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# Date Author Comment
466450b5 11/20/2018 10:00 PM Leszek Koltunski

Beginnings of a separate package only with Meshes.

e6904678 08/06/2018 01:26 PM Leszek Koltunski

Progress with Effects3D app - merge Matrix effects

b1058021 07/31/2018 02:10 PM Leszek Koltunski

Postprocessing: adjust the Projection of the postprocessing buffers to match the Projection of the surface we are supposed to be rendering to.

99730f26 07/31/2018 01:43 PM Leszek Koltunski

Correct the way we display Normals (didn't work in case rendering was of OIT type)

1b840bc4 07/30/2018 02:49 PM Leszek Koltunski

More progress with Effects3D app.

9e771d06 07/26/2018 02:32 PM Leszek Koltunski

Progress with thr Glow effect - moving glow app looks ok now.

247d8225 07/25/2018 11:54 PM Leszek Koltunski

More progress with a more generic 'preprocess' stage of Postprocessing Effects.

a13dde77 07/25/2018 08:43 PM Leszek Koltunski

Progress with a more generic 'preprocess' stage of Postprocessing Effects.

2386a081 07/25/2018 12:54 PM Leszek Koltunski

1. Hide internalQuality inside Postprocess effects.
2. First step to turn markStencilAndDepth into a more generic Postprocessing 'preprocess'.

5f7e4f2c 07/24/2018 03:00 PM Leszek Koltunski

Hide the FBO_QUEUE thing inside the library. The queue is running internally now, without public setAsOutputFBO() thing (simplifies writing postprocess effects)

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