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# Date Author Comment
3a70bd6d 02/16/2017 11:21 PM Leszek Koltunski

Bugfix in EffectQueues: if we interpolate something, then stop and again start interpolating, it used to use the old position (position from the moment when we stopped interpolating!) during the first run after the resume. Fix that.

cc2979e3 02/16/2017 04:43 PM Leszek Koltunski


f28fffc2 02/16/2017 04:30 PM Leszek Koltunski

A Lot of fixes for the issues uncovered by Olimpic.

Still at least 1 known issue: sometimes, when we re-add a Surface, some garbage pops up on the screen for a brief split second. Visible in Olimpic.

07037b8a 02/15/2017 10:51 PM Leszek Koltunski

a few lame fixes for the issues uncovered by Olimpic but it is still wrong

d03782c0 02/15/2017 05:45 PM Leszek Koltunski

fix for the first issue uncovered by the new Olimpic.

09ab7524 02/15/2017 01:11 PM Leszek Koltunski

Introduce 3 types of Surfaces: System, Tree, User

8d52a49c 02/15/2017 10:55 AM Leszek Koltunski

Do not add Screen to the Surface lists.

c7da4e65 02/15/2017 12:30 AM Leszek Koltunski

Fix OutputSurface.resize(): before it couldn't be called mid-render.

7691a39f 02/14/2017 10:36 PM Leszek Koltunski

- workaround for the issue with flashing in StarWars
- return number of objects rendered from OutputSurface.render() and use this in Olympic
- rework tree isomorphism so that it now works even if we don't render the whole tree (and also we don't have to reset() the Tree anymore!)...

63b6561a 02/14/2017 09:12 PM Leszek Koltunski

Fix issue with Blur / Multiblur apps

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