libraryexamples
Add Static5D and Dynamic5D.
Improvements to comments.
Reflect the fact that we are no longer caching sine and cosine in the EffectNames comments.
swap the 2nd and the 3rd parameters in the WAVE effect and improve comments for the WAVE user API.
Switch off the pre-compulting of sin and cos in CPU as it turns out that those two are single-instruction functions on any modern GPU ( http://www.gamedev.net/topic/322422-number-of-gpu-cycles-for-cos-and-sin-functions/ - link form 2005 ! )
Shades in the WAVE effect fully working, if the effect is the only one.
Remaining: combine the shades with other effects!
small improvements in DISTORT
Preparation to make the WAVE effect fully 3D
Adjustments for EffectQueueVertex.postprocess()
Beginnings of the WAVE effect.
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