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# Date Author Comment
3ac42a4c 01/10/2021 01:01 PM Leszek Koltunski

Properly initialize DynamicQuat.

8f011621 01/10/2021 12:05 AM Leszek Koltunski

Remove all the calls to DistortedLibrary.setMax() (except for app 'Check', which explictly checks this API)

de77a6c5 01/09/2021 11:49 PM Leszek Koltunski

Introduce another Uniform Block Object. Now we can have much more vertex and fragment effects - up their default number to 100.

fb001aff 01/08/2021 04:08 PM Leszek Koltunski

Plug two more memory leaks. It should be fine now.

8b36dabf 01/08/2021 01:18 AM Leszek Koltunski

Plug a major memory leak.
Still one more leak remains - a similar UniformBuffer has to be markedForDeletion in the EffectQueues.

78ff6ea9 01/07/2021 04:08 PM Leszek Koltunski

Convert the Integer part (i.e. effect names and the two associations) of vertex and fragment shaders to Uniform Buffer Objects.
Next: convert the last part, i.e. the float effect parameters.

72ef21f7 12/16/2020 09:15 PM Leszek Koltunski

Cleanups

c8484d73 12/11/2020 09:25 PM Leszek Koltunski

Fixes for the Rex Cube (mostly works now)

c02f32f7 12/03/2020 01:51 PM Leszek Koltunski

Bugfix: fix a long-standing bug where switching on normal vector drawing would interfere with transparency.

457bd08e 12/02/2020 02:27 PM Leszek Koltunski

Bugfix: always normalize the normal vector after modifying it, otherwise the next effect might not work correctly (Distort!)

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