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Revision 246d021c

Added by Leszek Koltunski over 4 years ago

1) rename DistortedTexture's setColor to setColorARGB
2) fix the Wiind app to take into account paused time
3) fix the Dynamic so that if a single Dynamic is used more than once (in more than one effect) than it doesn't get adjusted for paused time multiple times.

View differences:

src/main/java/org/distorted/library/main/DistortedTexture.java
148 148
 *
149 149
 * @param argb The color to paint the Texture with.
150 150
 */
151
  public void setColor(int argb)
151
  public void setColorARGB(int argb)
152 152
    {
153 153
    Paint paint = new Paint();
154 154
    paint.setColor(argb);
src/main/java/org/distorted/library/type/Dynamic.java
158 158
  private static final int NUM_NOISE = 5; // used iff mNoise>0.0. Number of intermediary points between each pair of adjacent vectors
159 159
                                          // where we randomize noise factors to make the way between the two vectors not so smooth.
160 160
  private long mStartTime;
161
  private long mCorrectedTime;
161 162
  private static long mPausedTime;
162 163

  
163 164
///////////////////////////////////////////////////////////////////////////////////////////////////
......
185 186
    mAccessType= ACCESS_TYPE_RANDOM;
186 187
    mConvexity = 1.0f;
187 188
    mStartTime = 0;
189
    mCorrectedTime = 0;
188 190

  
189 191
    baseV      = new float[mDimension][mDimension];
190 192
    buf        = new float[mDimension];
......
693 695

  
694 696
    long diff = time-mPausedTime;
695 697

  
696
    if( mStartTime<mPausedTime && diff>=0 && diff<=step )
698
    if( mStartTime<mPausedTime && mCorrectedTime<mPausedTime && diff>=0 && diff<=step )
697 699
      {
700
      mCorrectedTime = mPausedTime;
698 701
      mStartTime += diff;
699 702
      step -= diff;
700 703
      }

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