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library / src / main / java / org / distorted / library / main / DistortedNode.java @ 586b5fa1

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Distorted.                                                               //
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//                                                                                               //
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// Distorted is free software: you can redistribute it and/or modify                             //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Distorted is distributed in the hope that it will be useful,                                  //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.library.main;
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import android.opengl.GLES31;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.HashMap;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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 * Class which represents a Node in a Tree of (InputSurface,Mesh,Effects) triplets.
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 * <p>
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 * Having organized such sets into a Tree, we can then render any Node to any OutputSurface.
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 * That recursively renders the set held in the Node and all its children.
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 * <p>
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 * The class takes special care to only render identical sub-trees once. Each Node holds a reference
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 * to sub-class 'NodeData'. Two identical sub-trees attached at different points of the main tree
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 * will point to the same NodeData; only the first of this is rendered (mData.numRender!).
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 */
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public class DistortedNode implements DistortedMaster.Slave
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  {
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  private static final int ATTACH = 0;
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  private static final int DETACH = 1;
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  private static final int DETALL = 2;
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  private static final int SORT   = 3;
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  private ArrayList<DistortedNode> mChildren;
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  private int[] mNumChildren;  // ==mChildren.length(), but we only create mChildren if the first one gets added
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  private class Job
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    {
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    int type;
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    DistortedNode node;
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    Job(int t, DistortedNode n)
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      {
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      type = t;
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      node = n;
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      }
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    }
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  private ArrayList<Job> mJobs = new ArrayList<>();
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  private static HashMap<ArrayList<Long>,NodeData> mMapNodeID = new HashMap<>();
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  private static long mNextNodeID =0;
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  private DistortedNode mParent;
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  private DistortedOutputSurface mSurfaceParent;
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  private MeshObject mMesh;
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  private DistortedEffects mEffects;
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  private DistortedInputSurface mSurface;
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  private DistortedRenderState mState;
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  private NodeData mData;
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  private int mFboW, mFboH, mFboDepthStencil;
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  private class NodeData
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    {
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    long ID;
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    int numPointingNodes;
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    long currTime;
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    ArrayList<Long> key;
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    DistortedFramebuffer mFBO;
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    NodeData(long id, ArrayList<Long> k)
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      {
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      ID              = id;
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      key             = k;
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      numPointingNodes= 1;
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      currTime        =-1;
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      mFBO            = null;
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  static synchronized void onPause()
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    {
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    NodeData data;
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    for (HashMap.Entry<ArrayList<Long>,NodeData> entry : mMapNodeID.entrySet())
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      {
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      data = entry.getValue();
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      if( data.mFBO != null )
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        {
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        data.mFBO.markForDeletion();
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        data.mFBO = null;
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        }
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  static synchronized void onDestroy()
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    {
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    mNextNodeID = 0;
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    mMapNodeID.clear();
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private ArrayList<Long> generateIDList()
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    {
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    ArrayList<Long> ret = new ArrayList<>();
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    if( mNumChildren[0]==0 )
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      {
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      // add a negative number so this leaf never gets confused with a internal node
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      // with a single child that happens to have ID identical to some leaf's Effects ID.
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      ret.add(-mEffects.getID());
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      }
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    else
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      {
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      DistortedNode node;
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      for(int i=0; i<mNumChildren[0]; i++)
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        {
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        node = mChildren.get(i);
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        ret.add(node.mData.ID);
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        }
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      // A bit questionable decision here - we are sorting the children IDs, which means
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      // that order in which we draw the children is going to be undefined (well, this is not
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      // strictly speaking true - when rendering, if no postprocessing and isomorphism are
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      // involved, we *DO* render the children in order they were added; if however there
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      // are two internal nodes with the same list of identical children, just added in a
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      // different order each time, then we consider them isomorphic, i.e. identical and only
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      // render the first one. If then two children of such 'pseudo-isomorphic' nodes are at
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      // exactly the same Z-height this might result in some unexpected sights).
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      //
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      // Reason: with the children being sorted by postprocessing buckets, the order is
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      // undefined anyway (although only when postprocessing is applied).
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      //
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      // See the consequences in the 'Olympic' app - remove a few leaves and add them back in
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      // different order. You will see the number of renders go back to the original 14.
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      Collections.sort(ret);
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      }
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    ret.add( 0, mSurface.getID() );
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    return ret;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Debug - print all the Node IDs
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  @SuppressWarnings("unused")
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  void debug(int depth)
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    {
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    String tmp="";
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    int i;
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    for(i=0; i<depth; i++) tmp +="   ";
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    tmp += ("NodeID="+mData.ID+" nodes pointing: "+mData.numPointingNodes+" surfaceID="+
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            mSurface.getID()+" FBO="+(mData.mFBO==null ? "null":mData.mFBO.getID()))+
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            " parent sID="+(mParent==null ? "null": (mParent.mSurface.getID()));
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    android.util.Log.e("NODE", tmp);
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    for(i=0; i<mNumChildren[0]; i++)
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      mChildren.get(i).debug(depth+1);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Debug - print contents of the HashMap
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  @SuppressWarnings("unused")
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  static void debugMap()
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    {
189
    NodeData tmp;
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    for(ArrayList<Long> key: mMapNodeID.keySet())
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      {
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      tmp = mMapNodeID.get(key);
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      android.util.Log.e("NODE", "NodeID: "+tmp.ID+" <-- "+key);
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// tree isomorphism algorithm
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  private void adjustIsomorphism()
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    {
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    ArrayList<Long> newList = generateIDList();
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    NodeData newData = mMapNodeID.get(newList);
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    if( newData!=null )
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      {
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      newData.numPointingNodes++;
209
      }
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    else
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      {
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      newData = new NodeData(++mNextNodeID,newList);
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      mMapNodeID.put(newList,newData);
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      }
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    boolean deleteOldFBO = false;
217
    boolean createNewFBO = false;
218

    
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    if( --mData.numPointingNodes==0 )
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      {
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      mMapNodeID.remove(mData.key);
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      if( mData.mFBO!=null ) deleteOldFBO=true;
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      }
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    if( mNumChildren[0]>0 && newData.mFBO==null )
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      {
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      createNewFBO = true;
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      }
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    if( mNumChildren[0]==0 && newData.mFBO!=null )
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      {
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      newData.mFBO.markForDeletion();
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      android.util.Log.e("NODE", "ERROR!! this NodeData cannot possibly contain a non-null FBO!! "+newData.mFBO.getID() );
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      newData.mFBO = null;
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      }
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    if( deleteOldFBO && createNewFBO )
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      {
237
      newData.mFBO = mData.mFBO;  // just copy over
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      //android.util.Log.d("NODE", "copying over FBOs "+mData.mFBO.getID() );
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      }
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    else if( deleteOldFBO )
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      {
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      mData.mFBO.markForDeletion();
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      //android.util.Log.d("NODE", "deleting old FBO "+mData.mFBO.getID() );
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      mData.mFBO = null;
245
      }
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    else if( createNewFBO )
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      {
248
      int width  = mFboW <= 0 ? mSurface.getWidth()  : mFboW;
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      int height = mFboH <= 0 ? mSurface.getHeight() : mFboH;
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      newData.mFBO = new DistortedFramebuffer(1,mFboDepthStencil, DistortedSurface.TYPE_TREE, width, height);
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      //android.util.Log.d("NODE", "creating new FBO "+newData.mFBO.getID() );
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      }
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    mData = newData;
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    if( mParent!=null ) mParent.adjustIsomorphism();
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  int markStencilAndDepth(long currTime, DistortedOutputSurface surface, EffectQueuePostprocess queue)
262
    {
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    DistortedInputSurface input = mNumChildren[0]==0 ? mSurface : mData.mFBO;
264

    
265
    if( input.setAsInput() )
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      {
267
      DistortedRenderState.setUpStencilMark();
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      mEffects.drawPriv(mSurface.getWidth() /2.0f, mSurface.getHeight()/2.0f, mMesh, surface, currTime, queue.getHalo()*surface.mMipmap);
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      DistortedRenderState.unsetUpStencilMark();
270

    
271
      return 1;
272
      }
273
    return 0;
274
    }
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276
///////////////////////////////////////////////////////////////////////////////////////////////////
277
// return the total number of render calls issued
278

    
279
  int drawNoBlend(long currTime, DistortedOutputSurface surface)
280
    {
281
    DistortedInputSurface input = mNumChildren[0]==0 ? mSurface : mData.mFBO;
282

    
283
    if( input.setAsInput() )
284
      {
285
      mState.apply();
286
      GLES31.glDisable(GLES31.GL_BLEND);
287
      mEffects.drawPriv(mSurface.getWidth()/2.0f, mSurface.getHeight()/2.0f, mMesh, surface, currTime, 0);
288
      GLES31.glEnable(GLES31.GL_BLEND);
289
      return 1;
290
      }
291

    
292
    return 0;
293
    }
294

    
295
///////////////////////////////////////////////////////////////////////////////////////////////////
296
// return the total number of render calls issued
297

    
298
  int draw(long currTime, DistortedOutputSurface surface)
299
    {
300
    DistortedInputSurface input = mNumChildren[0]==0 ? mSurface : mData.mFBO;
301

    
302
    if( input.setAsInput() )
303
      {
304
      mState.apply();
305
      mEffects.drawPriv(mSurface.getWidth()/2.0f, mSurface.getHeight()/2.0f, mMesh, surface, currTime, 0);
306
      return 1;
307
      }
308

    
309
    return 0;
310
    }
311

    
312
///////////////////////////////////////////////////////////////////////////////////////////////////
313
// return the total number of render calls issued
314

    
315
  int renderRecursive(long currTime)
316
    {
317
    int numRenders = 0;
318

    
319
    if( mNumChildren[0]>0 && mData.currTime!=currTime )
320
      {
321
      mData.currTime = currTime;
322

    
323
      for (int i=0; i<mNumChildren[0]; i++)
324
        {
325
        numRenders += mChildren.get(i).renderRecursive(currTime);
326
        }
327

    
328
      if( mData.mFBO==null )
329
        {
330
        int width  = mFboW <= 0 ? mSurface.getWidth()  : mFboW;
331
        int height = mFboH <= 0 ? mSurface.getHeight() : mFboH;
332
        mData.mFBO = new DistortedFramebuffer(1,mFboDepthStencil, DistortedSurface.TYPE_TREE, width, height);
333
        }
334

    
335
      mData.mFBO.setAsOutput(currTime);
336

    
337
      if( mSurface.setAsInput() )
338
        {
339
        numRenders++;
340
        DistortedEffects.blitPriv(mData.mFBO);
341
        }
342

    
343
      numRenders += mData.mFBO.renderChildren(currTime,mNumChildren[0],mChildren,0);
344
      }
345

    
346
    return numRenders;
347
    }
348

    
349
///////////////////////////////////////////////////////////////////////////////////////////////////
350

    
351
  void setSurfaceParent(DistortedOutputSurface dep)
352
    {
353
    mSurfaceParent = dep;
354
    mParent = null;
355
    }
356

    
357
///////////////////////////////////////////////////////////////////////////////////////////////////
358

    
359
  void sort()
360
    {
361
    if( mParent!=null )
362
      {
363
      mParent.mChildren.remove(this);
364
      DistortedMaster.addSortingByBuckets(mParent.mChildren,this);
365
      }
366
    else if( mSurfaceParent!=null )
367
      {
368
      ArrayList<DistortedNode> children = mSurfaceParent.getChildren();
369
      children.remove(this);
370
      DistortedMaster.addSortingByBuckets(children,this);
371
      }
372
    }
373

    
374
///////////////////////////////////////////////////////////////////////////////////////////////////
375
/**
376
 * Not part of the Public API.
377
 *
378
 * @y.exclude
379
 */
380
  public EffectQueuePostprocess getPostprocessQueue()
381
    {
382
    return mEffects.getPostprocess();
383
    }
384

    
385
///////////////////////////////////////////////////////////////////////////////////////////////////
386
// PUBLIC API
387
///////////////////////////////////////////////////////////////////////////////////////////////////
388
/**
389
 * Constructs new Node.
390
 *     
391
 * @param surface InputSurface to put into the new Node.
392
 * @param effects DistortedEffects to put into the new Node.
393
 * @param mesh MeshObject to put into the new Node.
394
 */
395
  public DistortedNode(DistortedInputSurface surface, DistortedEffects effects, MeshObject mesh)
396
    {
397
    mSurface       = surface;
398
    mEffects       = effects;
399
    mMesh          = mesh;
400
    mState         = new DistortedRenderState();
401
    mChildren      = null;
402
    mNumChildren   = new int[1];
403
    mNumChildren[0]= 0;
404
    mParent        = null;
405
    mSurfaceParent = null;
406

    
407
    mFboW            = 0;  // i.e. take this from
408
    mFboH            = 0;  // mSurface's dimensions
409
    mFboDepthStencil = DistortedFramebuffer.DEPTH_NO_STENCIL;
410

    
411
    ArrayList<Long> list = new ArrayList<>();
412
    list.add(mSurface.getID());
413
    list.add(-mEffects.getID());
414

    
415
    mData = mMapNodeID.get(list);
416
   
417
    if( mData!=null )
418
      {
419
      mData.numPointingNodes++;
420
      }
421
    else
422
      {
423
      mData = new NodeData(++mNextNodeID,list);
424
      mMapNodeID.put(list, mData);
425
      }
426

    
427
    mEffects.newNode(this);
428
    }
429

    
430
///////////////////////////////////////////////////////////////////////////////////////////////////  
431
/**
432
 * Copy-constructs new Node from another Node.
433
 *     
434
 * @param node The DistortedNode to copy data from.
435
 * @param flags bit field composed of a subset of the following:
436
 *        {@link Distorted#CLONE_SURFACE},  {@link Distorted#CLONE_MATRIX}, {@link Distorted#CLONE_VERTEX},
437
 *        {@link Distorted#CLONE_FRAGMENT} and {@link Distorted#CLONE_CHILDREN}.
438
 *        For example flags = CLONE_SURFACE | CLONE_CHILDREN.
439
 */
440
  public DistortedNode(DistortedNode node, int flags)
441
    {
442
    mEffects      = new DistortedEffects(node.mEffects,flags);
443
    mMesh         = node.mMesh;
444
    mState        = new DistortedRenderState();
445
    mParent       = null;
446
    mSurfaceParent= null;
447

    
448
    mFboW            = node.mFboW;
449
    mFboH            = node.mFboH;
450
    mFboDepthStencil = node.mFboDepthStencil;
451

    
452
    if( (flags & Distorted.CLONE_SURFACE) != 0 )
453
      {
454
      mSurface = node.mSurface;
455
      }
456
    else
457
      {
458
      int w = node.mSurface.getWidth();
459
      int h = node.mSurface.getHeight();
460

    
461
      if( node.mSurface instanceof DistortedTexture )
462
        {
463
        mSurface = new DistortedTexture(w,h, DistortedSurface.TYPE_TREE);
464
        }
465
      else if( node.mSurface instanceof DistortedFramebuffer )
466
        {
467
        int depthStencil = DistortedFramebuffer.NO_DEPTH_NO_STENCIL;
468

    
469
        if( ((DistortedFramebuffer) node.mSurface).hasDepth() )
470
          {
471
          boolean hasStencil = ((DistortedFramebuffer) node.mSurface).hasStencil();
472
          depthStencil = (hasStencil ? DistortedFramebuffer.BOTH_DEPTH_STENCIL:DistortedFramebuffer.DEPTH_NO_STENCIL);
473
          }
474

    
475
        mSurface = new DistortedFramebuffer(1,depthStencil,DistortedSurface.TYPE_TREE,w,h);
476
        }
477
      }
478
    if( (flags & Distorted.CLONE_CHILDREN) != 0 )
479
      {
480
      if( node.mChildren==null )     // do NOT copy over the NULL!
481
        {
482
        node.mChildren = new ArrayList<>(2);
483
        }
484

    
485
      mChildren = node.mChildren;
486
      mNumChildren = node.mNumChildren;
487
      }
488
    else
489
      {
490
      mChildren = null;
491
      mNumChildren = new int[1];
492
      mNumChildren[0] = 0;
493
      }
494
   
495
    ArrayList<Long> list = generateIDList();
496
   
497
    mData = mMapNodeID.get(list);
498
   
499
    if( mData!=null )
500
      {
501
      mData.numPointingNodes++;
502
      }
503
    else
504
      {
505
      mData = new NodeData(++mNextNodeID,list);
506
      mMapNodeID.put(list, mData);
507
      }
508

    
509
    mEffects.newNode(this);
510
    }
511

    
512
///////////////////////////////////////////////////////////////////////////////////////////////////
513
/**
514
 * Adds a new child to the last position in the list of our Node's children.
515
 * <p>
516
 * We cannot do this mid-render - actual attachment will be done just before the next render, by the
517
 * DistortedMaster (by calling doWork())
518
 *
519
 * @param node The new Node to add.
520
 */
521
  public void attach(DistortedNode node)
522
    {
523
    mJobs.add(new Job(ATTACH,node));
524
    DistortedMaster.newSlave(this);
525
    }
526

    
527
///////////////////////////////////////////////////////////////////////////////////////////////////
528
/**
529
 * Adds a new child to the last position in the list of our Node's children.
530
 * <p>
531
 * We cannot do this mid-render - actual attachment will be done just before the next render, by the
532
 * DistortedMaster (by calling doWork())
533
 *
534
 * @param surface InputSurface to initialize our child Node with.
535
 * @param effects DistortedEffects to initialize our child Node with.
536
 * @param mesh MeshObject to initialize our child Node with.
537
 * @return the newly constructed child Node, or null if we couldn't allocate resources.
538
 */
539
  public DistortedNode attach(DistortedInputSurface surface, DistortedEffects effects, MeshObject mesh)
540
    {
541
    DistortedNode node = new DistortedNode(surface,effects,mesh);
542
    mJobs.add(new Job(ATTACH,node));
543
    DistortedMaster.newSlave(this);
544
    return node;
545
    }
546

    
547
///////////////////////////////////////////////////////////////////////////////////////////////////
548
/**
549
 * Removes the first occurrence of a specified child from the list of children of our Node.
550
 * <p>
551
 * We cannot do this mid-render - actual detachment will be done just before the next render, by the
552
 * DistortedMaster (by calling doWork())
553
 *
554
 * @param node The Node to remove.
555
 */
556
  public void detach(DistortedNode node)
557
    {
558
    mJobs.add(new Job(DETACH,node));
559
    DistortedMaster.newSlave(this);
560
    }
561

    
562
///////////////////////////////////////////////////////////////////////////////////////////////////
563
/**
564
 * Removes the first occurrence of a specified child from the list of children of our Node.
565
 * <p>
566
 * A bit questionable method as there can be many different Nodes attached as children, some
567
 * of them having the same Effects but - for instance - different Mesh. Use with care.
568
 * <p>
569
 * We cannot do this mid-render - actual detachment will be done just before the next render, by the
570
 * DistortedMaster (by calling doWork())
571
 *
572
 * @param effects DistortedEffects to remove.
573
 */
574
  public void detach(DistortedEffects effects)
575
    {
576
    long id = effects.getID();
577
    DistortedNode node;
578
    boolean detached = false;
579

    
580
    for(int i=0; i<mNumChildren[0]; i++)
581
      {
582
      node = mChildren.get(i);
583

    
584
      if( node.getEffects().getID()==id )
585
        {
586
        detached = true;
587
        mJobs.add(new Job(DETACH,node));
588
        DistortedMaster.newSlave(this);
589
        break;
590
        }
591
      }
592

    
593
    if( !detached )
594
      {
595
      // if we failed to detach any, it still might be the case that
596
      // there's an ATTACH job that we need to cancel.
597
      int num = mJobs.size();
598
      Job job;
599

    
600
      for(int i=0; i<num; i++)
601
        {
602
        job = mJobs.get(i);
603

    
604
        if( job.type==ATTACH && job.node.getEffects()==effects )
605
          {
606
          mJobs.remove(i);
607
          break;
608
          }
609
        }
610
      }
611
    }
612

    
613
///////////////////////////////////////////////////////////////////////////////////////////////////
614
/**
615
 * Removes all children Nodes.
616
 * <p>
617
 * We cannot do this mid-render - actual detachment will be done just before the next render, by the
618
 * DistortedMaster (by calling doWork())
619
 */
620
  public void detachAll()
621
    {
622
    mJobs.add(new Job(DETALL,null));
623
    DistortedMaster.newSlave(this);
624
    }
625

    
626
///////////////////////////////////////////////////////////////////////////////////////////////////
627
/**
628
 * This is not really part of the public API. Has to be public only because it is a part of the
629
 * DistortedSlave interface, which should really be a class that we extend here instead but
630
 * Java has no multiple inheritance.
631
 *
632
 * @y.exclude
633
 */
634
  public void doWork()
635
    {
636
    int num = mJobs.size();
637
    Job job;
638

    
639
    int numChanges=0;
640

    
641
    for(int i=0; i<num; i++)
642
      {
643
      job = mJobs.remove(0);
644

    
645
      switch(job.type)
646
        {
647
        case ATTACH: numChanges++;
648
                     if( mChildren==null ) mChildren = new ArrayList<>(2);
649
                     job.node.mParent = this;
650
                     job.node.mSurfaceParent = null;
651
                     DistortedMaster.addSortingByBuckets(mChildren,job.node);
652
                     mNumChildren[0]++;
653
                     break;
654
        case DETACH: numChanges++;
655
                     if( mNumChildren[0]>0 && mChildren.remove(job.node) )
656
                       {
657
                       job.node.mParent = null;
658
                       job.node.mSurfaceParent = null;
659
                       mNumChildren[0]--;
660
                       }
661
                     break;
662
        case DETALL: numChanges++;
663
                     if( mNumChildren[0]>0 )
664
                       {
665
                       DistortedNode tmp;
666

    
667
                       for(int j=mNumChildren[0]-1; j>=0; j--)
668
                         {
669
                         tmp = mChildren.remove(j);
670
                         tmp.mParent = null;
671
                         tmp.mSurfaceParent = null;
672
                         }
673

    
674
                       mNumChildren[0] = 0;
675
                       }
676
                     break;
677
        case SORT  : mChildren.remove(job.node);
678
                     DistortedMaster.addSortingByBuckets(mChildren,job.node);
679
                     break;
680
        }
681
      }
682

    
683
    if( numChanges>0 ) adjustIsomorphism();
684
    }
685

    
686
///////////////////////////////////////////////////////////////////////////////////////////////////
687
/**
688
 * Returns the DistortedEffects object that's in the Node.
689
 * 
690
 * @return The DistortedEffects contained in the Node.
691
 */
692
  public DistortedEffects getEffects()
693
    {
694
    return mEffects;
695
    }
696

    
697
///////////////////////////////////////////////////////////////////////////////////////////////////
698
/**
699
 * Returns the DistortedInputSurface object that's in the Node.
700
 *
701
 * @return The DistortedInputSurface contained in the Node.
702
 */
703
  public DistortedInputSurface getSurface()
704
    {
705
    return mSurface;
706
    }
707

    
708
///////////////////////////////////////////////////////////////////////////////////////////////////
709
/**
710
 * Returns the Mesh object that's in the Node.
711
 *
712
 * @return Mesh contained in the Node.
713
 */
714
  public MeshObject getMesh()
715
    {
716
    return mMesh;
717
    }
718

    
719
///////////////////////////////////////////////////////////////////////////////////////////////////
720
/**
721
 * Resizes the DistortedFramebuffer object that we render this Node to.
722
 */
723
  public void resize(int width, int height)
724
    {
725
    mFboW = width;
726
    mFboH = height;
727

    
728
    if ( mData.mFBO !=null )
729
      {
730
      // TODO: potentially allocate a new NodeData if we have to
731
      mData.mFBO.resize(width,height);
732
      }
733
    }
734

    
735
///////////////////////////////////////////////////////////////////////////////////////////////////
736
/**
737
 * Enables/disables DEPTH and STENCIL buffers in the Framebuffer object that we render this Node to.
738
 */
739
  public void enableDepthStencil(int depthStencil)
740
    {
741
    mFboDepthStencil = depthStencil;
742

    
743
    if ( mData.mFBO !=null )
744
      {
745
      // TODO: potentially allocate a new NodeData if we have to
746
      mData.mFBO.enableDepthStencil(depthStencil);
747
      }
748
    }
749

    
750
///////////////////////////////////////////////////////////////////////////////////////////////////
751
// APIs that control how to set the OpenGL state just before rendering this Node.
752
///////////////////////////////////////////////////////////////////////////////////////////////////
753
/**
754
 * When rendering this Node, use ColorMask (r,g,b,a).
755
 *
756
 * @param r Write to the RED color channel when rendering this Node?
757
 * @param g Write to the GREEN color channel when rendering this Node?
758
 * @param b Write to the BLUE color channel when rendering this Node?
759
 * @param a Write to the ALPHA channel when rendering this Node?
760
 */
761
  @SuppressWarnings("unused")
762
  public void glColorMask(boolean r, boolean g, boolean b, boolean a)
763
    {
764
    mState.glColorMask(r,g,b,a);
765
    }
766

    
767
///////////////////////////////////////////////////////////////////////////////////////////////////
768
/**
769
 * When rendering this Node, switch on writing to Depth buffer?
770
 *
771
 * @param mask Write to the Depth buffer when rendering this Node?
772
 */
773
  @SuppressWarnings("unused")
774
  public void glDepthMask(boolean mask)
775
    {
776
    mState.glDepthMask(mask);
777
    }
778

    
779
///////////////////////////////////////////////////////////////////////////////////////////////////
780
/**
781
 * When rendering this Node, which bits of the Stencil buffer to write to?
782
 *
783
 * @param mask Marks the bits of the Stencil buffer we will write to when rendering this Node.
784
 */
785
  @SuppressWarnings("unused")
786
  public void glStencilMask(int mask)
787
    {
788
    mState.glStencilMask(mask);
789
    }
790

    
791
///////////////////////////////////////////////////////////////////////////////////////////////////
792
/**
793
 * When rendering this Node, which Tests to enable?
794
 *
795
 * @param test Valid values: GL_DEPTH_TEST, GL_STENCIL_TEST, GL_BLEND
796
 */
797
  @SuppressWarnings("unused")
798
  public void glEnable(int test)
799
    {
800
    mState.glEnable(test);
801
    }
802

    
803
///////////////////////////////////////////////////////////////////////////////////////////////////
804
/**
805
 * When rendering this Node, which Tests to enable?
806
 *
807
 * @param test Valid values: GL_DEPTH_TEST, GL_STENCIL_TEST, GL_BLEND
808
 */
809
  @SuppressWarnings("unused")
810
  public void glDisable(int test)
811
    {
812
    mState.glDisable(test);
813
    }
814

    
815
///////////////////////////////////////////////////////////////////////////////////////////////////
816
/**
817
 * When rendering this Node, use the following StencilFunc.
818
 *
819
 * @param func Valid values: GL_NEVER, GL_ALWAYS, GL_LESS, GL_LEQUAL, GL_EQUAL, GL_GEQUAL, GL_GREATER, GL_NOTEQUAL
820
 * @param ref  Reference valut to compare our stencil with.
821
 * @param mask Mask used when comparing.
822
 */
823
  @SuppressWarnings("unused")
824
  public void glStencilFunc(int func, int ref, int mask)
825
    {
826
    mState.glStencilFunc(func,ref,mask);
827
    }
828

    
829
///////////////////////////////////////////////////////////////////////////////////////////////////
830
/**
831
 * When rendering this Node, use the following StencilOp.
832
 * <p>
833
 * Valid values of all 3 parameters: GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, GL_DECR, GL_INVERT, GL_INCR_WRAP, GL_DECR_WRAP
834
 *
835
 * @param sfail  What to do when Stencil Test fails.
836
 * @param dpfail What to do when Depth Test fails.
837
 * @param dppass What to do when Depth Test passes.
838
 */
839
  @SuppressWarnings("unused")
840
  public void glStencilOp(int sfail, int dpfail, int dppass)
841
    {
842
    mState.glStencilOp(sfail,dpfail,dppass);
843
    }
844

    
845
///////////////////////////////////////////////////////////////////////////////////////////////////
846
/**
847
 * When rendering this Node, use the following DepthFunc.
848
 *
849
 * @param func Valid values: GL_NEVER, GL_ALWAYS, GL_LESS, GL_LEQUAL, GL_EQUAL, GL_GEQUAL, GL_GREATER, GL_NOTEQUAL
850
 */
851
  @SuppressWarnings("unused")
852
  public void glDepthFunc(int func)
853
    {
854
    mState.glDepthFunc(func);
855
    }
856

    
857
///////////////////////////////////////////////////////////////////////////////////////////////////
858
/**
859
 * When rendering this Node, use the following Blending mode.
860
 * <p>
861
 * Valid values: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
862
 *               GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA, GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR,
863
 *               GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA, GL_SRC_ALPHA_SATURATE
864
 *
865
 * @param src Source Blend function
866
 * @param dst Destination Blend function
867
 */
868
  @SuppressWarnings("unused")
869
  public void glBlendFunc(int src, int dst)
870
    {
871
    mState.glBlendFunc(src,dst);
872
    }
873

    
874
///////////////////////////////////////////////////////////////////////////////////////////////////
875
/**
876
 * Before rendering this Node, clear the following buffers.
877
 * <p>
878
 * Valid values: 0, or bitwise OR of one or more values from the set GL_COLOR_BUFFER_BIT,
879
 *               GL_DEPTH_BUFFER_BIT, GL_STENCIL_BUFFER_BIT.
880
 * Default: 0
881
 *
882
 * @param mask bitwise OR of BUFFER_BITs to clear.
883
 */
884
  @SuppressWarnings("unused")
885
  public void glClear(int mask)
886
    {
887
    mState.glClear(mask);
888
    }
889
  }
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