libraryexamples
RubikControl: fixes; progress.
Make Dynamic's resetToBegin() done on the next frame.This is necessary if we want to reset many Dynamics at one go and have all of them start synchronized.Otherwise it can happen that when we reset, we do it when some objects which the Dynamics belong to are already rendered and others are not, and then some of the Dynamics will be delayed by one frame which is visible already.
Progress with RubikControl - sub-stages 1 and 2 of the 'whole' stage finished.
Actually reset Node's mLastTime back to 0 each time we attach it somewhere.
Move the information when was a EffectQueue last time evaluated from the EffectQueues all the way up to the Node which contains them.The point: we need to reset this time back to 0 every time we attach the Node (and thus start evaluating the Queues inside)
Only switch on 'BuggyUBOs' on Adreno 308 driver versions 331 and 415.
Calibration of the previous workaround.
Workaround for the fact that one some devices (for example the LG K30's V@415 driver on the Adreno 308) the Glow halo wasn't visible.
MeshBase's 'MAX_NUM_COMPONENTS' is not a constant - rename!
Correct an crash when trying to run a program with no vertex effects.
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