libraryexamples
Progress with a more generic 'preprocess' stage of Postprocessing Effects.
Hide the FBO_QUEUE thing inside the library. The queue is running internally now, without public setAsOutputFBO() thing (simplifies writing postprocess effects)
Simplify Main OIT shader.
Fix the fact that back-facing surfaces were invisible.
Largely fix the non-postprocessed OIT. Still, one problem remains: back-facing surfaces seem to disappear (visible in 'Cubes')
Progress with non-postprocessed OIT.
Status: compiles, but fails to work on both Adreno and Mali. Crashes the app (Adreno) or the whole system (Mali)
Update the 'main' shaders for OIT.
Start merging master and OIT.
OIT: fixes for Mali: fix a broken loop in the oitRender fragment shader that resulted in flashing.
OIT: fix for 'out of memory' crash on Mali GPUs.
~The thing still does not fully work there - there are still strange flashes in apps that innvolve OIT, for example in 'Triblur'.
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