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// Copyright 2016 Leszek Koltunski //
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// //
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// This file is part of Distorted. //
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// //
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// Distorted is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Distorted is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Distorted. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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6a06a912
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Leszek Koltunski
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package org.distorted.library;
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import android.opengl.GLES20;
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import org.distorted.library.message.EffectListener;
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import org.distorted.library.type.Data1D;
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import org.distorted.library.type.Data2D;
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import org.distorted.library.type.Data3D;
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import org.distorted.library.type.Data4D;
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import org.distorted.library.type.Data5D;
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import org.distorted.library.type.Static3D;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Class containing {@link EffectTypes#LENGTH} queues, each a class derived from EffectQueue.
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* <p>
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* The queues hold actual effects to be applied to a given (DistortedTexture,GridObject) combo.
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*/
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public class DistortedEffectQueues
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{
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private static long mNextID =0;
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private long mID;
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private EffectQueueMatrix mM;
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private EffectQueueFragment mF;
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private EffectQueueVertex mV;
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private boolean matrixCloned, vertexCloned, fragmentCloned;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void initializeEffectLists(DistortedEffectQueues d, int flags)
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{
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if( (flags & Distorted.CLONE_MATRIX) != 0 )
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{
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mM = d.mM;
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matrixCloned = true;
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}
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else
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{
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mM = new EffectQueueMatrix(mID);
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matrixCloned = false;
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}
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if( (flags & Distorted.CLONE_VERTEX) != 0 )
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{
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mV = d.mV;
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vertexCloned = true;
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}
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else
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{
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mV = new EffectQueueVertex(mID);
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vertexCloned = false;
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}
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if( (flags & Distorted.CLONE_FRAGMENT) != 0 )
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{
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mF = d.mF;
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fragmentCloned = true;
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}
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else
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{
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mF = new EffectQueueFragment(mID);
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fragmentCloned = false;
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void drawPriv(long currTime, DistortedTexture tex, GridObject grid, DistortedFramebuffer df)
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{
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GLES20.glViewport(0, 0, df.mWidth, df.mHeight);
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float halfZ = tex.mHalfX*grid.zFactor;
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mM.compute(currTime);
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mM.send(df,tex.mHalfX,tex.mHalfY,halfZ);
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mV.compute(currTime);
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mV.send(tex.mHalfX,tex.mHalfY,halfZ);
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mF.compute(currTime);
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mF.send(tex.mHalfX,tex.mHalfY);
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grid.draw();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void drawNoEffectsPriv(DistortedTexture tex, GridObject grid, DistortedFramebuffer df)
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{
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GLES20.glViewport(0, 0, df.mWidth, df.mHeight);
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mM.sendZero(df,tex.mHalfX,tex.mHalfY,tex.mHalfX*grid.zFactor);
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mV.sendZero();
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mF.sendZero();
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grid.draw();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void releasePriv()
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{
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if( !matrixCloned ) mM.abortAll(false);
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if( !vertexCloned ) mV.abortAll(false);
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if( !fragmentCloned) mF.abortAll(false);
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mM = null;
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mV = null;
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mF = null;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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static void release()
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{
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mNextID = 0;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// PUBLIC API
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Create empty effect queue.
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*/
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public DistortedEffectQueues()
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{
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mID = mNextID++;
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initializeEffectLists(this,0);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Copy constructor.
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* <p>
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* Whatever we do not clone gets created just like in the default constructor.
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* We only call this from the descendant's classes' constructors where we have to pay attention
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* to give it the appropriate type of a DistortedObject!
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*
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* @param dc Source object to create our object from
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* @param flags A bitmask of values specifying what to copy.
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* For example, CLONE_VERTEX | CLONE_MATRIX.
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*/
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public DistortedEffectQueues(DistortedEffectQueues dc, int flags)
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{
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mID = mNextID++;
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initializeEffectLists(dc,flags);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Draw the DistortedObject to the location specified by current Matrix effects.
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*
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* @param currTime current time, in milliseconds.
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* This gets passed on to Dynamics inside the Effects that are currently applied to the
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* Object.
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*/
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public void draw(long currTime, DistortedTexture tex, GridObject grid)
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{
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tex.createTexture();
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GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
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GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, tex.mTextureDataH[0]);
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drawPriv(currTime, tex, grid, Distorted.mFramebuffer);
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DistortedFramebuffer.deleteAllMarked();
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DistortedTexture.deleteAllMarked();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Draw the DistortedObject to the Framebuffer passed.
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*
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* @param currTime Current time, in milliseconds.
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* @param df Framebuffer to render this to.
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*/
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public void draw(long currTime, DistortedTexture tex, GridObject grid, DistortedFramebuffer df)
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{
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tex.createTexture();
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df.setAsOutput();
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GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, tex.mTextureDataH[0]);
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drawPriv(currTime, tex, grid, df);
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DistortedFramebuffer.deleteAllMarked();
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DistortedTexture.deleteAllMarked();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Releases all resources.
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*/
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public synchronized void delete()
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{
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releasePriv();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Returns unique ID of this instance.
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*
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* @return ID of the object.
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*/
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public long getID()
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{
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return mID;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Adds the calling class to the list of Listeners that get notified each time some event happens
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* to one of the Effects that are currently applied to the DistortedObject.
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*
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* @param el A class implementing the EffectListener interface that wants to get notifications.
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*/
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public void addEventListener(EffectListener el)
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{
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mV.addListener(el);
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mF.addListener(el);
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mM.addListener(el);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Removes the calling class from the list of Listeners.
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*
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* @param el A class implementing the EffectListener interface that no longer wants to get notifications.
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*/
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public void removeEventListener(EffectListener el)
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{
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mV.removeListener(el);
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mF.removeListener(el);
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mM.removeListener(el);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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254 |
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* Aborts all Effects.
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* @return Number of effects aborted.
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256 |
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*/
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257 |
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public int abortAllEffects()
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258 |
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{
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259 |
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return mM.abortAll(true) + mV.abortAll(true) + mF.abortAll(true);
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}
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261 |
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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264 |
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* Aborts all Effects of a given type, for example all MATRIX Effects.
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265 |
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*
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266 |
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* @param type one of the constants defined in {@link EffectTypes}
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* @return Number of effects aborted.
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268 |
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*/
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269 |
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public int abortEffects(EffectTypes type)
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270 |
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{
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271 |
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switch(type)
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272 |
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{
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273 |
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case MATRIX : return mM.abortAll(true);
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case VERTEX : return mV.abortAll(true);
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case FRAGMENT: return mF.abortAll(true);
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276 |
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default : return 0;
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277 |
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}
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278 |
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}
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279 |
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///////////////////////////////////////////////////////////////////////////////////////////////////
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281 |
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/**
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282 |
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* Aborts a single Effect.
|
283 |
|
|
*
|
284 |
|
|
* @param id ID of the Effect we want to abort.
|
285 |
476bbc81
|
Leszek Koltunski
|
* @return number of Effects aborted. Always either 0 or 1.
|
286 |
6a06a912
|
Leszek Koltunski
|
*/
|
287 |
d425545a
|
Leszek Koltunski
|
public int abortEffect(long id)
|
288 |
|
|
{
|
289 |
|
|
int type = (int)(id&EffectTypes.MASK);
|
290 |
1e438fc7
|
Leszek Koltunski
|
|
291 |
d425545a
|
Leszek Koltunski
|
if( type==EffectTypes.MATRIX.type ) return mM.removeByID(id>>EffectTypes.LENGTH);
|
292 |
|
|
if( type==EffectTypes.VERTEX.type ) return mV.removeByID(id>>EffectTypes.LENGTH);
|
293 |
|
|
if( type==EffectTypes.FRAGMENT.type ) return mF.removeByID(id>>EffectTypes.LENGTH);
|
294 |
1e438fc7
|
Leszek Koltunski
|
|
295 |
d425545a
|
Leszek Koltunski
|
return 0;
|
296 |
|
|
}
|
297 |
6a06a912
|
Leszek Koltunski
|
|
298 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
299 |
|
|
/**
|
300 |
e8c81a8e
|
Leszek Koltunski
|
* Abort all Effects of a given name, for example all rotations.
|
301 |
6a06a912
|
Leszek Koltunski
|
*
|
302 |
d07f2950
|
Leszek Koltunski
|
* @param name one of the constants defined in {@link EffectNames}
|
303 |
476bbc81
|
Leszek Koltunski
|
* @return number of Effects aborted.
|
304 |
6a06a912
|
Leszek Koltunski
|
*/
|
305 |
d425545a
|
Leszek Koltunski
|
public int abortEffects(EffectNames name)
|
306 |
|
|
{
|
307 |
|
|
switch(name.getType())
|
308 |
6a06a912
|
Leszek Koltunski
|
{
|
309 |
d425545a
|
Leszek Koltunski
|
case MATRIX : return mM.removeByType(name);
|
310 |
|
|
case VERTEX : return mV.removeByType(name);
|
311 |
|
|
case FRAGMENT: return mF.removeByType(name);
|
312 |
|
|
default : return 0;
|
313 |
6a06a912
|
Leszek Koltunski
|
}
|
314 |
d425545a
|
Leszek Koltunski
|
}
|
315 |
6a06a912
|
Leszek Koltunski
|
|
316 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
317 |
|
|
/**
|
318 |
|
|
* Print some info about a given Effect to Android's standard out. Used for debugging only.
|
319 |
|
|
*
|
320 |
|
|
* @param id Effect ID we want to print info about
|
321 |
|
|
* @return <code>true</code> if a single Effect of type effectType has been found.
|
322 |
|
|
*/
|
323 |
|
|
|
324 |
d425545a
|
Leszek Koltunski
|
public boolean printEffect(long id)
|
325 |
|
|
{
|
326 |
|
|
int type = (int)(id&EffectTypes.MASK);
|
327 |
1e438fc7
|
Leszek Koltunski
|
|
328 |
d425545a
|
Leszek Koltunski
|
if( type==EffectTypes.MATRIX.type ) return mM.printByID(id>>EffectTypes.LENGTH);
|
329 |
|
|
if( type==EffectTypes.VERTEX.type ) return mV.printByID(id>>EffectTypes.LENGTH);
|
330 |
|
|
if( type==EffectTypes.FRAGMENT.type ) return mF.printByID(id>>EffectTypes.LENGTH);
|
331 |
1e438fc7
|
Leszek Koltunski
|
|
332 |
d425545a
|
Leszek Koltunski
|
return false;
|
333 |
|
|
}
|
334 |
6a06a912
|
Leszek Koltunski
|
|
335 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
336 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
337 |
|
|
// Individual effect functions.
|
338 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
339 |
|
|
// Matrix-based effects
|
340 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
341 |
|
|
/**
|
342 |
e8c81a8e
|
Leszek Koltunski
|
* Moves the Object by a (possibly changing in time) vector.
|
343 |
6a06a912
|
Leszek Koltunski
|
*
|
344 |
568b29d8
|
Leszek Koltunski
|
* @param vector 3-dimensional Data which at any given time will return a Static3D
|
345 |
e0a16874
|
Leszek Koltunski
|
* representing the current coordinates of the vector we want to move the Object with.
|
346 |
|
|
* @return ID of the effect added, or -1 if we failed to add one.
|
347 |
6a06a912
|
Leszek Koltunski
|
*/
|
348 |
568b29d8
|
Leszek Koltunski
|
public long move(Data3D vector)
|
349 |
6a06a912
|
Leszek Koltunski
|
{
|
350 |
e0a16874
|
Leszek Koltunski
|
return mM.add(EffectNames.MOVE,vector);
|
351 |
6a06a912
|
Leszek Koltunski
|
}
|
352 |
|
|
|
353 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
354 |
|
|
/**
|
355 |
e8c81a8e
|
Leszek Koltunski
|
* Scales the Object by (possibly changing in time) 3D scale factors.
|
356 |
6a06a912
|
Leszek Koltunski
|
*
|
357 |
d1e740c5
|
Leszek Koltunski
|
* @param scale 3-dimensional Data which at any given time returns a Static3D
|
358 |
e0a16874
|
Leszek Koltunski
|
* representing the current x- , y- and z- scale factors.
|
359 |
|
|
* @return ID of the effect added, or -1 if we failed to add one.
|
360 |
6a06a912
|
Leszek Koltunski
|
*/
|
361 |
568b29d8
|
Leszek Koltunski
|
public long scale(Data3D scale)
|
362 |
6a06a912
|
Leszek Koltunski
|
{
|
363 |
e0a16874
|
Leszek Koltunski
|
return mM.add(EffectNames.SCALE,scale);
|
364 |
6a06a912
|
Leszek Koltunski
|
}
|
365 |
|
|
|
366 |
2fce34f4
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
367 |
|
|
/**
|
368 |
e8c81a8e
|
Leszek Koltunski
|
* Scales the Object by one uniform, constant factor in all 3 dimensions. Convenience function.
|
369 |
2fce34f4
|
Leszek Koltunski
|
*
|
370 |
|
|
* @param scale The factor to scale all 3 dimensions with.
|
371 |
|
|
* @return ID of the effect added, or -1 if we failed to add one.
|
372 |
|
|
*/
|
373 |
d425545a
|
Leszek Koltunski
|
public long scale(float scale)
|
374 |
|
|
{
|
375 |
|
|
return mM.add(EffectNames.SCALE, new Static3D(scale,scale,scale));
|
376 |
|
|
}
|
377 |
2fce34f4
|
Leszek Koltunski
|
|
378 |
6a06a912
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
379 |
|
|
/**
|
380 |
568b29d8
|
Leszek Koltunski
|
* Rotates the Object by 'angle' degrees around the center.
|
381 |
|
|
* Static axis of rotation is given by the last parameter.
|
382 |
|
|
*
|
383 |
9351ad55
|
Leszek Koltunski
|
* @param angle Angle that we want to rotate the Object to. Unit: degrees
|
384 |
568b29d8
|
Leszek Koltunski
|
* @param axis Axis of rotation
|
385 |
0df17fad
|
Leszek Koltunski
|
* @param center Coordinates of the Point we are rotating around.
|
386 |
e0a16874
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
387 |
|
|
*/
|
388 |
0df17fad
|
Leszek Koltunski
|
public long rotate(Data1D angle, Static3D axis, Data3D center )
|
389 |
6a06a912
|
Leszek Koltunski
|
{
|
390 |
0df17fad
|
Leszek Koltunski
|
return mM.add(EffectNames.ROTATE, angle, axis, center);
|
391 |
6a06a912
|
Leszek Koltunski
|
}
|
392 |
|
|
|
393 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
394 |
|
|
/**
|
395 |
568b29d8
|
Leszek Koltunski
|
* Rotates the Object by 'angle' degrees around the center.
|
396 |
2fce34f4
|
Leszek Koltunski
|
* Here both angle and axis can dynamically change.
|
397 |
568b29d8
|
Leszek Koltunski
|
*
|
398 |
|
|
* @param angleaxis Combined 4-tuple representing the (angle,axisX,axisY,axisZ).
|
399 |
0df17fad
|
Leszek Koltunski
|
* @param center Coordinates of the Point we are rotating around.
|
400 |
568b29d8
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
401 |
e0a16874
|
Leszek Koltunski
|
*/
|
402 |
0df17fad
|
Leszek Koltunski
|
public long rotate(Data4D angleaxis, Data3D center)
|
403 |
568b29d8
|
Leszek Koltunski
|
{
|
404 |
0df17fad
|
Leszek Koltunski
|
return mM.add(EffectNames.ROTATE, angleaxis, center);
|
405 |
6a06a912
|
Leszek Koltunski
|
}
|
406 |
|
|
|
407 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
408 |
|
|
/**
|
409 |
568b29d8
|
Leszek Koltunski
|
* Rotates the Object by quaternion.
|
410 |
0df17fad
|
Leszek Koltunski
|
*
|
411 |
568b29d8
|
Leszek Koltunski
|
* @param quaternion The quaternion describing the rotation.
|
412 |
0df17fad
|
Leszek Koltunski
|
* @param center Coordinates of the Point we are rotating around.
|
413 |
568b29d8
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
414 |
6a06a912
|
Leszek Koltunski
|
*/
|
415 |
0df17fad
|
Leszek Koltunski
|
public long quaternion(Data4D quaternion, Data3D center )
|
416 |
568b29d8
|
Leszek Koltunski
|
{
|
417 |
0df17fad
|
Leszek Koltunski
|
return mM.add(EffectNames.QUATERNION,quaternion,center);
|
418 |
6a06a912
|
Leszek Koltunski
|
}
|
419 |
|
|
|
420 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
421 |
|
|
/**
|
422 |
568b29d8
|
Leszek Koltunski
|
* Shears the Object.
|
423 |
6a06a912
|
Leszek Koltunski
|
*
|
424 |
8c3cdec5
|
Leszek Koltunski
|
* @param shear The 3-tuple of shear factors. The first controls level
|
425 |
|
|
* of shearing in the X-axis, second - Y-axis and the third -
|
426 |
|
|
* Z-axis. Each is the tangens of the shear angle, i.e 0 -
|
427 |
|
|
* no shear, 1 - shear by 45 degrees (tan(45deg)=1) etc.
|
428 |
0df17fad
|
Leszek Koltunski
|
* @param center Center of shearing, i.e. the point which stays unmoved.
|
429 |
e0a16874
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
430 |
6a06a912
|
Leszek Koltunski
|
*/
|
431 |
0df17fad
|
Leszek Koltunski
|
public long shear(Data3D shear, Data3D center)
|
432 |
6a06a912
|
Leszek Koltunski
|
{
|
433 |
0df17fad
|
Leszek Koltunski
|
return mM.add(EffectNames.SHEAR, shear, center);
|
434 |
6a06a912
|
Leszek Koltunski
|
}
|
435 |
|
|
|
436 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
437 |
|
|
// Fragment-based effects
|
438 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
439 |
|
|
/**
|
440 |
e0a16874
|
Leszek Koltunski
|
* Makes a certain sub-region of the Object smoothly change all three of its RGB components.
|
441 |
6a06a912
|
Leszek Koltunski
|
*
|
442 |
2fce34f4
|
Leszek Koltunski
|
* @param blend 1-dimensional Data that returns the level of blend a given pixel will be
|
443 |
e4878781
|
Leszek Koltunski
|
* mixed with the next parameter 'color': pixel = (1-level)*pixel + level*color.
|
444 |
|
|
* Valid range: <0,1>
|
445 |
b1e91f2c
|
Leszek Koltunski
|
* @param color Color to mix. (1,0,0) is RED.
|
446 |
2fce34f4
|
Leszek Koltunski
|
* @param region Region this Effect is limited to.
|
447 |
|
|
* @param smooth If true, the level of 'blend' will smoothly fade out towards the edges of the region.
|
448 |
|
|
* @return ID of the effect added, or -1 if we failed to add one.
|
449 |
6a06a912
|
Leszek Koltunski
|
*/
|
450 |
8c893ffc
|
Leszek Koltunski
|
public long chroma(Data1D blend, Data3D color, Data4D region, boolean smooth)
|
451 |
6a06a912
|
Leszek Koltunski
|
{
|
452 |
2fce34f4
|
Leszek Koltunski
|
return mF.add( smooth? EffectNames.SMOOTH_CHROMA:EffectNames.CHROMA, blend, color, region);
|
453 |
6a06a912
|
Leszek Koltunski
|
}
|
454 |
|
|
|
455 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
456 |
|
|
/**
|
457 |
2fce34f4
|
Leszek Koltunski
|
* Makes the whole Object smoothly change all three of its RGB components.
|
458 |
|
|
*
|
459 |
|
|
* @param blend 1-dimensional Data that returns the level of blend a given pixel will be
|
460 |
e4878781
|
Leszek Koltunski
|
* mixed with the next parameter 'color': pixel = (1-level)*pixel + level*color.
|
461 |
|
|
* Valid range: <0,1>
|
462 |
b1e91f2c
|
Leszek Koltunski
|
* @param color Color to mix. (1,0,0) is RED.
|
463 |
2fce34f4
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
464 |
6a06a912
|
Leszek Koltunski
|
*/
|
465 |
8c893ffc
|
Leszek Koltunski
|
public long chroma(Data1D blend, Data3D color)
|
466 |
6a06a912
|
Leszek Koltunski
|
{
|
467 |
2fce34f4
|
Leszek Koltunski
|
return mF.add(EffectNames.CHROMA, blend, color);
|
468 |
6a06a912
|
Leszek Koltunski
|
}
|
469 |
|
|
|
470 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
471 |
|
|
/**
|
472 |
e0a16874
|
Leszek Koltunski
|
* Makes a certain sub-region of the Object smoothly change its transparency level.
|
473 |
6a06a912
|
Leszek Koltunski
|
*
|
474 |
2fce34f4
|
Leszek Koltunski
|
* @param alpha 1-dimensional Data that returns the level of transparency we want to have at any given
|
475 |
e4878781
|
Leszek Koltunski
|
* moment: pixel.a *= alpha.
|
476 |
|
|
* Valid range: <0,1>
|
477 |
d7bbef2f
|
Leszek Koltunski
|
* @param region Region this Effect is limited to.
|
478 |
2fce34f4
|
Leszek Koltunski
|
* @param smooth If true, the level of 'alpha' will smoothly fade out towards the edges of the region.
|
479 |
d7bbef2f
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
480 |
6a06a912
|
Leszek Koltunski
|
*/
|
481 |
2fce34f4
|
Leszek Koltunski
|
public long alpha(Data1D alpha, Data4D region, boolean smooth)
|
482 |
6a06a912
|
Leszek Koltunski
|
{
|
483 |
2fce34f4
|
Leszek Koltunski
|
return mF.add( smooth? EffectNames.SMOOTH_ALPHA:EffectNames.ALPHA, alpha, region);
|
484 |
6a06a912
|
Leszek Koltunski
|
}
|
485 |
|
|
|
486 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
487 |
|
|
/**
|
488 |
2fce34f4
|
Leszek Koltunski
|
* Makes the whole Object smoothly change its transparency level.
|
489 |
|
|
*
|
490 |
|
|
* @param alpha 1-dimensional Data that returns the level of transparency we want to have at any
|
491 |
e4878781
|
Leszek Koltunski
|
* given moment: pixel.a *= alpha.
|
492 |
|
|
* Valid range: <0,1>
|
493 |
2fce34f4
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
494 |
6a06a912
|
Leszek Koltunski
|
*/
|
495 |
2fce34f4
|
Leszek Koltunski
|
public long alpha(Data1D alpha)
|
496 |
6a06a912
|
Leszek Koltunski
|
{
|
497 |
2fce34f4
|
Leszek Koltunski
|
return mF.add(EffectNames.ALPHA, alpha);
|
498 |
6a06a912
|
Leszek Koltunski
|
}
|
499 |
|
|
|
500 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
501 |
|
|
/**
|
502 |
e0a16874
|
Leszek Koltunski
|
* Makes a certain sub-region of the Object smoothly change its brightness level.
|
503 |
6a06a912
|
Leszek Koltunski
|
*
|
504 |
2fce34f4
|
Leszek Koltunski
|
* @param brightness 1-dimensional Data that returns the level of brightness we want to have
|
505 |
e4878781
|
Leszek Koltunski
|
* at any given moment. Valid range: <0,infinity)
|
506 |
e0a16874
|
Leszek Koltunski
|
* @param region Region this Effect is limited to.
|
507 |
2fce34f4
|
Leszek Koltunski
|
* @param smooth If true, the level of 'brightness' will smoothly fade out towards the edges of the region.
|
508 |
e0a16874
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
509 |
6a06a912
|
Leszek Koltunski
|
*/
|
510 |
2fce34f4
|
Leszek Koltunski
|
public long brightness(Data1D brightness, Data4D region, boolean smooth)
|
511 |
6a06a912
|
Leszek Koltunski
|
{
|
512 |
2fce34f4
|
Leszek Koltunski
|
return mF.add( smooth ? EffectNames.SMOOTH_BRIGHTNESS: EffectNames.BRIGHTNESS, brightness, region);
|
513 |
6a06a912
|
Leszek Koltunski
|
}
|
514 |
|
|
|
515 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
516 |
|
|
/**
|
517 |
2fce34f4
|
Leszek Koltunski
|
* Makes the whole Object smoothly change its brightness level.
|
518 |
|
|
*
|
519 |
|
|
* @param brightness 1-dimensional Data that returns the level of brightness we want to have
|
520 |
e4878781
|
Leszek Koltunski
|
* at any given moment. Valid range: <0,infinity)
|
521 |
e0a16874
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
522 |
6a06a912
|
Leszek Koltunski
|
*/
|
523 |
2fce34f4
|
Leszek Koltunski
|
public long brightness(Data1D brightness)
|
524 |
6a06a912
|
Leszek Koltunski
|
{
|
525 |
2fce34f4
|
Leszek Koltunski
|
return mF.add(EffectNames.BRIGHTNESS, brightness);
|
526 |
6a06a912
|
Leszek Koltunski
|
}
|
527 |
|
|
|
528 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
529 |
|
|
/**
|
530 |
e0a16874
|
Leszek Koltunski
|
* Makes a certain sub-region of the Object smoothly change its contrast level.
|
531 |
6a06a912
|
Leszek Koltunski
|
*
|
532 |
2fce34f4
|
Leszek Koltunski
|
* @param contrast 1-dimensional Data that returns the level of contrast we want to have
|
533 |
e4878781
|
Leszek Koltunski
|
* at any given moment. Valid range: <0,infinity)
|
534 |
e0a16874
|
Leszek Koltunski
|
* @param region Region this Effect is limited to.
|
535 |
2fce34f4
|
Leszek Koltunski
|
* @param smooth If true, the level of 'contrast' will smoothly fade out towards the edges of the region.
|
536 |
e0a16874
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
537 |
6a06a912
|
Leszek Koltunski
|
*/
|
538 |
2fce34f4
|
Leszek Koltunski
|
public long contrast(Data1D contrast, Data4D region, boolean smooth)
|
539 |
6a06a912
|
Leszek Koltunski
|
{
|
540 |
2fce34f4
|
Leszek Koltunski
|
return mF.add( smooth ? EffectNames.SMOOTH_CONTRAST:EffectNames.CONTRAST, contrast, region);
|
541 |
6a06a912
|
Leszek Koltunski
|
}
|
542 |
|
|
|
543 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
544 |
|
|
/**
|
545 |
2fce34f4
|
Leszek Koltunski
|
* Makes the whole Object smoothly change its contrast level.
|
546 |
|
|
*
|
547 |
|
|
* @param contrast 1-dimensional Data that returns the level of contrast we want to have
|
548 |
e4878781
|
Leszek Koltunski
|
* at any given moment. Valid range: <0,infinity)
|
549 |
e0a16874
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
550 |
6a06a912
|
Leszek Koltunski
|
*/
|
551 |
2fce34f4
|
Leszek Koltunski
|
public long contrast(Data1D contrast)
|
552 |
6a06a912
|
Leszek Koltunski
|
{
|
553 |
2fce34f4
|
Leszek Koltunski
|
return mF.add(EffectNames.CONTRAST, contrast);
|
554 |
6a06a912
|
Leszek Koltunski
|
}
|
555 |
|
|
|
556 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
557 |
|
|
/**
|
558 |
e0a16874
|
Leszek Koltunski
|
* Makes a certain sub-region of the Object smoothly change its saturation level.
|
559 |
6a06a912
|
Leszek Koltunski
|
*
|
560 |
2fce34f4
|
Leszek Koltunski
|
* @param saturation 1-dimensional Data that returns the level of saturation we want to have
|
561 |
e4878781
|
Leszek Koltunski
|
* at any given moment. Valid range: <0,infinity)
|
562 |
e0a16874
|
Leszek Koltunski
|
* @param region Region this Effect is limited to.
|
563 |
2fce34f4
|
Leszek Koltunski
|
* @param smooth If true, the level of 'saturation' will smoothly fade out towards the edges of the region.
|
564 |
e0a16874
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
565 |
6a06a912
|
Leszek Koltunski
|
*/
|
566 |
2fce34f4
|
Leszek Koltunski
|
public long saturation(Data1D saturation, Data4D region, boolean smooth)
|
567 |
6a06a912
|
Leszek Koltunski
|
{
|
568 |
2fce34f4
|
Leszek Koltunski
|
return mF.add( smooth ? EffectNames.SMOOTH_SATURATION:EffectNames.SATURATION, saturation, region);
|
569 |
6a06a912
|
Leszek Koltunski
|
}
|
570 |
|
|
|
571 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
572 |
|
|
/**
|
573 |
2fce34f4
|
Leszek Koltunski
|
* Makes the whole Object smoothly change its saturation level.
|
574 |
|
|
*
|
575 |
|
|
* @param saturation 1-dimensional Data that returns the level of saturation we want to have
|
576 |
e4878781
|
Leszek Koltunski
|
* at any given moment. Valid range: <0,infinity)
|
577 |
e0a16874
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
578 |
6a06a912
|
Leszek Koltunski
|
*/
|
579 |
2fce34f4
|
Leszek Koltunski
|
public long saturation(Data1D saturation)
|
580 |
6a06a912
|
Leszek Koltunski
|
{
|
581 |
2fce34f4
|
Leszek Koltunski
|
return mF.add(EffectNames.SATURATION, saturation);
|
582 |
6a06a912
|
Leszek Koltunski
|
}
|
583 |
|
|
|
584 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
585 |
|
|
// Vertex-based effects
|
586 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
587 |
|
|
/**
|
588 |
e0a16874
|
Leszek Koltunski
|
* Distort a (possibly changing in time) part of the Object by a (possibly changing in time) vector of force.
|
589 |
f2fe7e28
|
Leszek Koltunski
|
*
|
590 |
|
|
* @param vector 3-dimensional Vector which represents the force the Center of the Effect is
|
591 |
|
|
* currently being dragged with.
|
592 |
fa6c352d
|
Leszek Koltunski
|
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
|
593 |
f2fe7e28
|
Leszek Koltunski
|
* @param region Region that masks the Effect.
|
594 |
|
|
* @return ID of the effect added, or -1 if we failed to add one.
|
595 |
6a06a912
|
Leszek Koltunski
|
*/
|
596 |
fa6c352d
|
Leszek Koltunski
|
public long distort(Data3D vector, Data3D center, Data4D region)
|
597 |
6a06a912
|
Leszek Koltunski
|
{
|
598 |
f2fe7e28
|
Leszek Koltunski
|
return mV.add(EffectNames.DISTORT, vector, center, region);
|
599 |
6a06a912
|
Leszek Koltunski
|
}
|
600 |
|
|
|
601 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
602 |
|
|
/**
|
603 |
e0a16874
|
Leszek Koltunski
|
* Distort the whole Object by a (possibly changing in time) vector of force.
|
604 |
f2fe7e28
|
Leszek Koltunski
|
*
|
605 |
|
|
* @param vector 3-dimensional Vector which represents the force the Center of the Effect is
|
606 |
|
|
* currently being dragged with.
|
607 |
fa6c352d
|
Leszek Koltunski
|
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
|
608 |
e0a16874
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
609 |
6a06a912
|
Leszek Koltunski
|
*/
|
610 |
fa6c352d
|
Leszek Koltunski
|
public long distort(Data3D vector, Data3D center)
|
611 |
d425545a
|
Leszek Koltunski
|
{
|
612 |
02ef26bc
|
Leszek Koltunski
|
return mV.add(EffectNames.DISTORT, vector, center, null);
|
613 |
d425545a
|
Leszek Koltunski
|
}
|
614 |
6a06a912
|
Leszek Koltunski
|
|
615 |
6ebdbbf1
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
616 |
|
|
/**
|
617 |
|
|
* Deform the shape of the whole Object with a (possibly changing in time) vector of force applied to
|
618 |
|
|
* a (possibly changing in time) point on the Object.
|
619 |
|
|
*
|
620 |
|
|
* @param vector Vector of force that deforms the shape of the whole Object.
|
621 |
|
|
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
|
622 |
|
|
* @param region Region that masks the Effect.
|
623 |
|
|
* @return ID of the effect added, or -1 if we failed to add one.
|
624 |
|
|
*/
|
625 |
|
|
public long deform(Data3D vector, Data3D center, Data4D region)
|
626 |
|
|
{
|
627 |
|
|
return mV.add(EffectNames.DEFORM, vector, center, region);
|
628 |
|
|
}
|
629 |
|
|
|
630 |
6a06a912
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
631 |
|
|
/**
|
632 |
e0a16874
|
Leszek Koltunski
|
* Deform the shape of the whole Object with a (possibly changing in time) vector of force applied to
|
633 |
9351ad55
|
Leszek Koltunski
|
* a (possibly changing in time) point on the Object.
|
634 |
6a06a912
|
Leszek Koltunski
|
*
|
635 |
f2fe7e28
|
Leszek Koltunski
|
* @param vector Vector of force that deforms the shape of the whole Object.
|
636 |
fa6c352d
|
Leszek Koltunski
|
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
|
637 |
e0a16874
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
638 |
6a06a912
|
Leszek Koltunski
|
*/
|
639 |
fa6c352d
|
Leszek Koltunski
|
public long deform(Data3D vector, Data3D center)
|
640 |
6a06a912
|
Leszek Koltunski
|
{
|
641 |
02ef26bc
|
Leszek Koltunski
|
return mV.add(EffectNames.DEFORM, vector, center, null);
|
642 |
6a06a912
|
Leszek Koltunski
|
}
|
643 |
|
|
|
644 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
645 |
|
|
/**
|
646 |
f2fe7e28
|
Leszek Koltunski
|
* Pull all points around the center of the Effect towards the center (if degree>=1) or push them
|
647 |
6a06a912
|
Leszek Koltunski
|
* away from the center (degree<=1)
|
648 |
f2fe7e28
|
Leszek Koltunski
|
*
|
649 |
|
|
* @param sink The current degree of the Effect.
|
650 |
fa6c352d
|
Leszek Koltunski
|
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
|
651 |
f2fe7e28
|
Leszek Koltunski
|
* @param region Region that masks the Effect.
|
652 |
|
|
* @return ID of the effect added, or -1 if we failed to add one.
|
653 |
6a06a912
|
Leszek Koltunski
|
*/
|
654 |
fa6c352d
|
Leszek Koltunski
|
public long sink(Data1D sink, Data3D center, Data4D region)
|
655 |
6a06a912
|
Leszek Koltunski
|
{
|
656 |
f2fe7e28
|
Leszek Koltunski
|
return mV.add(EffectNames.SINK, sink, center, region);
|
657 |
6a06a912
|
Leszek Koltunski
|
}
|
658 |
|
|
|
659 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
660 |
|
|
/**
|
661 |
f2fe7e28
|
Leszek Koltunski
|
* Pull all points around the center of the Effect towards the center (if degree>=1) or push them
|
662 |
|
|
* away from the center (degree<=1)
|
663 |
|
|
*
|
664 |
|
|
* @param sink The current degree of the Effect.
|
665 |
fa6c352d
|
Leszek Koltunski
|
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
|
666 |
f2fe7e28
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
667 |
6a06a912
|
Leszek Koltunski
|
*/
|
668 |
fa6c352d
|
Leszek Koltunski
|
public long sink(Data1D sink, Data3D center)
|
669 |
d425545a
|
Leszek Koltunski
|
{
|
670 |
|
|
return mV.add(EffectNames.SINK, sink, center);
|
671 |
|
|
}
|
672 |
6a06a912
|
Leszek Koltunski
|
|
673 |
82ee855a
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
674 |
|
|
/**
|
675 |
|
|
* Pull all points around the center of the Effect towards a line passing through the center
|
676 |
|
|
* (that's if degree>=1) or push them away from the line (degree<=1)
|
677 |
|
|
*
|
678 |
|
|
* @param pinch The current degree of the Effect + angle the line forms with X-axis
|
679 |
|
|
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
|
680 |
|
|
* @param region Region that masks the Effect.
|
681 |
|
|
* @return ID of the effect added, or -1 if we failed to add one.
|
682 |
|
|
*/
|
683 |
|
|
public long pinch(Data2D pinch, Data3D center, Data4D region)
|
684 |
|
|
{
|
685 |
|
|
return mV.add(EffectNames.PINCH, pinch, center, region);
|
686 |
|
|
}
|
687 |
|
|
|
688 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
689 |
|
|
/**
|
690 |
|
|
* Pull all points around the center of the Effect towards a line passing through the center
|
691 |
|
|
* (that's if degree>=1) or push them away from the line (degree<=1)
|
692 |
|
|
*
|
693 |
|
|
* @param pinch The current degree of the Effect + angle the line forms with X-axis
|
694 |
|
|
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
|
695 |
|
|
* @return ID of the effect added, or -1 if we failed to add one.
|
696 |
|
|
*/
|
697 |
|
|
public long pinch(Data2D pinch, Data3D center)
|
698 |
|
|
{
|
699 |
|
|
return mV.add(EffectNames.PINCH, pinch, center);
|
700 |
|
|
}
|
701 |
|
|
|
702 |
6a06a912
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
703 |
|
|
/**
|
704 |
f2fe7e28
|
Leszek Koltunski
|
* Rotate part of the Object around the Center of the Effect by a certain angle.
|
705 |
|
|
*
|
706 |
4fde55a0
|
Leszek Koltunski
|
* @param swirl The angle of Swirl (in degrees). Positive values swirl clockwise.
|
707 |
fa6c352d
|
Leszek Koltunski
|
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
|
708 |
f2fe7e28
|
Leszek Koltunski
|
* @param region Region that masks the Effect.
|
709 |
|
|
* @return ID of the effect added, or -1 if we failed to add one.
|
710 |
6a06a912
|
Leszek Koltunski
|
*/
|
711 |
fa6c352d
|
Leszek Koltunski
|
public long swirl(Data1D swirl, Data3D center, Data4D region)
|
712 |
6a06a912
|
Leszek Koltunski
|
{
|
713 |
f2fe7e28
|
Leszek Koltunski
|
return mV.add(EffectNames.SWIRL, swirl, center, region);
|
714 |
6a06a912
|
Leszek Koltunski
|
}
|
715 |
|
|
|
716 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
717 |
|
|
/**
|
718 |
f2fe7e28
|
Leszek Koltunski
|
* Rotate the whole Object around the Center of the Effect by a certain angle.
|
719 |
|
|
*
|
720 |
4fde55a0
|
Leszek Koltunski
|
* @param swirl The angle of Swirl (in degrees). Positive values swirl clockwise.
|
721 |
fa6c352d
|
Leszek Koltunski
|
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
|
722 |
f2fe7e28
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
723 |
6a06a912
|
Leszek Koltunski
|
*/
|
724 |
fa6c352d
|
Leszek Koltunski
|
public long swirl(Data1D swirl, Data3D center)
|
725 |
d425545a
|
Leszek Koltunski
|
{
|
726 |
|
|
return mV.add(EffectNames.SWIRL, swirl, center);
|
727 |
|
|
}
|
728 |
4fde55a0
|
Leszek Koltunski
|
|
729 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
730 |
|
|
/**
|
731 |
|
|
* Directional, sinusoidal wave effect.
|
732 |
|
|
*
|
733 |
350cc2f5
|
Leszek Koltunski
|
* @param wave A 5-dimensional data structure describing the wave: first member is the amplitude,
|
734 |
ea16dc89
|
Leszek Koltunski
|
* second is the wave length, third is the phase (i.e. when phase = PI/2, the sine
|
735 |
350cc2f5
|
Leszek Koltunski
|
* wave at the center does not start from sin(0), but from sin(PI/2) ) and the next two
|
736 |
|
|
* describe the 'direction' of the wave.
|
737 |
3695d6fa
|
Leszek Koltunski
|
* <p>
|
738 |
d0c902b8
|
Leszek Koltunski
|
* Wave direction is defined to be a 3D vector of length 1. To define such vectors, we
|
739 |
|
|
* need 2 floats: thus the third member is the angle Alpha (in degrees) which the vector
|
740 |
|
|
* forms with the XY-plane, and the fourth is the angle Beta (again in degrees) which
|
741 |
|
|
* the projection of the vector to the XY-plane forms with the Y-axis (counterclockwise).
|
742 |
3695d6fa
|
Leszek Koltunski
|
* <p>
|
743 |
|
|
* <p>
|
744 |
d0c902b8
|
Leszek Koltunski
|
* Example1: if Alpha = 90, Beta = 90, (then V=(0,0,1) ) and the wave acts 'vertically'
|
745 |
|
|
* in the X-direction, i.e. cross-sections of the resulting surface with the XZ-plane
|
746 |
|
|
* will be sine shapes.
|
747 |
3695d6fa
|
Leszek Koltunski
|
* <p>
|
748 |
d0c902b8
|
Leszek Koltunski
|
* Example2: if Alpha = 90, Beta = 0, the again V=(0,0,1) and the wave is 'vertical',
|
749 |
|
|
* but this time it waves in the Y-direction, i.e. cross sections of the surface and the
|
750 |
|
|
* YZ-plane with be sine shapes.
|
751 |
3695d6fa
|
Leszek Koltunski
|
* <p>
|
752 |
d0c902b8
|
Leszek Koltunski
|
* Example3: if Alpha = 0 and Beta = 45, then V=(sqrt(2)/2, -sqrt(2)/2, 0) and the wave
|
753 |
350cc2f5
|
Leszek Koltunski
|
* is entirely 'horizontal' and moves point (x,y,0) in direction V by whatever is the
|
754 |
|
|
* value if sin at this point.
|
755 |
fa6c352d
|
Leszek Koltunski
|
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
|
756 |
4fde55a0
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
757 |
|
|
*/
|
758 |
fa6c352d
|
Leszek Koltunski
|
public long wave(Data5D wave, Data3D center)
|
759 |
4fde55a0
|
Leszek Koltunski
|
{
|
760 |
02ef26bc
|
Leszek Koltunski
|
return mV.add(EffectNames.WAVE, wave, center, null);
|
761 |
4fde55a0
|
Leszek Koltunski
|
}
|
762 |
|
|
|
763 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
764 |
|
|
/**
|
765 |
|
|
* Directional, sinusoidal wave effect.
|
766 |
|
|
*
|
767 |
3ef3364d
|
Leszek Koltunski
|
* @param wave see {@link DistortedEffectQueues#wave(Data5D,Data3D)}
|
768 |
fa6c352d
|
Leszek Koltunski
|
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
|
769 |
4fde55a0
|
Leszek Koltunski
|
* @param region Region that masks the Effect.
|
770 |
|
|
* @return ID of the effect added, or -1 if we failed to add one.
|
771 |
|
|
*/
|
772 |
fa6c352d
|
Leszek Koltunski
|
public long wave(Data5D wave, Data3D center, Data4D region)
|
773 |
4fde55a0
|
Leszek Koltunski
|
{
|
774 |
|
|
return mV.add(EffectNames.WAVE, wave, center, region);
|
775 |
|
|
}
|
776 |
f2fe7e28
|
Leszek Koltunski
|
}
|