Revision 2da9b250
Added by Leszek Koltunski over 8 years ago
| src/main/res/raw/feedback_fragment_shader.glsl | ||
|---|---|---|
| 1 | ////////////////////////////////////////////////////////////////////////////////////////////// | |
| 2 | // Copyright 2016 Leszek Koltunski // | |
| 3 | // // | |
| 4 | // This file is part of Distorted. // | |
| 5 | // // | |
| 6 | // Distorted is free software: you can redistribute it and/or modify // | |
| 7 | // it under the terms of the GNU General Public License as published by // | |
| 8 | // the Free Software Foundation, either version 2 of the License, or // | |
| 9 | // (at your option) any later version. // | |
| 10 | // // | |
| 11 | // Distorted is distributed in the hope that it will be useful, // | |
| 12 | // but WITHOUT ANY WARRANTY; without even the implied warranty of // | |
| 13 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // | |
| 14 | // GNU General Public License for more details. // | |
| 15 | // // | |
| 16 | // You should have received a copy of the GNU General Public License // | |
| 17 | // along with Distorted. If not, see <http://www.gnu.org/licenses/>. // | |
| 18 | ////////////////////////////////////////////////////////////////////////////////////////////// | |
| 19 |  | |
| 20 | precision mediump float; | |
| 21 |  | |
| 22 | out vec4 fragColor; | |
| 23 |  | |
| 24 | ////////////////////////////////////////////////////////////////////////////////////////////// | |
| 25 |  | |
| 26 | void main() | |
| 27 |   {
 | |
| 28 | fragColor = vec4(1.0,1.0,1.0,1.0); | |
| 29 | } | |
| src/main/res/raw/feedback_vertex_shader.glsl | ||
|---|---|---|
| 1 | ////////////////////////////////////////////////////////////////////////////////////////////// | |
| 2 | // Copyright 2016 Leszek Koltunski // | |
| 3 | // // | |
| 4 | // This file is part of Distorted. // | |
| 5 | // // | |
| 6 | // Distorted is free software: you can redistribute it and/or modify // | |
| 7 | // it under the terms of the GNU General Public License as published by // | |
| 8 | // the Free Software Foundation, either version 2 of the License, or // | |
| 9 | // (at your option) any later version. // | |
| 10 | // // | |
| 11 | // Distorted is distributed in the hope that it will be useful, // | |
| 12 | // but WITHOUT ANY WARRANTY; without even the implied warranty of // | |
| 13 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // | |
| 14 | // GNU General Public License for more details. // | |
| 15 | // // | |
| 16 | // You should have received a copy of the GNU General Public License // | |
| 17 | // along with Distorted. If not, see <http://www.gnu.org/licenses/>. // | |
| 18 | ////////////////////////////////////////////////////////////////////////////////////////////// | |
| 19 |  | |
| 20 | precision lowp float; | |
| 21 |  | |
| 22 | in vec3 inValue; | |
| 23 | out vec3 outValue; | |
| 24 |  | |
| 25 | ////////////////////////////////////////////////////////////////////////////////////////////// | |
| 26 |  | |
| 27 | void main() | |
| 28 |   {
 | |
| 29 | outValue = sqrt(inValue); | |
| 30 | } | |
Also available in: Unified diff
Beginnings of the GLOW unit test.