libraryexamples
Separable Box blur fully works now!
Separable Box blur (almost) works.
Small progress with Blur.
Define float precision in Vertex Shaders to the same like in Fragment Shaders.
improve Postprocessing; new icon; minor things.
Progress with getting Mesh'es bounding rectangle. Still doesn't quite work yet (visible : 'Cubes' app with a 0111 Mesh)
Naive implementation of blur works now!
Blurred image visible now!
NUM_POSTPROCESS corectly #defined now.
Further progress with Postprocessing. Now the missing bits are:
- implement Distorted.getFBO()- implement Distorted.clean()- improve compilation of DistortedPrograms so that the NUM_POSTPROCESSING and names of POSTPROCESSING effects will be #defined.
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