Revision 3e95b421
Added by Leszek Koltunski almost 8 years ago
src/main/java/org/distorted/library/DistortedNode.java | ||
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241 | 241 |
GLES30.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
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GLES30.glClear( GLES30.GL_DEPTH_BUFFER_BIT | GLES30.GL_COLOR_BUFFER_BIT); |
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android.util.Log.e("NODE", "clearing DEPTH buffer of FBO "); |
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if( mSurface.setAsInput() ) |
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{ |
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numRenders++; |
src/main/java/org/distorted/library/DistortedRenderState.java | ||
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164 | 164 |
{ |
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sDepthMask = mDepthMask; |
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GLES30.glDepthMask(sDepthMask==1); |
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android.util.Log.e("STATE","switching depth mask to "+(sDepthMask==1)); |
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} |
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// 4. Enable Blending? |
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Minor.