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# Date Author Comment
4ba0d1df 04/09/2022 01:31 AM Leszek Koltunski

New debug to print a whole component of a mesh.

cbb1de9d 03/30/2022 01:23 AM Leszek Koltunski

Create the bandaged 3x3 icon: something works, the shape is drawn, but it's entirely black. Investigate.

96381044 03/24/2022 10:02 PM Leszek Koltunski

Further progress with Bandaged 3x3.
This requires a new API in DistortedNode to change the Mesh there.

728562ae 03/24/2022 04:07 PM Leszek Koltunski

Very important bugfix in the Library: MatrixEffectQuaternion cannot share the tmp static buffers!

97460908 02/14/2022 12:42 PM Leszek Koltunski

new API to enable/disable face culling

c2032d8c 02/13/2022 03:43 PM Leszek Koltunski

Preparation for drawing only the FRONT side of the cubit walls.

0e1d3d2e 01/02/2022 11:06 PM Leszek Koltunski

Extra API for QuatHelper.

a889148a 12/17/2021 03:02 AM Leszek Koltunski

Minor.

b48a9939 12/17/2021 12:36 AM Leszek Koltunski

Switch off the OpenGL error debug.

b0ac5b29 12/17/2021 12:34 AM Leszek Koltunski

Important bugfix for the 'cube disappears when its mesh gets changed from nice to simple'.

The reason why recreating an InternalBuffer from within the 'create()' function doesn't work but doing the same from 'createImmediately' does work is not fully understood. Nevertheless the fix is correct in the sense that it...

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