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Revision 3f12341d

Added by Leszek Koltunski over 1 year ago

Dino6 solver: corrections to the pruning engine.

View differences:

src/main/res/raw/main_fragment_shader.glsl
134 134
  float z = v_Normal.z;
135 135
  if( z<0.0 ) z = -z;
136 136

  
137
  vec4 converted = vec4(color.rgb * (1.0 + 7.0*z) * 0.125, color.a);
137
  vec4 converted = vec4(color.rgb * (1.0 + 4.0*z) * 0.200, color.a);
138 138

  
139 139
#ifdef OIT
140 140
  if( converted.a > 0.97 )

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