  = TRAN_ATTRIBS*BYTES_PER_FLOAT;
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   private static final int VERT1_SIZE = VERT1_ATTRIBS*BYTES_PER_FLOAT;
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   private static final int VERT2_SIZE = VERT2_ATTRIBS*BYTES_PER_FLOAT;
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   private boolean mShowNormals;              // when rendering this mesh, draw normal vectors?
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   private InternalBuffer mVBO1, mVBO2, mTFO; // main vertex buffer and transform feedback buffer
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   private int mNumVertices;
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   private float[] mVertAttribs1;             // packed: PosX,PosY,PosZ, NorX,NorY,NorZ, InfX,InfY,InfZ
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   private float[] mVertAttribs2;             // packed: TexS,TexT, Component
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   private float mInflate;
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   private int[] mEquAssociation;
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   private int[] mAndAssociation;
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   DeferredJobs.JobNode[] mJobNode;
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   private static int[] mEquAssociationH = new int[EffectQueue.MAIN_VARIANTS];
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   private static int[] mAndAssociationH = new int[EffectQueue.MAIN_VARIANTS];
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   private static class TexComponent
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     {
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     private int mEndIndex;
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     private Static4D mTextureMap;
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     TexComponent(int end)
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       {
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       mEndIndex  = end;
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       mTextureMap= new Static4D(0,0,1,1);
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       }
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     TexComponent(TexComponent original)
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       {
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       mEndIndex = original.mEndIndex;
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       float x = original.mTextureMap.get0();
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       float y = original.mTextureMap.get1();
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       float z = original.mTextureMap.get2();
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       float w = original.mTextureMap.get3();
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       mTextureMap = new Static4D(x,y,z,w);
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       }
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     void setMap(Static4D map)
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       {
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       mTextureMap.set(map.get0(),map.get1(),map.get2(),map.get3());
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       }
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     }
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   private ArrayList<TexComponent> mTexComponent;
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   private ArrayList<Integer> mEffComponent;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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   MeshBase()
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     {
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     mShowNormals  = false;
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     mInflate      = 0.0f;
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     mTexComponent = new ArrayList<>();
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     mEffComponent = new ArrayList<>();
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     mEquAssociation= new int[MAX_EFFECT_COMPONENTS];
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     mAndAssociation= new int[MAX_EFFECT_COMPONENTS];
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     mJobNode = new DeferredJobs.JobNode[1];
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     for(int i=0; i<MAX_EFFECT_COMPONENTS; i++)
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       {
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       mAndAssociation[i] = DEFAULT_ASSOCIATION;
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       mEquAssociation[i] = i;
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       }
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     mVBO1= new InternalBuffer(GLES30.GL_ARRAY_BUFFER             , GLES30.GL_STATIC_READ);
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     mVBO2= new InternalBuffer(GLES30.GL_ARRAY_BUFFER             , GLES30.GL_STATIC_READ);
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     mTFO = new InternalBuffer(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, GLES30.GL_STATIC_READ);
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     }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// copy constructor
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   MeshBase(MeshBase original, boolean deep)
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     {
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     mShowNormals= original.mShowNormals;
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     mInflate    = original.mInflate;
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     mNumVertices= original.mNumVertices;
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     mAndAssociation= new int[MAX_EFFECT_COMPONENTS];
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     System.arraycopy(original.mAndAssociation, 0, mAndAssociation, 0, MAX_EFFECT_COMPONENTS);
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     mEquAssociation= new int[MAX_EFFECT_COMPONENTS];
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     System.arraycopy(original.mEquAssociation, 0, mEquAssociation, 0, MAX_EFFECT_COMPONENTS);
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     if( deep )
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       {
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       mJobNode = new DeferredJobs.JobNode[1];
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       if( original.mJobNode[0]==null ) copy(original);
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       else mJobNode[0] = DeferredJobs.copy(this,original);
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       }
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     else
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       {
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       mJobNode      = original.mJobNode;
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       mVBO1         = original.mVBO1;
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       mVertAttribs1 = original.mVertAttribs1;
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       shallowCopy(original);
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       }
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     mTFO = new InternalBuffer(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, GLES30.GL_STATIC_READ);
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     mTFO.invalidate();
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     }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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   void copy(MeshBase original)
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     {
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     shallowCopy(original);
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     mVBO1= new InternalBuffer(GLES30.GL_ARRAY_BUFFER, GLES30.GL_STATIC_READ);
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     mVertAttribs1= new float[mNumVertices*VERT1_ATTRIBS];
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     System.arraycopy(original.mVertAttribs1,0,mVertAttribs1,0,mNumVertices*VERT1_ATTRIBS);
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     mVBO1.invalidate();
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     }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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   private void shallowCopy(MeshBase original)
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     {
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     int texComSize = original.mTexComponent.size();
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     mTexComponent = new ArrayList<>();
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     for(int i=0; i<texComSize; i++)
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       {
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       TexComponent comp = new TexComponent(original.mTexComponent.get(i));
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       mTexComponent.add(comp);
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       }
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     mEffComponent = new ArrayList<>();
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     mEffComponent.addAll(original.mEffComponent);
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     mVBO2= new InternalBuffer(GLES30.GL_ARRAY_BUFFER, GLES30.GL_STATIC_READ);
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     mVertAttribs2= new float[mNumVertices*VERT2_ATTRIBS];
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     System.arraycopy(original.mVertAttribs2,0,mVertAttribs2,0,mNumVertices*VERT2_ATTRIBS);
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     mVBO2.invalidate();
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     }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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   void mergeTexComponentsNow()
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     {
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     int num = mTexComponent.size();
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     if( num>1 )
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       {
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       mTexComponent.clear();
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       mTexComponent.add(new TexComponent(mNumVertices-1));
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       mVBO2.invalidate();
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       }
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     }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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   void mergeEffComponentsNow()
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     {
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     int num = mEffComponent.size();
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     if( num>1 )
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       {
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       mEffComponent.clear();
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       mEffComponent.add(mNumVertices-1);
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       for(int index=0; index<mNumVertices; index++)
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         {
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         mVertAttribs2[VERT2_ATTRIBS*index+COM_ATTRIB] = 0;
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         }
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       mVBO2.invalidate();
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       }
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     }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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   void applyMatrix(MatrixEffect effect, int andAssoc, int equAssoc)
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     {
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     float[] matrix   = new float[16];
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     float[] uniforms = new float[7];
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     int start, end=-1, numComp = mEffComponent.size();
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     Matrix.setIdentityM(matrix,0);
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     effect.compute(uniforms,0,0,0);
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     effect.apply(matrix, uniforms, 0);
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     for(int i=0; i<numComp; i++)
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       {
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       start = end+1;
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       end   = mEffComponent.get(i);
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       if( (andAssoc & mAndAssociation[i]) != 0 || (equAssoc == mEquAssociation[i]) )
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         {
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         applyMatrixToComponent(matrix,start,end);
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         }
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       }
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     mVBO1.invalidate();
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     }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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   private void applyMatrixToComponent(float[] matrix, int start, int end)
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     {
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     float x,y,z;
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     for(int index=start*VERT1_ATTRIBS; index<=end*VERT1_ATTRIBS; index+=VERT1_ATTRIBS )
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       {
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       x = mVertAttribs1[index+POS_ATTRIB  ];
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       y = mVertAttribs1[index+POS_ATTRIB+1];
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       z = mVertAttribs1[index+POS_ATTRIB+2];
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       mVertAttribs1[index+POS_ATTRIB  ] = matrix[0]*x + matrix[4]*y + matrix[ 8]*z + matrix[12];
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       mVertAttribs1[index+POS_ATTRIB+1] = matrix[1]*x + matrix[5]*y + matrix[ 9]*z + matrix[13];
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       mVertAttribs1[index+POS_ATTRIB+2] = matrix[2]*x + matrix[6]*y + matrix[10]*z + matrix[14];
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       x = mVertAttribs1[index+NOR_ATTRIB  ];
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       y = mVertAttribs1[index+NOR_ATTRIB+1];
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       z = mVertAttribs1[index+NOR_ATTRIB+2];
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       mVertAttribs1[index+NOR_ATTRIB  ] = matrix[0]*x + matrix[4]*y + matrix[ 8]*z;
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       mVertAttribs1[index+NOR_ATTRIB+1] = matrix[1]*x + matrix[5]*y + matrix[ 9]*z;
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       mVertAttribs1[index+NOR_ATTRIB+2] = matrix[2]*x + matrix[6]*y + matrix[10]*z;
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       x = mVertAttribs1[index+INF_ATTRIB  ];
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       y = mVertAttribs1[index+INF_ATTRIB+1];
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       z = mVertAttribs1[index+INF_ATTRIB+2];
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       mVertAttribs1[index+INF_ATTRIB  ] = matrix[0]*x + matrix[4]*y + matrix[ 8]*z;
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       mVertAttribs1[index+INF_ATTRIB+1] = matrix[1]*x + matrix[5]*y + matrix[ 9]*z;
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       mVertAttribs1[index+INF_ATTRIB+2] = matrix[2]*x + matrix[6]*y + matrix[10]*z;
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       }
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     }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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   void setEffectAssociationNow(int component, int andAssociation, int equAssociation)
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     {
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     mAndAssociation[component] = andAssociation;
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     mEquAssociation[component] = equAssociation;
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     }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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   int numTexComponents()
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     {
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     return mTexComponent.size();
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     }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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   int numEffComponents()
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     {
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     return mEffComponent.size();
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     }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// when a derived class is done computing its mesh, it has to call this method.
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   void setAttribs(float[] vert1Attribs, float[] vert2Attribs)
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     {
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     mNumVertices = vert1Attribs.length/VERT1_ATTRIBS;
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     mVertAttribs1= vert1Attribs;
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     mVertAttribs2= vert2Attribs;
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     mTexComponent.add(new TexComponent(mNumVertices-1));
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     mEffComponent.add(mNumVertices-1);
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     mVBO1.invalidate();
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     mVBO2.invalidate();
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     }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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   void joinAttribs(MeshBase[] meshes)
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     {
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     MeshBase mesh;
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     TexComponent comp;
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     int numMeshes = meshes.length;
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     int numVertices,origVertices = mNumVertices;
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     int origTexComponents,numTexComponents;
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     int origEffComponents=0,numEffComponents;
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     if( origVertices>0 )
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       {
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       origTexComponents = mTexComponent.size();
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       mNumVertices+= ( mNumVertices%2==1 ? 2:1 );
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       mTexComponent.get(origTexComponents-1).mEndIndex = mNumVertices-1;
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       origEffComponents = mEffComponent.size();
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       mEffComponent.set(origEffComponents-1,mNumVertices-1);
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       }
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     for(int i=0; i<numMeshes; i++)
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       {
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       mesh = meshes[i];
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       numTexComponents = mesh.mTexComponent.size();
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       numEffComponents = mesh.mEffComponent.size();
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       numVertices = mesh.mNumVertices;
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       int extraVerticesBefore = mNumVertices==0 ? 0:1;
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       int extraVerticesAfter  = (i==numMeshes-1) ? 0 : (numVertices%2==1 ? 2:1);
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       for(int j=0; j<numTexComponents; j++)
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         {
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         comp = new TexComponent(mesh.mTexComponent.get(j));
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         comp.mEndIndex += (extraVerticesBefore+mNumVertices);
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         if( j==numTexComponents-1) comp.mEndIndex += extraVerticesAfter;
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         mTexComponent.add(comp);
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         }
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       for(int j=0; j<numEffComponents; j++)
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         {
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         int index = mesh.mEffComponent.get(j);
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         index += (extraVerticesBefore+mNumVertices);
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         if( j==numEffComponents-1 ) index += extraVerticesAfter;
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         mEffComponent.add(index);
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         if( origEffComponents<MAX_EFFECT_COMPONENTS )
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           {
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           mAndAssociation[origEffComponents] = mesh.mAndAssociation[j];
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           mEquAssociation[origEffComponents] = mesh.mEquAssociation[j];
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           origEffComponents++;
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           }
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         }
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       mNumVertices += (extraVerticesBefore+numVertices+extraVerticesAfter);
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       }
404 a8dfedcc Leszek Koltunski
405 1fad573e Leszek Koltunski
     float[] newAttribs1 = new float[VERT1_ATTRIBS*mNumVertices];
406 e54bfada Leszek Koltunski
     float[] newAttribs2 = new float[VERT2_ATTRIBS*mNumVertices];
407 1fad573e Leszek Koltunski
     numVertices = origVertices;
408 0d4aae88 Leszek Koltunski
409
     if( origVertices>0 )
410
       {
411 e8925fcd Leszek Koltunski
       System.arraycopy(mVertAttribs1,                              0, newAttribs1,                          0, VERT1_ATTRIBS*numVertices);
412
       System.arraycopy(mVertAttribs1, VERT1_ATTRIBS*(origVertices-1), newAttribs1, VERT1_ATTRIBS*origVertices, VERT1_ATTRIBS            );
413
       System.arraycopy(mVertAttribs2,                              0, newAttribs2,                          0, VERT2_ATTRIBS*numVertices);
414
       System.arraycopy(mVertAttribs2, VERT2_ATTRIBS*(origVertices-1), newAttribs2, VERT2_ATTRIBS*origVertices, VERT2_ATTRIBS            );
415 0d4aae88 Leszek Koltunski
       origVertices++;
416
417 e7f85322 Leszek Koltunski
       if( numVertices%2==1 )
418 0d4aae88 Leszek Koltunski
         {
419 1fad573e Leszek Koltunski
         System.arraycopy(mVertAttribs1, VERT1_ATTRIBS*(origVertices-1), newAttribs1, VERT1_ATTRIBS*origVertices, VERT1_ATTRIBS);
420 e54bfada Leszek Koltunski
         System.arraycopy(mVertAttribs2, VERT2_ATTRIBS*(origVertices-1), newAttribs2, VERT2_ATTRIBS*origVertices, VERT2_ATTRIBS);
421 0d4aae88 Leszek Koltunski
         origVertices++;
422
         }
423
       }
424
425 e7f85322 Leszek Koltunski
     for(int i=0; i<numMeshes; i++)
426 0d4aae88 Leszek Koltunski
       {
427
       mesh = meshes[i];
428 e7f85322 Leszek Koltunski
       numVertices = mesh.mNumVertices;
429 0d4aae88 Leszek Koltunski
430 22e60fba Leszek Koltunski
       if( origVertices>0 )
431
         {
432 e8925fcd Leszek Koltunski
         System.arraycopy(mesh.mVertAttribs1, 0, newAttribs1, VERT1_ATTRIBS*origVertices, VERT1_ATTRIBS);
433
         System.arraycopy(mesh.mVertAttribs2, 0, newAttribs2, VERT2_ATTRIBS*origVertices, VERT2_ATTRIBS);
434 22e60fba Leszek Koltunski
         origVertices++;
435
         }
436 1fad573e Leszek Koltunski
       System.arraycopy(mesh.mVertAttribs1, 0, newAttribs1, VERT1_ATTRIBS*origVertices, VERT1_ATTRIBS*numVertices);
437 e54bfada Leszek Koltunski
       System.arraycopy(mesh.mVertAttribs2, 0, newAttribs2, VERT2_ATTRIBS*origVertices, VERT2_ATTRIBS*numVertices);
438 e7f85322 Leszek Koltunski
       origVertices+=numVertices;
439 0d4aae88 Leszek Koltunski
440 e7f85322 Leszek Koltunski
       if( i<numMeshes-1 )
441 0d4aae88 Leszek Koltunski
         {
442 1fad573e Leszek Koltunski
         System.arraycopy(mesh.mVertAttribs1, VERT1_ATTRIBS*(numVertices-1), newAttribs1, VERT1_ATTRIBS*origVertices, VERT1_ATTRIBS);
443 e54bfada Leszek Koltunski
         System.arraycopy(mesh.mVertAttribs2, VERT2_ATTRIBS*(numVertices-1), newAttribs2, VERT2_ATTRIBS*origVertices, VERT2_ATTRIBS);
444 0d4aae88 Leszek Koltunski
         origVertices++;
445
446 e7f85322 Leszek Koltunski
         if( numVertices%2==1 )
447 0d4aae88 Leszek Koltunski
           {
448 1fad573e Leszek Koltunski
           System.arraycopy(mesh.mVertAttribs1, VERT1_ATTRIBS*(numVertices-1), newAttribs1, VERT1_ATTRIBS*origVertices, VERT1_ATTRIBS);
449 e54bfada Leszek Koltunski
           System.arraycopy(mesh.mVertAttribs2, VERT2_ATTRIBS*(numVertices-1), newAttribs2, VERT2_ATTRIBS*origVertices, VERT2_ATTRIBS);
450 0d4aae88 Leszek Koltunski
           origVertices++;
451
           }
452
         }
453
       }
454
455
     if( origVertices!=mNumVertices )
456
       {
457
       android.util.Log.e("mesh", "join: origVertices: "+origVertices+" numVertices: "+mNumVertices);
458
       }
459
460 e8925fcd Leszek Koltunski
     int endIndex, index=0, numEffComp = mEffComponent.size();
461 36d65d88 Leszek Koltunski
462 e8925fcd Leszek Koltunski
     for(int component=0; component<numEffComp; component++)
463 36d65d88 Leszek Koltunski
       {
464 e8925fcd Leszek Koltunski
       endIndex = mEffComponent.get(component);
465 36d65d88 Leszek Koltunski
466
       for( ; index<=endIndex; index++) newAttribs2[VERT2_ATTRIBS*index+COM_ATTRIB] = component;
467
       }
468
469 1fad573e Leszek Koltunski
     mVertAttribs1 = newAttribs1;
470 e54bfada Leszek Koltunski
     mVertAttribs2 = newAttribs2;
471 1fad573e Leszek Koltunski
     mVBO1.invalidate();
472 e54bfada Leszek Koltunski
     mVBO2.invalidate();
473 23b733db Leszek Koltunski
     }
474
475 a8dfedcc Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
476
// called from MeshJoined
477
478
   void join(MeshBase[] meshes)
479
     {
480 1fad573e Leszek Koltunski
     boolean immediateJoin = true;
481 a8dfedcc Leszek Koltunski
482 1fad573e Leszek Koltunski
     for (MeshBase mesh : meshes)
483 a8dfedcc Leszek Koltunski
       {
484 1fad573e Leszek Koltunski
       if (mesh.mJobNode[0] != null)
485
         {
486
         immediateJoin = false;
487
         break;
488
         }
489 a8dfedcc Leszek Koltunski
       }
490
491 1fad573e Leszek Koltunski
     if( immediateJoin ) joinAttribs(meshes);
492
     else                mJobNode[0] = DeferredJobs.join(this,meshes);
493
     }
494 a8dfedcc Leszek Koltunski
495 1fad573e Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
496 a8dfedcc Leszek Koltunski
497 dbe3079d Leszek Koltunski
   void textureMap(Static4D[] maps, int startComponent)
498 1fad573e Leszek Koltunski
     {
499 e8925fcd Leszek Koltunski
     int num_comp = mTexComponent.size();
500 1fad573e Leszek Koltunski
     int num_maps = maps.length;
501 dbe3079d Leszek Koltunski
     int min = Math.min(num_comp-startComponent, num_maps);
502 96877ab4 Leszek Koltunski
     int vertex = startComponent>0 ? mTexComponent.get(startComponent-1).mEndIndex+1 : 0;
503 1fad573e Leszek Koltunski
     Static4D newMap, oldMap;
504 e8925fcd Leszek Koltunski
     TexComponent comp;
505 1fad573e Leszek Koltunski
     float newW, newH, ratW, ratH, movX, movY;
506 a8dfedcc Leszek Koltunski
507 1fad573e Leszek Koltunski
     for(int i=0; i<min; i++)
508
       {
509
       newMap = maps[i];
510 dbe3079d Leszek Koltunski
       comp = mTexComponent.get(i+startComponent);
511 1fad573e Leszek Koltunski
512
       if( newMap!=null )
513 a8dfedcc Leszek Koltunski
         {
514 1fad573e Leszek Koltunski
         newW = newMap.get2();
515
         newH = newMap.get3();
516 a8dfedcc Leszek Koltunski
517 1fad573e Leszek Koltunski
         if( newW!=0.0f && newH!=0.0f )
518 a8dfedcc Leszek Koltunski
           {
519 1fad573e Leszek Koltunski
           oldMap = comp.mTextureMap;
520
           ratW = newW/oldMap.get2();
521
           ratH = newH/oldMap.get3();
522
           movX = newMap.get0() - ratW*oldMap.get0();
523
           movY = newMap.get1() - ratH*oldMap.get1();
524
525
           for( int index=vertex*VERT2_ATTRIBS+TEX_ATTRIB ; vertex<=comp.mEndIndex; vertex++, index+=VERT2_ATTRIBS)
526
             {
527
             mVertAttribs2[index  ] = ratW*mVertAttribs2[index  ] + movX;
528
             mVertAttribs2[index+1] = ratH*mVertAttribs2[index+1] + movY;
529
             }
530
           comp.setMap(newMap);
531 a8dfedcc Leszek Koltunski
           }
532
         }
533
534 1fad573e Leszek Koltunski
       vertex= comp.mEndIndex+1;
535 a8dfedcc Leszek Koltunski
       }
536
537 1fad573e Leszek Koltunski
     mVBO2.invalidate();
538
     }
539
540
///////////////////////////////////////////////////////////////////////////////////////////////////
541 a8dfedcc Leszek Koltunski
542 e8925fcd Leszek Koltunski
   public static int getMaxEffComponents()
543 1fad573e Leszek Koltunski
     {
544 e8925fcd Leszek Koltunski
     return MAX_EFFECT_COMPONENTS;
545 1fad573e Leszek Koltunski
     }
546
547
///////////////////////////////////////////////////////////////////////////////////////////////////
548
549
   public static void getUniforms(int mProgramH, int variant)
550
     {
551 2aeb75aa Leszek Koltunski
     mEquAssociationH[variant] = GLES30.glGetUniformLocation( mProgramH, "vComEquAssoc");
552
     mAndAssociationH[variant] = GLES30.glGetUniformLocation( mProgramH, "vComAndAssoc");
553 a8dfedcc Leszek Koltunski
     }
554
555 f046b159 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
556
/**
557
 * Not part of public API, do not document (public only because has to be used from the main package)
558
 *
559
 * @y.exclude
560
 */
561
   public void copyTransformToVertex()
562
     {
563 e54bfada Leszek Koltunski
     ByteBuffer buffer = (ByteBuffer)GLES30.glMapBufferRange( GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0,
564
                                                              TRAN_SIZE*mNumVertices, GLES30.GL_MAP_READ_BIT);
565 f046b159 Leszek Koltunski
     if( buffer!=null )
566
       {
567 e54bfada Leszek Koltunski
       FloatBuffer feedback = buffer.order(ByteOrder.nativeOrder()).asFloatBuffer();
568
       feedback.get(mVertAttribs1,0,VERT1_ATTRIBS*mNumVertices);
569
       mVBO1.update(mVertAttribs1);
570 f046b159 Leszek Koltunski
       }
571
     else
572
       {
573 b5be333a Leszek Koltunski
       int error = GLES30.glGetError();
574
       Log.e("mesh", "failed to map tf buffer, error="+error);
575 f046b159 Leszek Koltunski
       }
576
577 b5be333a Leszek Koltunski
     GLES30.glUnmapBuffer(GLES30.GL_TRANSFORM_FEEDBACK);
578 f046b159 Leszek Koltunski
     }
579
580 1fad573e Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
581
/**
582
 * Not part of public API, do not document (public only because has to be used from the main package)
583
 *
584
 * @y.exclude
585
 */
586
   public void debug()
587
     {
588
     if( mJobNode[0]!=null )
589
       {
590
       mJobNode[0].print(0);
591
       }
592
     else
593
       {
594
       android.util.Log.e("mesh", "JobNode null");
595
       }
596
     }
597
598
///////////////////////////////////////////////////////////////////////////////////////////////////
599
/**
600
 * Not part of public API, do not document (public only because has to be used from the main package)
601
 *
602
 * @y.exclude
603
 */
604 e0343804 Leszek Koltunski
   public void printPos()
605 1fad573e Leszek Koltunski
     {
606 26671ef8 Leszek Koltunski
     StringBuilder sb = new StringBuilder();
607 1fad573e Leszek Koltunski
608
     for(int i=0; i<mNumVertices; i++)
609
       {
610
       sb.append('(');
611
       sb.append(mVertAttribs1[VERT1_ATTRIBS*i+POS_ATTRIB  ]);
612
       sb.append(',');
613
       sb.append(mVertAttribs1[VERT1_ATTRIBS*i+POS_ATTRIB+1]);
614
       sb.append(',');
615
       sb.append(mVertAttribs1[VERT1_ATTRIBS*i+POS_ATTRIB+2]);
616
       sb.append(") ");
617
       }
618 e0343804 Leszek Koltunski
     Log.d("mesh", sb.toString());
619
     }
620 1fad573e Leszek Koltunski
621 e0343804 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
622
/**
623
 * Not part of public API, do not document (public only because has to be used from the main package)
624
 *
625
 * @y.exclude
626
 */
627
   public void printCom()
628
     {
629
     StringBuilder sb = new StringBuilder();
630 1fad573e Leszek Koltunski
631
     for(int i=0; i<mNumVertices; i++)
632
       {
633 e0343804 Leszek Koltunski
       sb.append(mVertAttribs2[VERT2_ATTRIBS*i+COM_ATTRIB]);
634
       sb.append(' ');
635
       }
636
637
     Log.d("mesh", sb.toString());
638
     }
639
640
///////////////////////////////////////////////////////////////////////////////////////////////////
641
/**
642
 * Not part of public API, do not document (public only because has to be used from the main package)
643
 *
644
 * @y.exclude
645
 */
646
   public void printTex()
647
     {
648
     int vert=0;
649
     int num = numTexComponents();
650
     StringBuilder sb = new StringBuilder();
651
     sb.append("tex components: ").append(num);
652
653
     for(int i=0; i<num; i++)
654
       {
655
       int end = mTexComponent.get(i).mEndIndex;
656
       sb.append("\n");
657
658
       for( ; vert<=end; vert++)
659
         {
660
         sb.append(' ');
661
         sb.append('(');
662
         sb.append(mVertAttribs2[VERT2_ATTRIBS*vert+TEX_ATTRIB]);
663
         sb.append(',');
664
         sb.append(mVertAttribs2[VERT2_ATTRIBS*vert+TEX_ATTRIB+1]);
665
         sb.append(')');
666
         }
667 1fad573e Leszek Koltunski
       }
668
669 e0343804 Leszek Koltunski
     Log.d("mesh", sb.toString());
670 1fad573e Leszek Koltunski
     }
671
672 23b733db Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
673
/**
674 0d4aae88 Leszek Koltunski
 * Not part of public API, do not document (public only because has to be used from the main package)
675
 *
676
 * @y.exclude
677 23b733db Leszek Koltunski
 */
678 0d4aae88 Leszek Koltunski
   public int getTFO()
679 23b733db Leszek Koltunski
     {
680 b5be333a Leszek Koltunski
     return mTFO.createImmediately(mNumVertices*TRAN_SIZE, null);
681 23b733db Leszek Koltunski
     }
682
683
///////////////////////////////////////////////////////////////////////////////////////////////////
684
/**
685 0d4aae88 Leszek Koltunski
 * Not part of public API, do not document (public only because has to be used from the main package)
686
 *
687
 * @y.exclude
688 23b733db Leszek Koltunski
 */
689 0d4aae88 Leszek Koltunski
   public int getNumVertices()
690 23b733db Leszek Koltunski
     {
691 0d4aae88 Leszek Koltunski
     return mNumVertices;
692 23b733db Leszek Koltunski
     }
693
694 36d65d88 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
695
/**
696
 * Not part of public API, do not document (public only because has to be used from the main package)
697
 *
698
 * @y.exclude
699
 */
700
   public void send(int variant)
701
     {
702 e8925fcd Leszek Koltunski
     GLES30.glUniform1iv( mEquAssociationH[variant], MAX_EFFECT_COMPONENTS, mEquAssociation, 0);
703
     GLES30.glUniform1iv( mAndAssociationH[variant], MAX_EFFECT_COMPONENTS, mAndAssociation, 0);
704 36d65d88 Leszek Koltunski
     }
705
706 044b5494 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
707 6c00149d Leszek Koltunski
/**
708
 * Not part of public API, do not document (public only because has to be used from the main package)
709
 *
710
 * @y.exclude
711
 */
712 da681e7e Leszek Koltunski
   public void bindVertexAttribs(DistortedProgram program)
713 6c00149d Leszek Koltunski
     {
714 71d8aba1 Leszek Koltunski
     if( mJobNode[0]!=null )
715 f046b159 Leszek Koltunski
       {
716 71d8aba1 Leszek Koltunski
       mJobNode[0].execute();  // this will set itself to null
717 f046b159 Leszek Koltunski
       }
718
719 e54bfada Leszek Koltunski
     int index1 = mVBO1.createImmediately(mNumVertices*VERT1_SIZE, mVertAttribs1);
720
     int index2 = mVBO2.createImmediately(mNumVertices*VERT2_SIZE, mVertAttribs2);
721 22e60fba Leszek Koltunski
722 e54bfada Leszek Koltunski
     GLES30.glBindBuffer(GLES30.GL_ARRAY_BUFFER, index1 );
723
     GLES30.glVertexAttribPointer(program.mAttribute[0], POS_DATA_SIZE, GLES30.GL_FLOAT, false, VERT1_SIZE, OFFSET_POS);
724
     GLES30.glVertexAttribPointer(program.mAttribute[1], NOR_DATA_SIZE, GLES30.GL_FLOAT, false, VERT1_SIZE, OFFSET_NOR);
725
     GLES30.glVertexAttribPointer(program.mAttribute[2], INF_DATA_SIZE, GLES30.GL_FLOAT, false, VERT1_SIZE, OFFSET_INF);
726
     GLES30.glBindBuffer(GLES30.GL_ARRAY_BUFFER, index2 );
727
     GLES30.glVertexAttribPointer(program.mAttribute[3], TEX_DATA_SIZE, GLES30.GL_FLOAT, false, VERT2_SIZE, OFFSET_TEX);
728 36d65d88 Leszek Koltunski
     GLES30.glVertexAttribPointer(program.mAttribute[4], COM_DATA_SIZE, GLES30.GL_FLOAT, false, VERT2_SIZE, OFFSET_COM);
729 b7074bc6 Leszek Koltunski
     GLES30.glBindBuffer(GLES30.GL_ARRAY_BUFFER, 0);
730 da681e7e Leszek Koltunski
     }
731
732
///////////////////////////////////////////////////////////////////////////////////////////////////
733
/**
734
 * Not part of public API, do not document (public only because has to be used from the main package)
735
 *
736
 * @y.exclude
737
 */
738
   public void bindTransformAttribs(DistortedProgram program)
739
     {
740 7e53a35f Leszek Koltunski
     int index = mTFO.createImmediately(mNumVertices*TRAN_SIZE, null);
741 22e60fba Leszek Koltunski
742 b7074bc6 Leszek Koltunski
     GLES30.glBindBuffer(GLES30.GL_ARRAY_BUFFER, index );
743
     GLES30.glVertexAttribPointer(program.mAttribute[0], POS_DATA_SIZE, GLES30.GL_FLOAT, false, 0, 0);
744
     GLES30.glBindBuffer(GLES30.GL_ARRAY_BUFFER, 0);
745 6c00149d Leszek Koltunski
     }
746
747 7a5e538a Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
748
/**
749
 * Not part of public API, do not document (public only because has to be used from the main package)
750
 *
751
 * @y.exclude
752
 */
753
   public void setInflate(float inflate)
754
     {
755
     mInflate = inflate;
756
     }
757
758
///////////////////////////////////////////////////////////////////////////////////////////////////
759
/**
760
 * Not part of public API, do not document (public only because has to be used from the main package)
761
 *
762
 * @y.exclude
763
 */
764
   public float getInflate()
765
     {
766
     return mInflate;
767
     }
768
769 466450b5 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
770
// PUBLIC API
771 3fc9327a Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
772 10836924 Leszek Koltunski
/**
773
 * Write tthe Mesh to an OutputStream.
774
 */
775
   public void write(OutputStream stream)
776
     {
777
778
     }
779
780
///////////////////////////////////////////////////////////////////////////////////////////////////
781
/**
782
 * Read the mesh from an InputStream.
783
 */
784
   public void read(InputStream stream)
785
     {
786
787
     }
788
789
///////////////////////////////////////////////////////////////////////////////////////////////////
790
791 3fc9327a Leszek Koltunski
/**
792
 * When rendering this Mesh, do we want to render the Normal vectors as well?
793 420836fc leszek
 * <p>
794
 * Will work only on OpenGL ES >= 3.0 devices.
795 3fc9327a Leszek Koltunski
 *
796
 * @param show Controls if we render the Normal vectors or not.
797
 */
798
   public void setShowNormals(boolean show)
799
     {
800 b7074bc6 Leszek Koltunski
     mShowNormals = show;
801 3fc9327a Leszek Koltunski
     }
802 466450b5 Leszek Koltunski
803 6c00149d Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
804
/**
805
 * When rendering this mesh, should we also draw the normal vectors?
806
 *
807
 * @return <i>true</i> if we do render normal vectors
808
 */
809
   public boolean getShowNormals()
810
     {
811
     return mShowNormals;
812
     }
813
814 a8dfedcc Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
815
/**
816 e8925fcd Leszek Koltunski
 * Merge all texture components of this Mesh into a single one.
817 a8dfedcc Leszek Koltunski
 */
818 e8925fcd Leszek Koltunski
   public void mergeTexComponents()
819 a8dfedcc Leszek Koltunski
     {
820 1fad573e Leszek Koltunski
     if( mJobNode[0]==null )
821 a8dfedcc Leszek Koltunski
       {
822 e8925fcd Leszek Koltunski
       mergeTexComponentsNow();
823 a8dfedcc Leszek Koltunski
       }
824
     else
825
       {
826 e8925fcd Leszek Koltunski
       mJobNode[0] = DeferredJobs.mergeTex(this);
827
       }
828
     }
829
830
///////////////////////////////////////////////////////////////////////////////////////////////////
831
/**
832
 * Merge all effect components of this Mesh into a single one.
833
 */
834
   public void mergeEffComponents()
835
     {
836
     if( mJobNode[0]==null )
837
       {
838
       mergeEffComponentsNow();
839
       }
840
     else
841
       {
842
       mJobNode[0] = DeferredJobs.mergeEff(this);
843 a8dfedcc Leszek Koltunski
       }
844
     }
845
846 466450b5 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
847
/**
848
 * Release all internal resources.
849
 */
850
   public void markForDeletion()
851
     {
852 e54bfada Leszek Koltunski
     mVertAttribs1 = null;
853
     mVertAttribs2 = null;
854 466450b5 Leszek Koltunski
855 e54bfada Leszek Koltunski
     mVBO1.markForDeletion();
856
     mVBO2.markForDeletion();
857 466450b5 Leszek Koltunski
     mTFO.markForDeletion();
858
     }
859 fa8bc998 Leszek Koltunski
860 e8925fcd Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
861
/**
862
 * Apply a Matrix Effect to the components which match the (addAssoc,equAssoc) association.
863
 * <p>
864
 * This is a static, permanent modification of the vertices contained in this Mesh. If the effect
865
 * contains any Dynamics, they will be evaluated at 0.
866
 *
867
 * @param effect List of Matrix Effects to apply to the Mesh.
868
 * @param andAssoc 'Logical AND' association which defines which components will be affected.
869
 * @param equAssoc 'equality' association which defines which components will be affected.
870
 */
871
   public void apply(MatrixEffect effect, int andAssoc, int equAssoc)
872
     {
873
     if( mJobNode[0]==null )
874
       {
875
       applyMatrix(effect,andAssoc,equAssoc);
876
       }
877
     else
878
       {
879
       mJobNode[0] = DeferredJobs.matrix(this,effect,andAssoc,equAssoc);
880
       }
881
     }
882
883 fa8bc998 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
884
/**
885 f046b159 Leszek Koltunski
 * Apply a Vertex Effect to the vertex mesh.
886 fa8bc998 Leszek Koltunski
 * <p>
887 c90aca24 Leszek Koltunski
 * This is a static, permanent modification of the vertices contained in this Mesh. If the effects
888 f046b159 Leszek Koltunski
 * contain any Dynamics, the Dynamics will be evaluated at 0.
889 fa8bc998 Leszek Koltunski
 *
890 f046b159 Leszek Koltunski
 * We would call this several times building up a list of Effects to do. This list of effects gets
891
 * lazily executed only when the Mesh is used for rendering for the first time.
892 e172985c Leszek Koltunski
 *
893 f046b159 Leszek Koltunski
 * @param effect Vertex Effect to apply to the Mesh.
894 fa8bc998 Leszek Koltunski
 */
895 f046b159 Leszek Koltunski
   public void apply(VertexEffect effect)
896 fa8bc998 Leszek Koltunski
     {
897 71d8aba1 Leszek Koltunski
     mJobNode[0] = DeferredJobs.vertex(this,effect);
898 c90aca24 Leszek Koltunski
     }
899
900
///////////////////////////////////////////////////////////////////////////////////////////////////
901
/**
902 a3a05347 Leszek Koltunski
 * Sets texture maps for (some of) the components of this mesh.
903 c90aca24 Leszek Koltunski
 * <p>
904 a3a05347 Leszek Koltunski
 * Format: ( x of lower-left corner, y of lower-left corner, width, height ).
905
 * For example maps[0] = new Static4D( 0.0, 0.5, 0.5, 0.5 ) sets the 0th component texture map to the
906 0d4aae88 Leszek Koltunski
 * upper-left quadrant of the texture.
907 a3a05347 Leszek Koltunski
 * <p>
908
 * Probably the most common user case would be sending as many maps as there are components in this
909
 * Mesh. One can also send less, or more (the extraneous ones will be ignored) and set some of them
910
 * to null (those will be ignored as well). So if there are 5 components, and we want to set the map
911
 * of the 2nd and 4rd one, call this with
912
 * maps = new Static4D[4]
913
 * maps[0] = null
914
 * maps[1] = the map for the 2nd component
915
 * maps[2] = null
916
 * maps[3] = the map for the 4th component
917
 *
918
 * A map's width and height have to be non-zero (but can be negative!)
919 e172985c Leszek Koltunski
 *
920 dbe3079d Leszek Koltunski
 * @param maps            List of texture maps to apply to the texture's components.
921
 * @param startComponent  the component the first of the maps refers to.
922 c90aca24 Leszek Koltunski
 */
923 dbe3079d Leszek Koltunski
   public void setTextureMap(Static4D[] maps, int startComponent)
924 c90aca24 Leszek Koltunski
     {
925 1fad573e Leszek Koltunski
     if( mJobNode[0]==null )
926 ea88d502 Leszek Koltunski
       {
927 dbe3079d Leszek Koltunski
       textureMap(maps,startComponent);
928 1fad573e Leszek Koltunski
       }
929
     else
930
       {
931 dbe3079d Leszek Koltunski
       mJobNode[0] = DeferredJobs.textureMap(this,maps,startComponent);
932 ea88d502 Leszek Koltunski
       }
933 fa8bc998 Leszek Koltunski
     }
934 9099e567 Leszek Koltunski
935 e172985c Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
936
/**
937
 * Return the texture map of one of the components.
938
 *
939
 * @param component The component number whose texture map we want to retrieve.
940
 */
941
   public Static4D getTextureMap(int component)
942
     {
943 e8925fcd Leszek Koltunski
     return (component>=0 && component<mTexComponent.size()) ? mTexComponent.get(component).mTextureMap : null;
944 e172985c Leszek Koltunski
     }
945 cbd502ec Leszek Koltunski
946
///////////////////////////////////////////////////////////////////////////////////////////////////
947
/**
948 1e672c1d Leszek Koltunski
 * Set Effect association.
949 bc208a9c Leszek Koltunski
 *
950 1e672c1d Leszek Koltunski
 * This creates an association between a Component of this Mesh and a Vertex Effect.
951 2aeb75aa Leszek Koltunski
 * One can set two types of associations - an 'logical and' and a 'equal' associations and the Effect
952
 * will only be active on vertices of Components such that
953 36d65d88 Leszek Koltunski
 *
954 2aeb75aa Leszek Koltunski
 * (effect andAssoc) & (component andAssoc) != 0 || (effect equAssoc) == (mesh equAssoc)
955 36d65d88 Leszek Koltunski
 *
956
 * (see main_vertex_shader)
957 bc208a9c Leszek Koltunski
 *
958
 * The point: this way we can configure the system so that each Vertex Effect acts only on a certain
959 1e672c1d Leszek Koltunski
 * subset of a Mesh, thus potentially significantly reducing the number of render calls.
960 cbd502ec Leszek Koltunski
 */
961 26671ef8 Leszek Koltunski
   public void setEffectAssociation(int component, int andAssociation, int equAssociation)
962
     {
963
     if( component>=0 && component<MAX_EFFECT_COMPONENTS )
964
       {
965
       if( mJobNode[0]==null )
966
         {
967
         setEffectAssociationNow(component, andAssociation, equAssociation);
968
         }
969
       else
970
         {
971
         mJobNode[0] = DeferredJobs.effectAssoc(this,component,andAssociation,equAssociation);
972
         }
973
       }
974
     }
975 bc208a9c Leszek Koltunski
976
///////////////////////////////////////////////////////////////////////////////////////////////////
977
/**
978 4f81e0c8 Leszek Koltunski
 * Copy the Mesh.
979
 *
980
 * @param deep If to be a deep or shallow copy of mVertAttribs1, i.e. the array holding vertices,
981
 *             normals and inflates (the rest, in particular the mVertAttribs2 containing texture
982 36d65d88 Leszek Koltunski
 *             coordinates and effect associations, is always deep copied)
983 bc208a9c Leszek Koltunski
 */
984 4f81e0c8 Leszek Koltunski
   public abstract MeshBase copy(boolean deep);
985 bc208a9c Leszek Koltunski
   }