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# Date Author Comment
5b567bb4 10/08/2021 09:33 AM Leszek Koltunski

Minor

7b2f81e8 10/07/2021 10:32 PM Leszek Koltunski

Improvements for the new Border effect. Now works, but covers the object - to be corrected.

d58407a8 10/07/2021 03:23 PM Leszek Koltunski

New postprocess effect 'Border' (not working yet) and adding it to the testing app 'Triblur'.

ba70e7c9 10/06/2021 05:54 PM Leszek Koltunski

Mesh creation: finished.

8d98b65f 10/03/2021 12:40 AM Leszek Koltunski

Move destroying most of statics from onDestroy() earlier, to onPause().

Reason: doing this in onDestroy() is too late, because when we have two activities, and switch between them, first the ending's Activity onPause() is called, then the starting Activity's onResume, then it's onSurfaceCreated(), then we insert all the effects, and only then the ending Activity onDestroy() gets fired off - and this might destroy the already enabled effects, like for example the Programs of the Postprocessing effects.

8fc3b80a 09/30/2021 04:03 PM Leszek Koltunski

Move QuatHelpeer to distorted-library

4c96c7c9 09/30/2021 02:39 PM Leszek Koltunski

Add debugging option to DistortedEffects.

9ef86c9f 09/15/2021 10:37 AM Leszek Koltunski

On second thought, come back to Vector. The problem: before we had the potentially blocking function 'effectFinished' inside our synchronized block.

2f40484b 09/15/2021 10:33 AM Leszek Koltunski

Improve EffectMessageSender: ArrayList with explicit locking in place of a Vector.

c337dd1c 09/14/2021 11:55 PM Leszek Koltunski

1) add missing call to BlockController.onPause() / onResume() to the Tutorial activity
2) rearrange BlockController's error reporting to make the case where the MessageSender thread has died separate
3) in such case, resurrect the thread
4) simplify and harden the EffectMessageSender

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