libraryexamples
new app icons; skeleton of reading/write a Mesh from/to a file.
- Decrease FBO queue size to 3- do clean the output surface even if it doesn't have any children (in renderChildren)
New option to display current frame number in the upper-left corner of a DistortedScreen.
More progreess porting RubikCube.
Bugfix and new debugging methods in MeshBaseDeferredJob app rewritten to show the (just fixed) bug
Begin porting RubikCube to the new SingleMesh library. This will make rendering much faster - e.g. in case of Cube 5, instead of 98 renders of individual Cubits, there will be one render of the whole Mesh.
Extend the MeshBase.setTextureMaps API so that we are able to set a single texture map to a single texture component, or a few consecutive at a time, not necessarily starting from component 0.
Do NOT sett viewport to (500,500) when pre-appllying vertex effects as that causes the first (few?) frames the pre-applied Mesh is displayed to be displayed in a wrong place on the screen.
Library: make setEffectAssociation a deferred job (because we do copy the uniforms during join!)SingleMesh App: almost finished.
Progres with SingleMesh; bugfix in MeshBase.apply(Matrix)
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