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library / src / main / java / org / distorted / library / mesh @ 5eb4cc34

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# Date Author Comment
5eb4cc34 06/13/2020 08:28 PM Leszek Koltunski

Reading a mesh from the .dmesh file works now.

bc2ab8c5 06/13/2020 02:52 PM Leszek Koltunski

Reading a mesh from the .dmesh file might work now. Checked on two small meshes.

22422a76 06/11/2020 03:03 PM Leszek Koltunski

Initial support for a writing a Mesh to a file and restoring it from a file (new class MeshFile).
Untested!

10836924 06/10/2020 12:24 PM Leszek Koltunski

new app icons; skeleton of reading/write a Mesh from/to a file.

e0343804 06/07/2020 01:41 PM Leszek Koltunski

Bugfix and new debugging methods in MeshBase
DeferredJob app rewritten to show the (just fixed) bug

96877ab4 06/06/2020 11:28 PM Leszek Koltunski

Begin porting RubikCube to the new SingleMesh library. This will make rendering much faster - e.g. in case of Cube 5, instead of 98 renders of individual Cubits, there will be one render of the whole Mesh.

dbe3079d 06/06/2020 09:31 PM Leszek Koltunski

Extend the MeshBase.setTextureMaps API so that we are able to set a single texture map to a single texture component, or a few consecutive at a time, not necessarily starting from component 0.

26671ef8 06/06/2020 12:17 AM Leszek Koltunski

Library: make setEffectAssociation a deferred job (because we do copy the uniforms during join!)
SingleMesh App: almost finished.

f45e4279 06/05/2020 12:34 PM Leszek Koltunski

Progres with SingleMesh; bugfix in MeshBase.apply(Matrix)

e8925fcd 06/04/2020 11:34 PM Leszek Koltunski

Big change to MeshBase:
1) split the list of Components into two: 'texture map' components and 'effect' components.
Reason: imagine the Rubik Cube with a Solver. When setting up a initial position in the Solver, we need to be able to set texture maps of each individual face of each cubit....

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