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# Date Author Comment
2aef1f4d 05/31/2018 12:33 PM Leszek Koltunski

OIT: fixes for Mali: fix a broken loop in the oitRender fragment shader that resulted in flashing.

344ac0e4 05/30/2018 02:22 PM Leszek Koltunski

OIT: fix for 'out of memory' crash on Mali GPUs.

~The thing still does not fully work there - there are still strange flashes in apps that innvolve OIT, for example in 'Triblur'.

5fdae11d 05/23/2018 12:56 PM Leszek Koltunski

OIT: more fixes

c207da02 05/22/2018 03:48 PM Leszek Koltunski

OIT: fixes. Everything looks correct now except for the curious return of the 'dancing lower-left corner' small glitch in the 'Transparency' app.

90eb5f53 05/22/2018 01:26 PM Leszek Koltunski

OIT: correction for blending in Pass4

33f59f22 05/21/2018 05:17 PM Leszek Koltunski

OIT: move towards 4 passes ( clear - build - collapse - render )

bbe3283b 05/18/2018 02:13 PM Leszek Koltunski

correct oitRender again: we need to disable stencil reading and writing and restore after

c8d70463 05/18/2018 01:58 PM Leszek Koltunski

correct oitRenddr again; correct coming to paused state (we could crash)

e92f191a 05/18/2018 12:06 PM Leszek Koltunski

Make sure we don't create a feedback loop in oitRender

c41d046c 05/17/2018 08:16 PM Leszek Koltunski

Make sure we don't create a feedback loop in oitRender

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