libraryexamples
Turn the vName, vEffAnd and vEffEqu integer array uniforms into a one ivec4.The point: ivec4s are always packed tightly in UBOs (which is going to be the next step)
Simplify AssociationUniformBlock
Bugfix.
Introducing UBO to Effect Queues: step 1.
Introduce an UBO to the vertex shader holding info about mesh effect associations.
Fix normals in case of MatrixEffectScale / Shear.Fix displaying the normal vector.
Update Myanmar flag.
Progress making it possible to apply Vertex Effects only to some Components of a Mesh.
1) Cube: convert it to the latest library. Main difference: objects are rendered better, individual cubits have rounded corners.2) Examples: some adjustments to MeshJoin & Predeform3) Library: fix a bug in main_vertex_shader's 'degree' function, which didn't work proprely in case of a vertex which was exactly at the center (i.e. vector PS was zero)
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