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# Date Author Comment
2e7ad49f 01/21/2017 12:25 AM Leszek Koltunski

Define float precision in Vertex Shaders to the same like in Fragment Shaders.

194ab46f 01/20/2017 11:50 PM Leszek Koltunski

Try using OpenGL ES 3.0 everywhere (but if device does not support it, try creating 2.0 context - this is important because of the emulator!)

dbe8ea80 01/19/2017 11:49 PM Leszek Koltunski

Manifest: require OpenGL ES 3.0.

c318fb14 01/19/2017 03:09 PM Leszek Koltunski

Minor.

7d755851 01/19/2017 02:49 PM Leszek Koltunski

Still one more problem in boundingVertices.

667a1ad9 01/19/2017 12:28 AM Leszek Koltunski

improve Postprocessing; new icon; minor things.

85cbbc5e 01/18/2017 11:10 PM Leszek Koltunski

Postprocessing effects: remove support for Center

e8b2f311 01/18/2017 09:15 PM Leszek Koltunski

boundingVertices fully work now!

f44ea591 01/18/2017 05:03 PM Leszek Koltunski

Debugging

c90b9e01 01/18/2017 04:01 PM Leszek Koltunski

Progress with getting Mesh'es bounding rectangle. Still doesn't quite work yet (visible : 'Cubes' app with a 0111 Mesh)

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