libraryexamples
minor
Finish moving OpenGL ES to 'platform/GLES'
progress
major step forward in collecting all GLES stuff in a single class 'platform.GLES'
convert all GLES30 to GLES31
new package 'platform' and implementations of ready/writing a file.
Move the shaders from resource files directly to the code.
java.io.InputStream -> Kotlin's ByteArray
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