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library / src / main / res / raw @ 53873b84

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# Date Author Comment
53873b84 08/21/2020 10:38 AM Leszek Koltunski

Bugfix.

96e3b88a 08/20/2020 11:29 PM Leszek Koltunski

Introducing UBO to Effect Queues: step 1.

0bd9f644 08/19/2020 01:31 PM Leszek Koltunski

Introduce an UBO to the vertex shader holding info about mesh effect associations.

62c869ad 08/06/2020 11:50 PM Leszek Koltunski

Fix normals in case of MatrixEffectScale / Shear.
Fix displaying the normal vector.

2aeb75aa 06/03/2020 08:25 PM Leszek Koltunski

Update Myanmar flag.

36d65d88 05/29/2020 03:48 PM Leszek Koltunski

Progress making it possible to apply Vertex Effects only to some Components of a Mesh.

1e667536 05/26/2020 12:53 PM Leszek Koltunski

1) Cube: convert it to the latest library. Main difference: objects are rendered better, individual cubits have rounded corners.
2) Examples: some adjustments to MeshJoin & Predeform
3) Library: fix a bug in main_vertex_shader's 'degree' function, which didn't work proprely in case of a vertex which was exactly at the center (i.e. vector PS was zero)

1e672c1d 05/23/2020 12:50 PM Leszek Koltunski

Change 'tag' to a more appropriate name - 'association'.

bc208a9c 05/23/2020 10:30 AM Leszek Koltunski

Introduce 'tags' (soon to be renamed to 'associations') to Mesh and VertexEffect.
A 'tag' is a way to associate a Vertex Effect only to a subgroup of a given Mesh's vertices (more precisely, only to an arbitrary subset of its Components)

535a45bc 05/21/2020 11:32 AM Leszek Koltunski

Fix licenses :)

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