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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski //
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// //
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// This file is part of Distorted. //
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// //
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// Distorted is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Distorted is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Distorted. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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Leszek Koltunski
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package org.distorted.library.main;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.HashMap;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Class which represents a Node in a Tree of (InputSurface,Mesh,Effects) triplets.
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leszek
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* <p>
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* Having organized such sets into a Tree, we can then render any Node to any OutputSurface.
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* That recursively renders the set held in the Node and all its children.
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* <p>
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* The class takes special care to only render identical sub-trees once. Each Node holds a reference
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* to sub-class 'NodeData'. Two identical sub-trees attached at different points of the main tree
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* will point to the same NodeData; only the first of this is rendered (mData.numRender!).
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*/
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public class DistortedNode implements DistortedMaster.Slave
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{
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private static final int ATTACH = 0;
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private static final int DETACH = 1;
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private static final int DETALL = 2;
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private static final int SORT = 3;
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private ArrayList<DistortedNode> mChildren;
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private int[] mNumChildren; // ==mChildren.length(), but we only create mChildren if the first one gets added
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private class Job
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{
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int type;
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DistortedNode node;
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Job(int t, DistortedNode n)
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{
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type = t;
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node = n;
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}
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}
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private ArrayList<Job> mJobs = new ArrayList<>();
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private static HashMap<ArrayList<Long>,NodeData> mMapNodeID = new HashMap<>();
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private static long mNextNodeID =0;
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private DistortedNode mParent;
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private DistortedOutputSurface mSurfaceParent;
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private MeshObject mMesh;
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private DistortedEffects mEffects;
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private DistortedInputSurface mSurface;
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private DistortedRenderState mState;
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private NodeData mData;
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private int mFboW, mFboH, mFboDepthStencil;
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private class NodeData
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{
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long ID;
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int numPointingNodes;
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long currTime;
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ArrayList<Long> key;
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DistortedFramebuffer mFBO;
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NodeData(long id, ArrayList<Long> k)
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{
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ID = id;
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key = k;
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numPointingNodes= 1;
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currTime =-1;
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mFBO = null;
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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static synchronized void onPause()
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{
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NodeData data;
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for (HashMap.Entry<ArrayList<Long>,NodeData> entry : mMapNodeID.entrySet())
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{
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data = entry.getValue();
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if( data.mFBO != null )
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{
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data.mFBO.markForDeletion();
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data.mFBO = null;
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}
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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static synchronized void onDestroy()
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{
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mNextNodeID = 0;
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mMapNodeID.clear();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private ArrayList<Long> generateIDList()
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{
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ArrayList<Long> ret = new ArrayList<>();
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if( mNumChildren[0]==0 )
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{
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// add a negative number so this leaf never gets confused with a internal node
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// with a single child that happens to have ID identical to some leaf's Effects ID.
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ret.add(-mEffects.getID());
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}
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else
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{
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DistortedNode node;
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for(int i=0; i<mNumChildren[0]; i++)
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{
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node = mChildren.get(i);
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ret.add(node.mData.ID);
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}
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// A bit questionable decision here - we are sorting the children IDs, which means
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// that order in which we draw the children is going to be undefined (well, this is not
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// strictly speaking true - when rendering, if no postprocessing and isomorphism are
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// involved, we *DO* render the children in order they were added; if however there
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// are two internal nodes with the same list of identical children, just added in a
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// different order each time, then we consider them isomorphic, i.e. identical and only
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// render the first one. If then two children of such 'pseudo-isomorphic' nodes are at
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// exactly the same Z-height this might result in some unexpected sights).
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//
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// Reason: with the children being sorted by postprocessing buckets, the order is
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// undefined anyway (although only when postprocessing is applied).
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//
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// See the consequences in the 'Olympic' app - remove a few leaves and add them back in
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// different order. You will see the number of renders go back to the original 14.
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Collections.sort(ret);
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}
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ret.add( 0, mSurface.getID() );
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return ret;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Debug - print all the Node IDs
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@SuppressWarnings("unused")
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void debug(int depth)
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{
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String tmp="";
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int i;
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for(i=0; i<depth; i++) tmp +=" ";
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tmp += ("NodeID="+mData.ID+" nodes pointing: "+mData.numPointingNodes+" surfaceID="+
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mSurface.getID()+" FBO="+(mData.mFBO==null ? "null":mData.mFBO.getID()))+
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" parent sID="+(mParent==null ? "null": (mParent.mSurface.getID()));
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android.util.Log.e("NODE", tmp);
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for(i=0; i<mNumChildren[0]; i++)
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mChildren.get(i).debug(depth+1);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Debug - print contents of the HashMap
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@SuppressWarnings("unused")
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static void debugMap()
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{
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NodeData tmp;
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for(ArrayList<Long> key: mMapNodeID.keySet())
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{
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tmp = mMapNodeID.get(key);
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android.util.Log.e("NODE", "NodeID: "+tmp.ID+" <-- "+key);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// tree isomorphism algorithm
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private void adjustIsomorphism()
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{
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ArrayList<Long> newList = generateIDList();
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NodeData newData = mMapNodeID.get(newList);
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if( newData!=null )
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{
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newData.numPointingNodes++;
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}
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else
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{
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newData = new NodeData(++mNextNodeID,newList);
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mMapNodeID.put(newList,newData);
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}
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boolean deleteOldFBO = false;
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boolean createNewFBO = false;
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if( --mData.numPointingNodes==0 )
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{
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mMapNodeID.remove(mData.key);
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if( mData.mFBO!=null ) deleteOldFBO=true;
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}
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if( mNumChildren[0]>0 && newData.mFBO==null )
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{
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createNewFBO = true;
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}
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if( mNumChildren[0]==0 && newData.mFBO!=null )
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{
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newData.mFBO.markForDeletion();
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android.util.Log.d("NODE", "ERROR!! this NodeData cannot possibly contain a non-null FBO!! "+newData.mFBO.getID() );
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newData.mFBO = null;
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}
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if( deleteOldFBO && createNewFBO )
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{
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newData.mFBO = mData.mFBO; // just copy over
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//android.util.Log.d("NODE", "copying over FBOs "+mData.mFBO.getID() );
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}
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else if( deleteOldFBO )
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{
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mData.mFBO.markForDeletion();
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//android.util.Log.d("NODE", "deleting old FBO "+mData.mFBO.getID() );
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mData.mFBO = null;
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}
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else if( createNewFBO )
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{
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int width = mFboW <= 0 ? mSurface.getWidth() : mFboW;
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int height = mFboH <= 0 ? mSurface.getHeight() : mFboH;
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newData.mFBO = new DistortedFramebuffer(1,mFboDepthStencil, DistortedSurface.TYPE_TREE, width, height);
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//android.util.Log.d("NODE", "creating new FBO "+newData.mFBO.getID() );
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}
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mData = newData;
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if( mParent!=null ) mParent.adjustIsomorphism();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int markStencilAndDepth(long currTime, DistortedOutputSurface surface, EffectQueuePostprocess queue)
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| 260 |
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{
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| 261 |
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DistortedInputSurface input = mNumChildren[0]==0 ? mSurface : mData.mFBO;
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if( input.setAsInput() )
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{
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surface.setAsOutput();
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| 266 |
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DistortedRenderState.setUpStencilMark();
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| 267 |
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mEffects.drawPriv(mSurface.getWidth() /2.0f, mSurface.getHeight()/2.0f, mMesh, surface, currTime, queue.getHalo()*surface.mMipmap);
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| 268 |
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DistortedRenderState.unsetUpStencilMark();
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Leszek Koltunski
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return 1;
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}
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return 0;
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}
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| 274 |
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// return the total number of render calls issued
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| 277 |
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int draw(long currTime, DistortedOutputSurface surface)
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| 279 |
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{
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| 280 |
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DistortedInputSurface input = mNumChildren[0]==0 ? mSurface : mData.mFBO;
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| 281 |
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| 282 |
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if( input.setAsInput() )
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| 283 |
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{
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| 284 |
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surface.setAsOutput(currTime);
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| 285 |
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mState.apply();
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| 286 |
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Leszek Koltunski
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mEffects.drawPriv(mSurface.getWidth()/2.0f, mSurface.getHeight()/2.0f, mMesh, surface, currTime, 0);
|
| 287 |
39086ebb
|
leszek
|
return 1;
|
| 288 |
|
|
}
|
| 289 |
|
|
|
| 290 |
|
|
return 0;
|
| 291 |
|
|
}
|
| 292 |
|
|
|
| 293 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 294 |
|
|
// return the total number of render calls issued
|
| 295 |
|
|
|
| 296 |
|
|
int renderRecursive(long currTime)
|
| 297 |
|
|
{
|
| 298 |
|
|
int numRenders = 0;
|
| 299 |
|
|
|
| 300 |
|
|
if( mNumChildren[0]>0 && mData.currTime!=currTime )
|
| 301 |
|
|
{
|
| 302 |
|
|
mData.currTime = currTime;
|
| 303 |
|
|
|
| 304 |
|
|
for (int i=0; i<mNumChildren[0]; i++)
|
| 305 |
|
|
{
|
| 306 |
|
|
numRenders += mChildren.get(i).renderRecursive(currTime);
|
| 307 |
|
|
}
|
| 308 |
|
|
|
| 309 |
0c303a2c
|
Leszek Koltunski
|
if( mData.mFBO==null )
|
| 310 |
|
|
{
|
| 311 |
23eecbd9
|
Leszek Koltunski
|
int width = mFboW <= 0 ? mSurface.getWidth() : mFboW;
|
| 312 |
|
|
int height = mFboH <= 0 ? mSurface.getHeight() : mFboH;
|
| 313 |
9ed80185
|
Leszek Koltunski
|
mData.mFBO = new DistortedFramebuffer(1,mFboDepthStencil, DistortedSurface.TYPE_TREE, width, height);
|
| 314 |
0c303a2c
|
Leszek Koltunski
|
}
|
| 315 |
|
|
|
| 316 |
95c441a2
|
leszek
|
mData.mFBO.setAsOutput(currTime);
|
| 317 |
39086ebb
|
leszek
|
|
| 318 |
|
|
if( mSurface.setAsInput() )
|
| 319 |
|
|
{
|
| 320 |
|
|
numRenders++;
|
| 321 |
|
|
DistortedEffects.blitPriv(mData.mFBO);
|
| 322 |
|
|
}
|
| 323 |
|
|
|
| 324 |
b2939df4
|
Leszek Koltunski
|
numRenders += mData.mFBO.renderChildren(currTime,mNumChildren[0],mChildren);
|
| 325 |
39086ebb
|
leszek
|
}
|
| 326 |
|
|
|
| 327 |
|
|
return numRenders;
|
| 328 |
|
|
}
|
| 329 |
|
|
|
| 330 |
be60d4ff
|
leszek
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 331 |
|
|
|
| 332 |
|
|
void setSurfaceParent(DistortedOutputSurface dep)
|
| 333 |
|
|
{
|
| 334 |
|
|
mSurfaceParent = dep;
|
| 335 |
|
|
mParent = null;
|
| 336 |
|
|
}
|
| 337 |
|
|
|
| 338 |
26a4e5f6
|
leszek
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 339 |
|
|
|
| 340 |
|
|
void sort()
|
| 341 |
|
|
{
|
| 342 |
|
|
if( mParent!=null )
|
| 343 |
|
|
{
|
| 344 |
|
|
mParent.mChildren.remove(this);
|
| 345 |
|
|
DistortedMaster.addSorted(mParent.mChildren,this);
|
| 346 |
|
|
}
|
| 347 |
|
|
else if( mSurfaceParent!=null )
|
| 348 |
|
|
{
|
| 349 |
|
|
ArrayList<DistortedNode> children = mSurfaceParent.getChildren();
|
| 350 |
|
|
children.remove(this);
|
| 351 |
|
|
DistortedMaster.addSorted(children,this);
|
| 352 |
|
|
}
|
| 353 |
|
|
}
|
| 354 |
|
|
|
| 355 |
70b6a155
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 356 |
|
|
/**
|
| 357 |
|
|
* Not part of the Public API.
|
| 358 |
|
|
*
|
| 359 |
|
|
* @y.exclude
|
| 360 |
|
|
*/
|
| 361 |
|
|
public EffectQueuePostprocess getPostprocessQueue()
|
| 362 |
|
|
{
|
| 363 |
|
|
return mEffects.getPostprocess();
|
| 364 |
|
|
}
|
| 365 |
|
|
|
| 366 |
6a06a912
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 367 |
|
|
// PUBLIC API
|
| 368 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 369 |
|
|
/**
|
| 370 |
a09ada4c
|
Leszek Koltunski
|
* Constructs new Node.
|
| 371 |
6a06a912
|
Leszek Koltunski
|
*
|
| 372 |
c5369f1b
|
leszek
|
* @param surface InputSurface to put into the new Node.
|
| 373 |
07d8ef09
|
Leszek Koltunski
|
* @param effects DistortedEffects to put into the new Node.
|
| 374 |
05403bba
|
Leszek Koltunski
|
* @param mesh MeshObject to put into the new Node.
|
| 375 |
6a06a912
|
Leszek Koltunski
|
*/
|
| 376 |
a09ada4c
|
Leszek Koltunski
|
public DistortedNode(DistortedInputSurface surface, DistortedEffects effects, MeshObject mesh)
|
| 377 |
6a06a912
|
Leszek Koltunski
|
{
|
| 378 |
c5369f1b
|
leszek
|
mSurface = surface;
|
| 379 |
8ca9f899
|
Leszek Koltunski
|
mEffects = effects;
|
| 380 |
|
|
mMesh = mesh;
|
| 381 |
c834348d
|
leszek
|
mState = new DistortedRenderState();
|
| 382 |
8ca9f899
|
Leszek Koltunski
|
mChildren = null;
|
| 383 |
|
|
mNumChildren = new int[1];
|
| 384 |
|
|
mNumChildren[0]= 0;
|
| 385 |
f28fffc2
|
Leszek Koltunski
|
mParent = null;
|
| 386 |
be60d4ff
|
leszek
|
mSurfaceParent = null;
|
| 387 |
f28fffc2
|
Leszek Koltunski
|
|
| 388 |
23eecbd9
|
Leszek Koltunski
|
mFboW = 0; // i.e. take this from
|
| 389 |
|
|
mFboH = 0; // mSurface's dimensions
|
| 390 |
|
|
mFboDepthStencil = DistortedFramebuffer.DEPTH_NO_STENCIL;
|
| 391 |
|
|
|
| 392 |
9361b337
|
Leszek Koltunski
|
ArrayList<Long> list = new ArrayList<>();
|
| 393 |
c5369f1b
|
leszek
|
list.add(mSurface.getID());
|
| 394 |
7691a39f
|
leszek
|
list.add(-mEffects.getID());
|
| 395 |
1942537e
|
Leszek Koltunski
|
|
| 396 |
6a06a912
|
Leszek Koltunski
|
mData = mMapNodeID.get(list);
|
| 397 |
|
|
|
| 398 |
|
|
if( mData!=null )
|
| 399 |
|
|
{
|
| 400 |
|
|
mData.numPointingNodes++;
|
| 401 |
|
|
}
|
| 402 |
|
|
else
|
| 403 |
|
|
{
|
| 404 |
af27df87
|
leszek
|
mData = new NodeData(++mNextNodeID,list);
|
| 405 |
1942537e
|
Leszek Koltunski
|
mMapNodeID.put(list, mData);
|
| 406 |
6a06a912
|
Leszek Koltunski
|
}
|
| 407 |
26a4e5f6
|
leszek
|
|
| 408 |
|
|
mEffects.newNode(this);
|
| 409 |
6a06a912
|
Leszek Koltunski
|
}
|
| 410 |
|
|
|
| 411 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 412 |
|
|
/**
|
| 413 |
a09ada4c
|
Leszek Koltunski
|
* Copy-constructs new Node from another Node.
|
| 414 |
6a06a912
|
Leszek Koltunski
|
*
|
| 415 |
a09ada4c
|
Leszek Koltunski
|
* @param node The DistortedNode to copy data from.
|
| 416 |
6a06a912
|
Leszek Koltunski
|
* @param flags bit field composed of a subset of the following:
|
| 417 |
29a06526
|
Leszek Koltunski
|
* {@link Distorted#CLONE_SURFACE}, {@link Distorted#CLONE_MATRIX}, {@link Distorted#CLONE_VERTEX},
|
| 418 |
6a06a912
|
Leszek Koltunski
|
* {@link Distorted#CLONE_FRAGMENT} and {@link Distorted#CLONE_CHILDREN}.
|
| 419 |
29a06526
|
Leszek Koltunski
|
* For example flags = CLONE_SURFACE | CLONE_CHILDREN.
|
| 420 |
6a06a912
|
Leszek Koltunski
|
*/
|
| 421 |
a09ada4c
|
Leszek Koltunski
|
public DistortedNode(DistortedNode node, int flags)
|
| 422 |
6a06a912
|
Leszek Koltunski
|
{
|
| 423 |
be60d4ff
|
leszek
|
mEffects = new DistortedEffects(node.mEffects,flags);
|
| 424 |
|
|
mMesh = node.mMesh;
|
| 425 |
|
|
mState = new DistortedRenderState();
|
| 426 |
|
|
mParent = null;
|
| 427 |
|
|
mSurfaceParent= null;
|
| 428 |
9361b337
|
Leszek Koltunski
|
|
| 429 |
23eecbd9
|
Leszek Koltunski
|
mFboW = node.mFboW;
|
| 430 |
|
|
mFboH = node.mFboH;
|
| 431 |
|
|
mFboDepthStencil = node.mFboDepthStencil;
|
| 432 |
|
|
|
| 433 |
29a06526
|
Leszek Koltunski
|
if( (flags & Distorted.CLONE_SURFACE) != 0 )
|
| 434 |
e7a20702
|
Leszek Koltunski
|
{
|
| 435 |
c5369f1b
|
leszek
|
mSurface = node.mSurface;
|
| 436 |
e7a20702
|
Leszek Koltunski
|
}
|
| 437 |
|
|
else
|
| 438 |
|
|
{
|
| 439 |
c5369f1b
|
leszek
|
int w = node.mSurface.getWidth();
|
| 440 |
|
|
int h = node.mSurface.getHeight();
|
| 441 |
8ca9f899
|
Leszek Koltunski
|
|
| 442 |
c5369f1b
|
leszek
|
if( node.mSurface instanceof DistortedTexture )
|
| 443 |
8ca9f899
|
Leszek Koltunski
|
{
|
| 444 |
09ab7524
|
Leszek Koltunski
|
mSurface = new DistortedTexture(w,h, DistortedSurface.TYPE_TREE);
|
| 445 |
8ca9f899
|
Leszek Koltunski
|
}
|
| 446 |
c5369f1b
|
leszek
|
else if( node.mSurface instanceof DistortedFramebuffer )
|
| 447 |
8ca9f899
|
Leszek Koltunski
|
{
|
| 448 |
23eecbd9
|
Leszek Koltunski
|
int depthStencil = DistortedFramebuffer.NO_DEPTH_NO_STENCIL;
|
| 449 |
89de975c
|
leszek
|
|
| 450 |
|
|
if( ((DistortedFramebuffer) node.mSurface).hasDepth() )
|
| 451 |
|
|
{
|
| 452 |
|
|
boolean hasStencil = ((DistortedFramebuffer) node.mSurface).hasStencil();
|
| 453 |
|
|
depthStencil = (hasStencil ? DistortedFramebuffer.BOTH_DEPTH_STENCIL:DistortedFramebuffer.DEPTH_NO_STENCIL);
|
| 454 |
|
|
}
|
| 455 |
|
|
|
| 456 |
9ed80185
|
Leszek Koltunski
|
mSurface = new DistortedFramebuffer(1,depthStencil,DistortedSurface.TYPE_TREE,w,h);
|
| 457 |
8ca9f899
|
Leszek Koltunski
|
}
|
| 458 |
e7a20702
|
Leszek Koltunski
|
}
|
| 459 |
9361b337
|
Leszek Koltunski
|
if( (flags & Distorted.CLONE_CHILDREN) != 0 )
|
| 460 |
6a06a912
|
Leszek Koltunski
|
{
|
| 461 |
c204c69d
|
leszek
|
if( node.mChildren==null ) // do NOT copy over the NULL!
|
| 462 |
|
|
{
|
| 463 |
|
|
node.mChildren = new ArrayList<>(2);
|
| 464 |
|
|
}
|
| 465 |
|
|
|
| 466 |
6a06a912
|
Leszek Koltunski
|
mChildren = node.mChildren;
|
| 467 |
|
|
mNumChildren = node.mNumChildren;
|
| 468 |
|
|
}
|
| 469 |
|
|
else
|
| 470 |
|
|
{
|
| 471 |
|
|
mChildren = null;
|
| 472 |
|
|
mNumChildren = new int[1];
|
| 473 |
|
|
mNumChildren[0] = 0;
|
| 474 |
|
|
}
|
| 475 |
|
|
|
| 476 |
|
|
ArrayList<Long> list = generateIDList();
|
| 477 |
|
|
|
| 478 |
|
|
mData = mMapNodeID.get(list);
|
| 479 |
|
|
|
| 480 |
|
|
if( mData!=null )
|
| 481 |
|
|
{
|
| 482 |
|
|
mData.numPointingNodes++;
|
| 483 |
|
|
}
|
| 484 |
|
|
else
|
| 485 |
|
|
{
|
| 486 |
af27df87
|
leszek
|
mData = new NodeData(++mNextNodeID,list);
|
| 487 |
6a06a912
|
Leszek Koltunski
|
mMapNodeID.put(list, mData);
|
| 488 |
|
|
}
|
| 489 |
26a4e5f6
|
leszek
|
|
| 490 |
|
|
mEffects.newNode(this);
|
| 491 |
6a06a912
|
Leszek Koltunski
|
}
|
| 492 |
c204c69d
|
leszek
|
|
| 493 |
6a06a912
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 494 |
|
|
/**
|
| 495 |
|
|
* Adds a new child to the last position in the list of our Node's children.
|
| 496 |
c204c69d
|
leszek
|
* <p>
|
| 497 |
|
|
* We cannot do this mid-render - actual attachment will be done just before the next render, by the
|
| 498 |
efe3d8fe
|
leszek
|
* DistortedMaster (by calling doWork())
|
| 499 |
c204c69d
|
leszek
|
*
|
| 500 |
6a06a912
|
Leszek Koltunski
|
* @param node The new Node to add.
|
| 501 |
|
|
*/
|
| 502 |
c204c69d
|
leszek
|
public void attach(DistortedNode node)
|
| 503 |
6a06a912
|
Leszek Koltunski
|
{
|
| 504 |
ffbe7ecf
|
Leszek Koltunski
|
mJobs.add(new Job(ATTACH,node));
|
| 505 |
efe3d8fe
|
leszek
|
DistortedMaster.newSlave(this);
|
| 506 |
6a06a912
|
Leszek Koltunski
|
}
|
| 507 |
c204c69d
|
leszek
|
|
| 508 |
6a06a912
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 509 |
|
|
/**
|
| 510 |
|
|
* Adds a new child to the last position in the list of our Node's children.
|
| 511 |
c204c69d
|
leszek
|
* <p>
|
| 512 |
|
|
* We cannot do this mid-render - actual attachment will be done just before the next render, by the
|
| 513 |
efe3d8fe
|
leszek
|
* DistortedMaster (by calling doWork())
|
| 514 |
c204c69d
|
leszek
|
*
|
| 515 |
c5369f1b
|
leszek
|
* @param surface InputSurface to initialize our child Node with.
|
| 516 |
07d8ef09
|
Leszek Koltunski
|
* @param effects DistortedEffects to initialize our child Node with.
|
| 517 |
05403bba
|
Leszek Koltunski
|
* @param mesh MeshObject to initialize our child Node with.
|
| 518 |
6a06a912
|
Leszek Koltunski
|
* @return the newly constructed child Node, or null if we couldn't allocate resources.
|
| 519 |
|
|
*/
|
| 520 |
c204c69d
|
leszek
|
public DistortedNode attach(DistortedInputSurface surface, DistortedEffects effects, MeshObject mesh)
|
| 521 |
6a06a912
|
Leszek Koltunski
|
{
|
| 522 |
c204c69d
|
leszek
|
DistortedNode node = new DistortedNode(surface,effects,mesh);
|
| 523 |
ffbe7ecf
|
Leszek Koltunski
|
mJobs.add(new Job(ATTACH,node));
|
| 524 |
efe3d8fe
|
leszek
|
DistortedMaster.newSlave(this);
|
| 525 |
c204c69d
|
leszek
|
return node;
|
| 526 |
|
|
}
|
| 527 |
f8377ef8
|
leszek
|
|
| 528 |
6a06a912
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 529 |
|
|
/**
|
| 530 |
|
|
* Removes the first occurrence of a specified child from the list of children of our Node.
|
| 531 |
c204c69d
|
leszek
|
* <p>
|
| 532 |
|
|
* We cannot do this mid-render - actual detachment will be done just before the next render, by the
|
| 533 |
efe3d8fe
|
leszek
|
* DistortedMaster (by calling doWork())
|
| 534 |
c204c69d
|
leszek
|
*
|
| 535 |
6a06a912
|
Leszek Koltunski
|
* @param node The Node to remove.
|
| 536 |
|
|
*/
|
| 537 |
c204c69d
|
leszek
|
public void detach(DistortedNode node)
|
| 538 |
6a06a912
|
Leszek Koltunski
|
{
|
| 539 |
ffbe7ecf
|
Leszek Koltunski
|
mJobs.add(new Job(DETACH,node));
|
| 540 |
efe3d8fe
|
leszek
|
DistortedMaster.newSlave(this);
|
| 541 |
6a06a912
|
Leszek Koltunski
|
}
|
| 542 |
a09ada4c
|
Leszek Koltunski
|
|
| 543 |
6a06a912
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 544 |
|
|
/**
|
| 545 |
|
|
* Removes the first occurrence of a specified child from the list of children of our Node.
|
| 546 |
a09ada4c
|
Leszek Koltunski
|
* <p>
|
| 547 |
|
|
* A bit questionable method as there can be many different Nodes attached as children, some
|
| 548 |
|
|
* of them having the same Effects but - for instance - different Mesh. Use with care.
|
| 549 |
c204c69d
|
leszek
|
* <p>
|
| 550 |
|
|
* We cannot do this mid-render - actual detachment will be done just before the next render, by the
|
| 551 |
efe3d8fe
|
leszek
|
* DistortedMaster (by calling doWork())
|
| 552 |
a09ada4c
|
Leszek Koltunski
|
*
|
| 553 |
07d8ef09
|
Leszek Koltunski
|
* @param effects DistortedEffects to remove.
|
| 554 |
6a06a912
|
Leszek Koltunski
|
*/
|
| 555 |
c204c69d
|
leszek
|
public void detach(DistortedEffects effects)
|
| 556 |
6a06a912
|
Leszek Koltunski
|
{
|
| 557 |
07d8ef09
|
Leszek Koltunski
|
long id = effects.getID();
|
| 558 |
a09ada4c
|
Leszek Koltunski
|
DistortedNode node;
|
| 559 |
efe3d8fe
|
leszek
|
boolean detached = false;
|
| 560 |
a09ada4c
|
Leszek Koltunski
|
|
| 561 |
6a06a912
|
Leszek Koltunski
|
for(int i=0; i<mNumChildren[0]; i++)
|
| 562 |
|
|
{
|
| 563 |
|
|
node = mChildren.get(i);
|
| 564 |
a09ada4c
|
Leszek Koltunski
|
|
| 565 |
efe3d8fe
|
leszek
|
if( node.getEffects().getID()==id )
|
| 566 |
6a06a912
|
Leszek Koltunski
|
{
|
| 567 |
efe3d8fe
|
leszek
|
detached = true;
|
| 568 |
ffbe7ecf
|
Leszek Koltunski
|
mJobs.add(new Job(DETACH,node));
|
| 569 |
efe3d8fe
|
leszek
|
DistortedMaster.newSlave(this);
|
| 570 |
c204c69d
|
leszek
|
break;
|
| 571 |
6a06a912
|
Leszek Koltunski
|
}
|
| 572 |
|
|
}
|
| 573 |
8baa1fe6
|
Leszek Koltunski
|
|
| 574 |
|
|
if( !detached )
|
| 575 |
|
|
{
|
| 576 |
|
|
// if we failed to detach any, it still might be the case that
|
| 577 |
efe3d8fe
|
leszek
|
// there's an ATTACH job that we need to cancel.
|
| 578 |
|
|
int num = mJobs.size();
|
| 579 |
|
|
Job job;
|
| 580 |
a09ada4c
|
Leszek Koltunski
|
|
| 581 |
efe3d8fe
|
leszek
|
for(int i=0; i<num; i++)
|
| 582 |
|
|
{
|
| 583 |
|
|
job = mJobs.get(i);
|
| 584 |
|
|
|
| 585 |
|
|
if( job.type==ATTACH && job.node.getEffects()==effects )
|
| 586 |
|
|
{
|
| 587 |
|
|
mJobs.remove(i);
|
| 588 |
|
|
break;
|
| 589 |
|
|
}
|
| 590 |
|
|
}
|
| 591 |
6a06a912
|
Leszek Koltunski
|
}
|
| 592 |
c204c69d
|
leszek
|
}
|
| 593 |
|
|
|
| 594 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 595 |
|
|
/**
|
| 596 |
|
|
* Removes all children Nodes.
|
| 597 |
|
|
* <p>
|
| 598 |
|
|
* We cannot do this mid-render - actual detachment will be done just before the next render, by the
|
| 599 |
efe3d8fe
|
leszek
|
* DistortedMaster (by calling doWork())
|
| 600 |
c204c69d
|
leszek
|
*/
|
| 601 |
|
|
public void detachAll()
|
| 602 |
|
|
{
|
| 603 |
ffbe7ecf
|
Leszek Koltunski
|
mJobs.add(new Job(DETALL,null));
|
| 604 |
efe3d8fe
|
leszek
|
DistortedMaster.newSlave(this);
|
| 605 |
c204c69d
|
leszek
|
}
|
| 606 |
|
|
|
| 607 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 608 |
|
|
/**
|
| 609 |
|
|
* This is not really part of the public API. Has to be public only because it is a part of the
|
| 610 |
efe3d8fe
|
leszek
|
* DistortedSlave interface, which should really be a class that we extend here instead but
|
| 611 |
c204c69d
|
leszek
|
* Java has no multiple inheritance.
|
| 612 |
d3725071
|
Leszek Koltunski
|
*
|
| 613 |
|
|
* @y.exclude
|
| 614 |
c204c69d
|
leszek
|
*/
|
| 615 |
efe3d8fe
|
leszek
|
public void doWork()
|
| 616 |
c204c69d
|
leszek
|
{
|
| 617 |
efe3d8fe
|
leszek
|
int num = mJobs.size();
|
| 618 |
|
|
Job job;
|
| 619 |
|
|
|
| 620 |
|
|
int numChanges=0;
|
| 621 |
|
|
|
| 622 |
|
|
for(int i=0; i<num; i++)
|
| 623 |
6a06a912
|
Leszek Koltunski
|
{
|
| 624 |
efe3d8fe
|
leszek
|
job = mJobs.remove(0);
|
| 625 |
af27df87
|
leszek
|
|
| 626 |
efe3d8fe
|
leszek
|
switch(job.type)
|
| 627 |
af27df87
|
leszek
|
{
|
| 628 |
efe3d8fe
|
leszek
|
case ATTACH: numChanges++;
|
| 629 |
|
|
if( mChildren==null ) mChildren = new ArrayList<>(2);
|
| 630 |
|
|
job.node.mParent = this;
|
| 631 |
be60d4ff
|
leszek
|
job.node.mSurfaceParent = null;
|
| 632 |
|
|
DistortedMaster.addSorted(mChildren,job.node);
|
| 633 |
efe3d8fe
|
leszek
|
mNumChildren[0]++;
|
| 634 |
|
|
break;
|
| 635 |
|
|
case DETACH: numChanges++;
|
| 636 |
|
|
if( mNumChildren[0]>0 && mChildren.remove(job.node) )
|
| 637 |
|
|
{
|
| 638 |
|
|
job.node.mParent = null;
|
| 639 |
be60d4ff
|
leszek
|
job.node.mSurfaceParent = null;
|
| 640 |
efe3d8fe
|
leszek
|
mNumChildren[0]--;
|
| 641 |
|
|
}
|
| 642 |
|
|
break;
|
| 643 |
|
|
case DETALL: numChanges++;
|
| 644 |
|
|
if( mNumChildren[0]>0 )
|
| 645 |
|
|
{
|
| 646 |
|
|
DistortedNode tmp;
|
| 647 |
|
|
|
| 648 |
|
|
for(int j=mNumChildren[0]-1; j>=0; j--)
|
| 649 |
|
|
{
|
| 650 |
|
|
tmp = mChildren.remove(j);
|
| 651 |
|
|
tmp.mParent = null;
|
| 652 |
be60d4ff
|
leszek
|
tmp.mSurfaceParent = null;
|
| 653 |
efe3d8fe
|
leszek
|
}
|
| 654 |
|
|
|
| 655 |
|
|
mNumChildren[0] = 0;
|
| 656 |
|
|
}
|
| 657 |
|
|
break;
|
| 658 |
ffbe7ecf
|
Leszek Koltunski
|
case SORT : mChildren.remove(job.node);
|
| 659 |
be60d4ff
|
leszek
|
DistortedMaster.addSorted(mChildren,job.node);
|
| 660 |
efe3d8fe
|
leszek
|
break;
|
| 661 |
af27df87
|
leszek
|
}
|
| 662 |
efe3d8fe
|
leszek
|
}
|
| 663 |
f28fffc2
|
Leszek Koltunski
|
|
| 664 |
be60d4ff
|
leszek
|
if( numChanges>0 ) adjustIsomorphism();
|
| 665 |
6a06a912
|
Leszek Koltunski
|
}
|
| 666 |
13687207
|
leszek
|
|
| 667 |
27f42cd6
|
leszek
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 668 |
6a06a912
|
Leszek Koltunski
|
/**
|
| 669 |
421c2728
|
Leszek Koltunski
|
* Returns the DistortedEffects object that's in the Node.
|
| 670 |
6a06a912
|
Leszek Koltunski
|
*
|
| 671 |
421c2728
|
Leszek Koltunski
|
* @return The DistortedEffects contained in the Node.
|
| 672 |
6a06a912
|
Leszek Koltunski
|
*/
|
| 673 |
421c2728
|
Leszek Koltunski
|
public DistortedEffects getEffects()
|
| 674 |
6a06a912
|
Leszek Koltunski
|
{
|
| 675 |
07d8ef09
|
Leszek Koltunski
|
return mEffects;
|
| 676 |
4e2382f3
|
Leszek Koltunski
|
}
|
| 677 |
|
|
|
| 678 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 679 |
|
|
/**
|
| 680 |
c5369f1b
|
leszek
|
* Returns the DistortedInputSurface object that's in the Node.
|
| 681 |
4e2382f3
|
Leszek Koltunski
|
*
|
| 682 |
c5369f1b
|
leszek
|
* @return The DistortedInputSurface contained in the Node.
|
| 683 |
4e2382f3
|
Leszek Koltunski
|
*/
|
| 684 |
c5369f1b
|
leszek
|
public DistortedInputSurface getSurface()
|
| 685 |
4e2382f3
|
Leszek Koltunski
|
{
|
| 686 |
c5369f1b
|
leszek
|
return mSurface;
|
| 687 |
6a06a912
|
Leszek Koltunski
|
}
|
| 688 |
|
|
|
| 689 |
f1a82766
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 690 |
|
|
/**
|
| 691 |
|
|
* Returns the Mesh object that's in the Node.
|
| 692 |
|
|
*
|
| 693 |
|
|
* @return Mesh contained in the Node.
|
| 694 |
|
|
*/
|
| 695 |
|
|
public MeshObject getMesh()
|
| 696 |
|
|
{
|
| 697 |
|
|
return mMesh;
|
| 698 |
|
|
}
|
| 699 |
|
|
|
| 700 |
8c327653
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 701 |
|
|
/**
|
| 702 |
23eecbd9
|
Leszek Koltunski
|
* Resizes the DistortedFramebuffer object that we render this Node to.
|
| 703 |
8c327653
|
Leszek Koltunski
|
*/
|
| 704 |
23eecbd9
|
Leszek Koltunski
|
public void resize(int width, int height)
|
| 705 |
8c327653
|
Leszek Koltunski
|
{
|
| 706 |
23eecbd9
|
Leszek Koltunski
|
mFboW = width;
|
| 707 |
|
|
mFboH = height;
|
| 708 |
|
|
|
| 709 |
|
|
if ( mData.mFBO !=null )
|
| 710 |
|
|
{
|
| 711 |
|
|
// TODO: potentially allocate a new NodeData if we have to
|
| 712 |
|
|
mData.mFBO.resize(width,height);
|
| 713 |
|
|
}
|
| 714 |
|
|
}
|
| 715 |
|
|
|
| 716 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 717 |
|
|
/**
|
| 718 |
|
|
* Enables/disables DEPTH and STENCIL buffers in the Framebuffer object that we render this Node to.
|
| 719 |
|
|
*/
|
| 720 |
|
|
public void enableDepthStencil(int depthStencil)
|
| 721 |
|
|
{
|
| 722 |
|
|
mFboDepthStencil = depthStencil;
|
| 723 |
|
|
|
| 724 |
|
|
if ( mData.mFBO !=null )
|
| 725 |
|
|
{
|
| 726 |
|
|
// TODO: potentially allocate a new NodeData if we have to
|
| 727 |
|
|
mData.mFBO.enableDepthStencil(depthStencil);
|
| 728 |
|
|
}
|
| 729 |
8c327653
|
Leszek Koltunski
|
}
|
| 730 |
6a06a912
|
Leszek Koltunski
|
|
| 731 |
ad16ed3b
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 732 |
|
|
// APIs that control how to set the OpenGL state just before rendering this Node.
|
| 733 |
c834348d
|
leszek
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 734 |
|
|
/**
|
| 735 |
|
|
* When rendering this Node, use ColorMask (r,g,b,a).
|
| 736 |
|
|
*
|
| 737 |
|
|
* @param r Write to the RED color channel when rendering this Node?
|
| 738 |
|
|
* @param g Write to the GREEN color channel when rendering this Node?
|
| 739 |
|
|
* @param b Write to the BLUE color channel when rendering this Node?
|
| 740 |
|
|
* @param a Write to the ALPHA channel when rendering this Node?
|
| 741 |
|
|
*/
|
| 742 |
13687207
|
leszek
|
@SuppressWarnings("unused")
|
| 743 |
c834348d
|
leszek
|
public void glColorMask(boolean r, boolean g, boolean b, boolean a)
|
| 744 |
|
|
{
|
| 745 |
|
|
mState.glColorMask(r,g,b,a);
|
| 746 |
|
|
}
|
| 747 |
|
|
|
| 748 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 749 |
|
|
/**
|
| 750 |
|
|
* When rendering this Node, switch on writing to Depth buffer?
|
| 751 |
|
|
*
|
| 752 |
|
|
* @param mask Write to the Depth buffer when rendering this Node?
|
| 753 |
|
|
*/
|
| 754 |
13687207
|
leszek
|
@SuppressWarnings("unused")
|
| 755 |
c834348d
|
leszek
|
public void glDepthMask(boolean mask)
|
| 756 |
|
|
{
|
| 757 |
|
|
mState.glDepthMask(mask);
|
| 758 |
|
|
}
|
| 759 |
|
|
|
| 760 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 761 |
|
|
/**
|
| 762 |
|
|
* When rendering this Node, which bits of the Stencil buffer to write to?
|
| 763 |
|
|
*
|
| 764 |
|
|
* @param mask Marks the bits of the Stencil buffer we will write to when rendering this Node.
|
| 765 |
|
|
*/
|
| 766 |
13687207
|
leszek
|
@SuppressWarnings("unused")
|
| 767 |
c834348d
|
leszek
|
public void glStencilMask(int mask)
|
| 768 |
|
|
{
|
| 769 |
|
|
mState.glStencilMask(mask);
|
| 770 |
|
|
}
|
| 771 |
|
|
|
| 772 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 773 |
|
|
/**
|
| 774 |
|
|
* When rendering this Node, which Tests to enable?
|
| 775 |
|
|
*
|
| 776 |
|
|
* @param test Valid values: GL_DEPTH_TEST, GL_STENCIL_TEST, GL_BLEND
|
| 777 |
|
|
*/
|
| 778 |
13687207
|
leszek
|
@SuppressWarnings("unused")
|
| 779 |
c834348d
|
leszek
|
public void glEnable(int test)
|
| 780 |
|
|
{
|
| 781 |
|
|
mState.glEnable(test);
|
| 782 |
|
|
}
|
| 783 |
|
|
|
| 784 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 785 |
|
|
/**
|
| 786 |
|
|
* When rendering this Node, which Tests to enable?
|
| 787 |
|
|
*
|
| 788 |
|
|
* @param test Valid values: GL_DEPTH_TEST, GL_STENCIL_TEST, GL_BLEND
|
| 789 |
|
|
*/
|
| 790 |
13687207
|
leszek
|
@SuppressWarnings("unused")
|
| 791 |
c834348d
|
leszek
|
public void glDisable(int test)
|
| 792 |
|
|
{
|
| 793 |
|
|
mState.glDisable(test);
|
| 794 |
|
|
}
|
| 795 |
|
|
|
| 796 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 797 |
|
|
/**
|
| 798 |
|
|
* When rendering this Node, use the following StencilFunc.
|
| 799 |
|
|
*
|
| 800 |
|
|
* @param func Valid values: GL_NEVER, GL_ALWAYS, GL_LESS, GL_LEQUAL, GL_EQUAL, GL_GEQUAL, GL_GREATER, GL_NOTEQUAL
|
| 801 |
|
|
* @param ref Reference valut to compare our stencil with.
|
| 802 |
|
|
* @param mask Mask used when comparing.
|
| 803 |
|
|
*/
|
| 804 |
13687207
|
leszek
|
@SuppressWarnings("unused")
|
| 805 |
c834348d
|
leszek
|
public void glStencilFunc(int func, int ref, int mask)
|
| 806 |
|
|
{
|
| 807 |
|
|
mState.glStencilFunc(func,ref,mask);
|
| 808 |
|
|
}
|
| 809 |
|
|
|
| 810 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 811 |
|
|
/**
|
| 812 |
|
|
* When rendering this Node, use the following StencilOp.
|
| 813 |
|
|
* <p>
|
| 814 |
|
|
* Valid values of all 3 parameters: GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, GL_DECR, GL_INVERT, GL_INCR_WRAP, GL_DECR_WRAP
|
| 815 |
|
|
*
|
| 816 |
|
|
* @param sfail What to do when Stencil Test fails.
|
| 817 |
|
|
* @param dpfail What to do when Depth Test fails.
|
| 818 |
|
|
* @param dppass What to do when Depth Test passes.
|
| 819 |
|
|
*/
|
| 820 |
13687207
|
leszek
|
@SuppressWarnings("unused")
|
| 821 |
c834348d
|
leszek
|
public void glStencilOp(int sfail, int dpfail, int dppass)
|
| 822 |
|
|
{
|
| 823 |
|
|
mState.glStencilOp(sfail,dpfail,dppass);
|
| 824 |
|
|
}
|
| 825 |
|
|
|
| 826 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 827 |
|
|
/**
|
| 828 |
|
|
* When rendering this Node, use the following DepthFunc.
|
| 829 |
|
|
*
|
| 830 |
|
|
* @param func Valid values: GL_NEVER, GL_ALWAYS, GL_LESS, GL_LEQUAL, GL_EQUAL, GL_GEQUAL, GL_GREATER, GL_NOTEQUAL
|
| 831 |
|
|
*/
|
| 832 |
13687207
|
leszek
|
@SuppressWarnings("unused")
|
| 833 |
c834348d
|
leszek
|
public void glDepthFunc(int func)
|
| 834 |
|
|
{
|
| 835 |
|
|
mState.glDepthFunc(func);
|
| 836 |
|
|
}
|
| 837 |
|
|
|
| 838 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 839 |
|
|
/**
|
| 840 |
|
|
* When rendering this Node, use the following Blending mode.
|
| 841 |
|
|
* <p>
|
| 842 |
|
|
* Valid values: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
|
| 843 |
|
|
* GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA, GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR,
|
| 844 |
|
|
* GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA, GL_SRC_ALPHA_SATURATE
|
| 845 |
|
|
*
|
| 846 |
|
|
* @param src Source Blend function
|
| 847 |
|
|
* @param dst Destination Blend function
|
| 848 |
|
|
*/
|
| 849 |
13687207
|
leszek
|
@SuppressWarnings("unused")
|
| 850 |
c834348d
|
leszek
|
public void glBlendFunc(int src, int dst)
|
| 851 |
|
|
{
|
| 852 |
|
|
mState.glBlendFunc(src,dst);
|
| 853 |
|
|
}
|
| 854 |
ad16ed3b
|
Leszek Koltunski
|
|
| 855 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 856 |
|
|
/**
|
| 857 |
|
|
* Before rendering this Node, clear the following buffers.
|
| 858 |
|
|
* <p>
|
| 859 |
|
|
* Valid values: 0, or bitwise OR of one or more values from the set GL_COLOR_BUFFER_BIT,
|
| 860 |
|
|
* GL_DEPTH_BUFFER_BIT, GL_STENCIL_BUFFER_BIT.
|
| 861 |
|
|
* Default: 0
|
| 862 |
|
|
*
|
| 863 |
|
|
* @param mask bitwise OR of BUFFER_BITs to clear.
|
| 864 |
|
|
*/
|
| 865 |
|
|
@SuppressWarnings("unused")
|
| 866 |
|
|
public void glClear(int mask)
|
| 867 |
|
|
{
|
| 868 |
|
|
mState.glClear(mask);
|
| 869 |
|
|
}
|
| 870 |
8c327653
|
Leszek Koltunski
|
}
|