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Latest revisions

# Date Author Comment
1942537e 12/14/2016 04:52 PM Leszek Koltunski

Major restructuring with DistortedTexture. One now is able to create Textures anywhere, even from a thread which does not hold the OpenGL context. Same for DistortedFramebuffers.

46e25345 12/14/2016 12:27 AM Leszek Koltunski

Minor.

3ef3364d 12/14/2016 12:10 AM Leszek Koltunski

Hide the 'depth' of a DistortedTexture inside the library, so users do not get exposed to this weirdness.

3f3bf7dc 12/13/2016 06:01 PM Leszek Koltunski

Minor

d558d9bd 12/13/2016 01:33 PM Leszek Koltunski

Minor improvements in DistortedTexture.

e6ab30eb 12/13/2016 12:42 PM Leszek Koltunski

Complete the split DistortedObject -> (DistortedTexture,DistortedEffectQueue)

4e2382f3 12/12/2016 11:47 PM Leszek Koltunski

Beginnings of split of DistortedObject into two separate classes: DistortedEffectQueues and DistortedTexture.

Still does not compile, but pushing already.

b455eb48 12/12/2016 09:14 PM Leszek Koltunski

Rename various classes; fix a bug in Around the World.

881652a7 12/12/2016 05:37 PM Leszek Koltunski

Some fixes for the recent API change

a56bc359 12/12/2016 04:47 PM Leszek Koltunski

Major change in API: separate the GRID from DistortedObject; completely remove classes derived from DistortedObject.

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