Revision 50642a86
Added by Leszek Koltunski over 7 years ago
src/main/java/org/distorted/library/DistortedNode.java | ||
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54 | 54 |
{ |
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long ID; |
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int numPointingNodes; |
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int numRender;
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long currTime;
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ArrayList<Long> key; |
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DistortedFramebuffer mFBO; |
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... | ... | |
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ID = id; |
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key = k; |
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numPointingNodes= 1; |
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numRender =-1;
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currTime =-1;
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mFBO = null; |
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} |
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} |
... | ... | |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// return the total number of render calls issued |
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int drawRecursive(int renderNum, long currTime, DistortedOutputSurface surface)
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int drawRecursive(long currTime, DistortedOutputSurface surface) |
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{ |
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int ret = 0; |
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if( mNumChildren[0]>0 && mData.numRender!=renderNum )
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if( mNumChildren[0]>0 && mData.currTime!=currTime )
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{ |
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mData.numRender = renderNum;
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mData.currTime = currTime;
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mData.mFBO.setAsOutput(); |
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GLES30.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
... | ... | |
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for(int i=0; i<mNumChildren[0]; i++) |
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{ |
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ret += mChildren.get(i).drawRecursive(renderNum, currTime, mData.mFBO);
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ret += mChildren.get(i).drawRecursive(currTime, mData.mFBO); |
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} |
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} |
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src/main/java/org/distorted/library/DistortedOutputSurface.java | ||
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abstract class DistortedOutputSurface extends DistortedSurface implements DistortedAttacheable |
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{ |
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private static int mRender = 0; |
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private ArrayList<DistortedNode> mChildren; |
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private int mNumChildren; // ==mChildren.length(), but we only create mChildren if the first one gets added |
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... | ... | |
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*/ |
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public int render(long time) |
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{ |
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mRender++; |
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// change tree topology (attach and detach children) |
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/* |
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boolean changed = |
... | ... | |
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for(int i=0; i<mNumChildren; i++) |
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{ |
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numRenders += mChildren.get(i).drawRecursive(mRender,time,this);
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numRenders += mChildren.get(i).drawRecursive(time,this); |
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} |
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return numRenders; |
src/main/res/raw/test_vertex_shader.glsl | ||
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19 | 19 |
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precision lowp float; |
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uniform vec2 u_objD; // object width X object height. |
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// point (0,0) is the center of the object |
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uniform mat4 u_MVPMatrix; // the combined model/view/projection matrix. |
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attribute vec2 a_Position; // Per-vertex position information we will pass in. |
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uniform vec2 u_objD; // object width X object height. |
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uniform mat4 u_MVPMatrix; // the combined model/view/projection matrix. |
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attribute vec2 a_Position; // Per-vertex position information we will pass in. |
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////////////////////////////////////////////////////////////////////////////////////////////// |
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Also available in: Unified diff
Simplify drawRecursive