Revision 3f12341d
Added by Leszek Koltunski over 1 year ago
src/main/res/raw/main_fragment_shader.glsl | ||
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134 | 134 |
float z = v_Normal.z; |
135 | 135 |
if( z<0.0 ) z = -z; |
136 | 136 |
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137 |
vec4 converted = vec4(color.rgb * (1.0 + 7.0*z) * 0.125, color.a);
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137 |
vec4 converted = vec4(color.rgb * (1.0 + 4.0*z) * 0.200, color.a);
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138 | 138 |
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139 | 139 |
#ifdef OIT |
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if( converted.a > 0.97 ) |
Also available in: Unified diff
Dino6 solver: corrections to the pruning engine.