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library / src / main / java / org / distorted / library / main @ 460a2b7d

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# Date Author Comment
460a2b7d 10/22/2021 02:59 AM Leszek Koltunski

Major change: separate the notion of a TwistyObject and its Node. Now,

1) the Node stays when we change objects (this makes transitions faster)
2) it's possible to just create an Object without adding it to the Screen (now app needs to explicitly create the Node and add it to its Screen itself)

5c84d9c2 10/08/2021 11:27 PM Leszek Koltunski

Set possibility for the Postprocessing effects to eclipse the whole object or only work at the edges.

d58407a8 10/07/2021 03:23 PM Leszek Koltunski

New postprocess effect 'Border' (not working yet) and adding it to the testing app 'Triblur'.

8d98b65f 10/03/2021 12:40 AM Leszek Koltunski

Move destroying most of statics from onDestroy() earlier, to onPause().

Reason: doing this in onDestroy() is too late, because when we have two activities, and switch between them, first the ending's Activity onPause() is called, then the starting Activity's onResume, then it's onSurfaceCreated(), then we insert all the effects, and only then the ending Activity onDestroy() gets fired off - and this might destroy the already enabled effects, like for example the Programs of the Postprocessing effects.

8fc3b80a 09/30/2021 04:03 PM Leszek Koltunski

Move QuatHelpeer to distorted-library

4c96c7c9 09/30/2021 02:39 PM Leszek Koltunski

Add debugging option to DistortedEffects.

b36227cd 09/07/2021 12:39 PM Leszek Koltunski

Minor.

b4999b55 05/09/2021 10:11 PM Leszek Koltunski

Progress with RubikControl - sub-stages 1 and 2 of the 'whole' stage finished.

3272cfb8 05/07/2021 12:17 AM Leszek Koltunski

Actually reset Node's mLastTime back to 0 each time we attach it somewhere.

835b197e 05/07/2021 12:06 AM Leszek Koltunski

Move the information when was a EffectQueue last time evaluated from the EffectQueues all the way up to the Node which contains them.
The point: we need to reset this time back to 0 every time we attach the Node (and thus start evaluating the Queues inside)

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