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library / src / main @ 586b5fa1

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AndroidManifest.xml 177 Bytes

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# Date Author Comment
586b5fa1 06/27/2018 01:30 PM Leszek Koltunski

Port another commit from master.

I spoke too soon, the ARM Mali flashing is of course not fixed yet. The previous commit fixed Triblur, but the bug is still reproducible elsewhere (only in the 'postprocessed' apps though).

This commit introduces a circular queue in case of the postprocessing FBOs - with little success though.

8ebbc730 06/27/2018 01:16 PM Leszek Koltunski

Port a commit from the master branch.

Finally properly fix the flashing on ARM Mali T880 GPU.

The flashing is caused by a 'full pipeline flush' (see DarkPhoton, https://www.opengl.org/discussion_boards/showthread.php/200754-Flashes-on-ARM-Mali?p=1291679&viewfull=1#post1291679 ). In order to combat it, first introduce the possibility that a single DistortedOutputSurface is backed up by more than one FBO. Then make DistortedScreen be derived from DistortedFramebuffer (which itself is derived from DistortedOutputSurface) and make it contain 3 FBOs, render to them in a circular queue fashion, and blit from a given FBO to the system FBO. The 'more than 1 intermediate FBO' queue prevents the pipeline flush....

baa3989b 06/24/2018 12:07 AM Leszek Koltunski

Revert last changes to the postprocessing FBO.

This reverts commit 2dbed690bdbee80d9bfb22c800073855eb5d0946.

85bfeb7a 06/13/2018 09:33 PM Leszek Koltunski

Try and avoid re-sorting the children by buckets (if we can!). This makes change in rendering order in the 'Transparency' app actually work.

2dbed690 06/08/2018 02:03 PM Leszek Koltunski

In an attempt to contain the flashes on Mali GPU, re-structure the post-processing FBOs from 1 FBO with 2 color attachments + combined depth-stencil to 2 separate FBOs sharing a depth-stencil texture.

Result: this appears to make the flashes slightly worse.

82890e13 06/07/2018 11:47 AM Leszek Koltunski

Minor

2aef1f4d 05/31/2018 12:33 PM Leszek Koltunski

OIT: fixes for Mali: fix a broken loop in the oitRender fragment shader that resulted in flashing.

344ac0e4 05/30/2018 02:22 PM Leszek Koltunski

OIT: fix for 'out of memory' crash on Mali GPUs.

~The thing still does not fully work there - there are still strange flashes in apps that innvolve OIT, for example in 'Triblur'.

5fdae11d 05/23/2018 12:56 PM Leszek Koltunski

OIT: more fixes

c207da02 05/22/2018 03:48 PM Leszek Koltunski

OIT: fixes. Everything looks correct now except for the curious return of the 'dancing lower-left corner' small glitch in the 'Transparency' app.

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