libraryexamples
Switch off the pre-compulting of sin and cos in CPU as it turns out that those two are single-instruction functions on any modern GPU ( http://www.gamedev.net/topic/322422-number-of-gpu-cycles-for-cos-and-sin-functions/ - link form 2005 ! )
Shades in the WAVE effect fully working, if the effect is the only one.
Remaining: combine the shades with other effects!
small improvements in DISTORT
Preparation to make the WAVE effect fully 3D
Adjustments for EffectQueueVertex.postprocess()
Beginnings of the WAVE effect.
Fixes for fragment effects in Effects3D.
Fix for Bug #17: Regions of Fragment Effects migrate.
Fix is: don't send vertex position and the Fragment Effect region to the fragment shader already multiplied by the ModelView matrix (that introduces the imprecise interpolation because of the projection effect) but simply send both of them in local coords.
Remove the MACROBLOCK Effect altogether.
Finally fix the 'when rendering though an FBO, the other side of triangles is visible'
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