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library / src / main / java / org / distorted / library / uniformblock @ 2e600ed3

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# Date Author Comment
6e4699db 12/20/2024 04:12 PM Leszek Koltunski

corrections for glowing.

6d4cbfdf 12/20/2024 12:06 AM Leszek Koltunski

Bugfix with UniformBlockAssociation

8a6898dc 12/18/2024 10:14 PM Leszek Koltunski

Make it possible to apply Postprocessing effects to only an arbitrary subset of components.

8c57d77b 03/31/2023 05:24 PM Leszek Koltunski

Decouple (to a large degree) the OpenGL Library from Android.

12c2cfcf 07/15/2022 01:49 AM Leszek Koltunski

license

0e3b06d1 05/11/2022 11:24 PM Leszek Koltunski

Minor

73bcf555 12/16/2021 11:38 PM Leszek Koltunski

Correct the glBufferData's usage argument: in UBO and VBO cases, it should be GL_STATIC_DRAW.

06ed13b5 10/08/2021 05:53 PM Leszek Koltunski

New API: set components centers of all components all in one go.

835b197e 05/07/2021 12:06 AM Leszek Koltunski

Move the information when was a EffectQueue last time evaluated from the EffectQueues all the way up to the Node which contains them.
The point: we need to reset this time back to 0 every time we attach the Node (and thus start evaluating the Queues inside)

7958d843 04/23/2021 10:13 PM Leszek Koltunski

MeshBase's 'MAX_NUM_COMPONENTS' is not a constant - rename!

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